Hey peedubs, if I were to enchant 'largefirearm' on an regular firearm, would this be able to 'soup up' the weapon (given a non-disastrous roll)? Or would I basically get the same outcome as if I were to just enchant a slab of metal into a firearm (for a given Pot roll, of course)? ((@ Rumbly Ramifications: I think Abu will be keeping some more of the regular ammo he looted (at least 12 total), he doesn't exactly trust magics yet to not violently activate his eyes at any given time, so he'll want some reliable steel as a backup. Still plenty left in our armory even then.
Also, syvvy-kun, will you be keeping track reliably of all the stuff we looted and don't wanna keep for ourselves (such as the excess of weapons)? If not Abu can continue to be quartermaster for at least the stuff he nabbed himself and I'll note down on my sheet who has what. If yes I'll remove all the crap from my sheet and just keep what Abu actually has on him. Also you're missing 2 more knives (I suggest we give at least one of these to KAY VAGNER, SPACE MARINE so he can be a dual wielding clockwork blender.
And yeah, I'm in favor of trading diamond for fancy clothing, seems like a good trade-off given we actually get to
keep the armor.))
Name: Rifleman first class Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Inventory ARMORY
12 X Guard's rifle
48 X Rounds for guard's rifle
8 X Guard's knife, a big curvy slightly phallic thing
12 X guard's uniform
Stats
Potency: d10
Memory: d6
Strength: d2
Dexterity: d8
Speed: d4
Vitality: d6
Endurance: d6
Intelligence: d6
Awareness: d8