Good question~
You son of a...
Well fine, be that way: I cast/enchant Largefirearm on one of my rifles. Be sure that said rifle is loaded with bullets (say, 6) so that hopefully the ammo will transform to match.
Also graciously accept people's ammo and weapons they're offering. Cause you can never have enough firepower. Pew pew.
"Look Sarge, they got us new uniforms and everything. What'dda ya think 'bout them?"
Name: Rifleman first class Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands:
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Temporary: LightSource
Current Inventory
2 X Guard's rifle
14 X rounds for guard's rifle
1 X Spiffy Uniform (formerly bloody guard garb)
Stats
Potency: d10
Memory: d6
Strength: d2
Dexterity: d10
Speed: d4
Vitality: d4
Endurance: d6
Intelligence: d6
Awareness: d8
ARMORY
12 X Guard's rifle
48 X Rounds for guard's rifle
8 X Guard's knife, a big curvy slightly phallic thing
6 X guard's uniform
6 X Spiffy Uniform (formerly bloddy guard garb)
[6]
Your rifle expands in size to a stupid degree. It remains a rifle in general shape but the barrel is about 2 or 3 inches thick with a bullet the size of a billiard ball and a casing the size of a soft drink can. The entire apparatus weighs in excess of 100lbs, though much of it seems balanced back towards the stock to make hefting it slightly easier. This seems the sort of gun that would destroy men and dislocate shoulders.
"Look Sarge, they got us new uniforms and everything. What'dda ya think 'bout them?"
Sarge grumbles, picking at the new uniform he's wearing
"I look like some deranged Kentucky chicken farmer. The added protection is neat, but I really would have rather just put it on our g.i. uniforms instead of...whatever this is supposed to be.
Do me a favor and give me one of those knives. I'll let you have this spare rifle I picked up in return for your little armoury."
Take knife and new uniform from armoury, give one of the looted rifles in return.
Try to take one bullet from the ones in my inventory and cast/enchant "many" on it, in an attempt to make more.
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: Great.
Magic jazz hands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d6
Dexterity: d10
Speed: d6
Vitality: d4
Endurance: d8
Intelligence: d2
Awareness: d8
Inventory:
1 looted guard rifles (1 to armoury)
1 guard's knife
13 rounds for the rifle
1 Spiffy Uniform
[4]
You summon up enough extra bullets to have 50 in total.
You guys have Many right? I forget.
((Yep, that icon will work fine. By the way, was my Dexterity leveled up or not?))
Taking (Binding, When Unable to Act) from the words list. Prep Spell: Mark Whole Body, Binding, Darkness
Character Name: Shade
Currently active effects:
Injuries: Minor chest wound (Hopefully minor)
Potency: d10
Memory: d8
Strength: d4
Dex: d4 (d6?)
Speed: d6
Vitality: d6
Endurance: d4
Intelligence: d8
Awareness: d6
Currently active words (13/20): (Amber, Feline, Delay, Mark Whole Body, Dome), (Darkness, Shockwave, Aura, Binding, When Unable to Act), (When Inflicting Damage, Black Biometal), (Distortion Dust)
Gang: Shadow Alliance
[6] You place a mark on your entire body [Pot +3]
Name: Jake Alpine
Potency: D4
Memory: D4
Strength: D6
Dex: D2
Speed: D6
Vitality: D8
Endurance: D10
Intelligence: D6
Awareness: D8
(Amber, Feline, Delay, Dome, Mark Whole Body), ( Aura), (Black Biometal),
When Inflicting Damage, Shockwave, Darkness
I changed the Prep Spell
[1]
Well...some sort of spell settles over you.
If I remember right we have
Bird Squad: Egan, Pancaek, RC, Nik have done their spells and are ready, SY is absent
Shadow dudes: Dev, Oz, Rau, and Papaj have spells ready, still waiting on Failbird.
Both maps are ready. Birdsquad will be attempting to take the Dreamer's Gate by any means necessary. Shadow dudes, you want to form an alliance with the THE LAST WORD. Not Conqueror them, not burn the place down. Form an alliance.