((@RR I'm all up for making a bloodbath and an example of them, but shouldn't we perhaps try reason first or something? Maybe leave and kill their trader lieges first and force negotiations with these guys afterwards? Just sayin' that skilled professionals might be a valuable and non-renewable commodity in these times.
Oh well. I had to try, right? ))
I finally remembered where your avatar is from
https://youtu.be/IUIfef58c8U
(( Indeed!
))
*Cough*thecorpseisn'talivepolymorphisahugewasteonit*cough*
I'm sorry, but I'm not sure I understand. I though that polymorphwholebody with clockwork would make it so his entire body becomes a clockwork automaton of sorts. If that's not the case, why?
Would instead simply enchanting the corpse with 'clockwork' and getting a high enough POT be sufficient for what I'm trying to do here?
Thanks for the heads up at any rate.
(( You know, all this made me think of my earlier observations, and I now have a hypothesis: The human (?no point of reference for non-human thus far, though?) flesh must be inherently magical, or alternatively, somehow more
real and substantial than everything else. Case in point: Repair enchantment sticks to it even without using Permanent; we'd have a lot to gain by experimenting with other enchantments, but they are very dangerous to the subject for the same reason - still, I think I've seen Piecewise say that Polymorph_Whole_Body didn't need Permanent either. Moreover, the whole business of requiring a special word to even be able to function properly instead of randomly destroying bodyparts - the mechanisms created by Clockwork are also incredibly intricate and complex at times, but were it a sword, it'd still be possible to simply enchant it with something without any "Polymorph_Whole_Weapon" business!.. And finally, last but not least, there is one more intriguing reference here - Marks; for, as far as we know, they can /only/ by placed on bodyparts, and if the spellcasting goes wrong, it is the only kind of spell that can be
miscast - not randomly substituting relevant words with something else, but just simply going horribly wrong and destroying the affected bodypart (... a magical payment for the missing Potency on the roll? or something entirely else?).
Which is why, I believe, it is especially interesting that SA guys got a mission in flesh hell, and which is why I'm
so tempted to start researching stuff, despite all the obvious OOC.
Thank you again, Piecewise, for making a world properly self-consistent and scientifically interesting! ...
Do you think a more formalized "research" system could be implemented? Maybe with controlled tiles giving the gang a quota of questions to ask you per turn, or maybe a possibility of trading the words for asking you questions of varied complexity and importance corresponding to the value/power of words traded? I'm all for experimentation, and I honestly appreciate your message of "Just test it!" you gave us earlier, but as the example with RC shows, sometimes we just don't have the slightest idea about things you consider obvious (and open); or sometimes we have no idea where to get started attempting something, so even a weak source of (directed) hints, common sense and lore would potentially be greatly appreciated. I think.
I sometimes really miss Hephaestus. ))