((@Dev Nothing. It just felt wrong for this particular character.
@Nik Abu or Murphy might be able to heal you by enchanting your eyes with Repair, but otherwise I don't think you can do much of use right now. Tough luck.))
Keep stealthily following Raven. If the guard attacks her, enchant a rock with FireFireforward and try to hit his head with it.
Gang: Roncal Roth
Health: Fine, again.
Hand: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d10
Memory: d6
Strength: d2
Dexterity: d6
Speed: d4
Vitality: d4
Endurance: d8
Intelligence: d8
Awareness: d6
Description: An older man past his prime, Corven still carries himself with the intimidating aura you'd expect from a crime boss... except when he's dealing with his daughter, who he's completely incapable of saying "No" to. That usually works out better than you'd expect, since he managed to get her the formal education he never had, though he still has wisdom on her. Has something of an unhealthy obsession with birds, though not nearly as much so as his daughter.
You chase after your daughter, but she is FAR faster than your laborious ass.
(( Huh. I kind of expected the possibility of the spell failing, but never thought that it would result in a backlash (despite being mentioned in the rules), rather than in storing a spell with partially substituted words. Oh well, "Marked spells: none." indeed! ))
Wow. That didn't even hurt, huh.
H-help?..
And then he heard two gunshots.
Run like a terrified cripple I am towards the guard at the end of the train (the source of that last gunshot), arms flailing, randomly ducking under imaginary (or not) bullets, etc. Try to seek his help; be pathetic and nonthreatening.
Help, help! Oh god, all this gunfire! Those dark wizards, look at what they did to my eyes!..
Name: Kay Vagner
Gang: Roncal-thol Rotheleaod
Health: Eyes gone, but pretty fine otherwise.
Hand (7/10): Cloud, Wall, Crow, Mark_Caster's_Eyes, Affect_User, Large_Firearm, Ammunition, Clockwork, Repair, Many
Marked spells: none. Eyeballs: none.
Potency: d8
Memory: d4
Strength: d8
Dexterity: d2
Speed: d10
Vitality: d6
Endurance: d4
Intelligence: d6
Awareness: d6
Description: A grand-grand-grand-grandson of a forgotten composer of ages past, Kay thinks he is enamored with the music of his ancestor and that his legacy is to live up to those heroic stories of old. Sadly, he doesn't know that most of it is presently misattributed, and the rest is utterly mangled by vagaries of time, not to mention that he isn't really cut out for that kind of life. Still, he has one sick guitar solo.
((What's wrong with being an idiot?))
(( I say, nothing! ))
Running blind towards a single noise? Sounds pretty hard. [5v7] You run at the sound, shouting and wagging your arms. You think things are going pretty well until you slam face first into something hard and fall back onto the ground. Ow.
Roncal Roth
Go up to guard, poke guts, [LargeFirearm / Ammunition].
Description: Raven is a VERY RAVENY GIRL. She has black hair, dark blue eyes, and looks all edgy and shit. She's really too young to lead a wizard gang, but carries herself with confidence and Murder. She is deadly intelligent, but is lacking in common sense, as normal for teenagers. Also she is obsessed with birds.
Potency: d8
Memory: d6
Strength: d2
Dexterity: d4
Speed: d6
Vitality: d4
Endurance: d6
Intelligence: d10
Awareness: d8
Inventory: Five clockwork birds
Marks: [Repair / AffectUser / Repair] [Pot+2]
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Available: Cloud, Wall, FireForward, LargeFirearm, Ammunition
You run closer to the guard but as you get close he raises the rifle and shouts "WOAH WOAH WOAH". He doesn't shoot, but he does keep the barrel on you.
Keep watching east, if a guard reveals himself then shoot 'em dead. Should no guard become visible/they stay in cover, try to shoot at a guard's legs if I can see them under the train (move a little if necessary), then shoot him again after they fall down if I have an action left.
Questions:
1) Would 'fireforward repair' allow one to heal Nik? Or should that be 'repair fireforward'? Or are these the same in effect?
2) What kind of roll would convincing the slaves to revolt be? There's no charisma stat, so... int maybe? Or no roll and it depends on what we type out ourselves?
Name: Rifleman first class Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Inventory
Guard's gun, shots left
Guard's knife, a big curvy slightly phalic thing
Stats
Potency: d10
Memory: d6
Strength: d2
Dexterity: d8
Speed: d4
Vitality: d4
Endurance: d6
Intelligence: d6
Awareness: d8
1) I won't tell you if things will work. You have to try them.
2) Via speech? Int.
You take aim at where the guard is hiding and wait.
"Abu Hajaar! Stay in cover and keep your head down! Make sure to keep eyes on our east! Cover our rear! Where are those feathery fucks who started this mess?!"
Scoot a little bit westward towards Abu, so that I'm not right at the corner. Stay crouched and low. If the flailing arm man makes the guard at the east end poke out, shoot him. If nobody pokes out, go prone and try to shoot their legs.
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: Great.
Magic jazzhands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d6
Dexterity: d10
Speed: d6
Vitality: d4
Endurance: d8
Intelligence: d2
Awareness: d8
Inventory:
1 Kraut rifle
5 Magazines for the rifle, 2 rounds shot
The blind man flails and runs straight into the side of the cargo car, hitting with a sickening thud and then flopping to the ground. The man in cover peeks out to see what happened and both you and Abu fire at him.
[5-10 v2] Abooboo puts a round straight into the man's chest, just above his sternum. You put your round between his eyes an instant later and the man hits the ground without a word.
The final guard near the train turns tail and sprints away, shouting an alarm the whole time. The men up in the guard tower turn to look down at him and sweep their rifles about, searching for targets. They clearly see the Bird Brain Duo running for the other guard but, apparently considering the general flailing idiot manner the two are using, don't consider the pair a threat.