"Why does everyone keep shooting at me?! You can't make me stay in the open like this! Oh gods, I think I've been shot..."
Keep moving towards the guard, now seeming to be losing energy and momentum. If he shoots at me, use my mark if necessary and throw a crow at his head. If he lets me get closer, you know the deal by now. [LargeFirearm / Ammunition]
Description: Raven is a VERY RAVENY GIRL. She has black hair, dark blue eyes, and looks all edgy and shit. She's really too young to lead a wizard gang, but carries herself with confidence and Murder. She is deadly intelligent, but is lacking in common sense, as normal for teenagers. Also she is obsessed with birds.
Potency: d8
Memory: d6
Strength: d2
Dexterity: d4
Speed: d6
Vitality: d4
Endurance: d6
Intelligence: d10
Awareness: d8
Inventory: Five clockwork birds
Marks: [Repair / AffectUser / Repair] [Pot+2]
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Available: Cloud, Wall, FireForward, LargeFirearm, Ammunition
You act like you are slowing down to stop just next to the man, keeping both your hands raised. He keeps the weapon trained on you for a long moment but you aren't acting like an enemy so, just as you get near him, he turns to look at your father instead. You take the moment to try and thrust your hand into his gut and transmute his organs. [1v3] The man sees it coming and dodges away from your grasping fingers. Damn! If only your strength weren't so god awful!
"Aww shucks, I think you stole my kill sarge." Abu said, sounding rather disappointed.
"So uh, do you think we should tell the locals to rebel or something? That might take some heat off our back and distract Charlie for a while."
Scooch over to Nik and try to heal him. Maybe try to simply use the word 'repair' on its own while touching him to 'enchant' Nik with repairs or something?
Name: Rifleman first class Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Inventory
Guard's gun, 3 shots left
Guard's knife, a big curvy slightly phalic thing
Stats
Potency: d10
Memory: d6
Strength: d2
Dexterity: d8
Speed: d4
Vitality: d4
Endurance: d6
Intelligence: d6
Awareness: d8
You scramble over to the new guy and lay your hands on his face before using your magic. [4]
His empty eye sockets begin filling with a milky white fluid. A moment later an iris and pupil bob up out of the fluid. They float there for a moment before the man blinks and suddenly his eyes are back.
Hey! What was that sound? That awful, funny, crunchy-squishy sound followed by a soft thud down here on the ground? Is Mr.Guard dead, guys? If so, I hope I helped you catching him off-guard! Heh, heh, Guard, off-guard. I'm Kay, by the way. Go Raven's Roughnecks!
Crawl on all fours to cover, which should be the side of the train, just a couple feet on my left side. Graciously accept healing if given.
((I guess he just doesn't know that it's Corven who's the boss, not his daughter. Or something.
Hey Ozarck! Glad to have you join the game! ))
Name: Kay Vagner
Gang: Roncal-thol Rotheleaod
Health: Eyes gone, but pretty fine otherwise.
Hand (7/10): Cloud, Wall, Crow, Mark_Caster's_Eyes, Affect_User, Large_Firearm, Ammunition, Clockwork, Repair, Many
Marked spells: none. Eyeballs: none.
Potency: d8
Memory: d4
Strength: d8
Dexterity: d2
Speed: d10
Vitality: d6
Endurance: d4
Intelligence: d6
Awareness: d6
Description: A grand-grand-grand-grandson of a forgotten composer of ages past, Kay thinks he is enamored with the music of his ancestor and that his legacy is to live up to those heroic stories of old. Sadly, he doesn't know that most of it is presently misattributed, and the rest is utterly mangled by vagaries of time, not to mention that he isn't really cut out for that kind of life. Still, he has one sick guitar solo.
You hear a sound like water rushing into a glass and then a moment later you can see. NEAT!
"Abu Hajaar, you fool, you're looking at this the wrong way. We're simply 3-0 in favour of Team America, oorah!
If we can instill enough patriotism into the local's hearts, we might get them to turn on Charlie. Hmm."
Scoot over to the easternmost edge of the train, where the dead guard is. Try to pull him behind the train without exposing myself too much, then loot his corpse. Also shout the following to the two blue dots that aren't too far away, in an attempt to get them to join our side.
"Listen up, savages! I am here on the authority of the United States of America to spread freedom and liberty to your savage lands! So you better get your asses over here and help us overthrow your masters, before I'm forced to kick your teeth in and papercut your peehole!"
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: Great.
Magic jazzhands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d6
Dexterity: d10
Speed: d6
Vitality: d4
Endurance: d8
Intelligence: d2
Awareness: d8
Inventory:
1 Kraut rifle
5 Magazines for the rifle. 3 shots fired, 3 kills.
You drag the corpse back into cover and loot a rifle from the body along with a single magazine of ammo. As you do so you shout at the two slaves nearby. [1v3] They seem utterly confused and as, or perhaps more, terrified of you than they are of their masters.
Sy didn't post so I'm gonna assume he wants to repeat his old turn. [3][6][5v1][3]. Corvan stoops and grabs a rock off the ground. He holds it up, pointing it at the guard, and pushes magic into it. The rock tears itself free of his fingers and whips itself across the yard and straight into the guard's chest. The guard is knocked back flat on his ass with a sound of snapping ribs.
Raven has cover from the men up on the tower, but not from the guard over near the chemical pool. [6v1] He takes a shot at her but the shot doesn't even hit the building she's hiding next to, let alone her. Two of the guards in the tower open up on Corvan who is in the open and completely exposed. [4v4][3v2] Bullets impact around him in puffs of dust but not a single shot hits him.