Your submission is fine darkgamer. But we may have to work to pin down your starting field. So magic in this game runs on shapes. Here's an example to give you an idea of a moderately complex spell.
Ice cube spell: You would start with a magic circle to store mana from the caster. You would connect that to triangle which can hold and direct energy. Triangles are used mostly in elemental magic, as they can be set to different elements, in this case you'd focus it to be in tune with water. This charges the mana to be water related. From there the mana would then run through another line into a square, which are used to do some of the finer elements of spellwork. In this case it would be to cool the water into ice. From there you'd have two lines leading out. One would be for the waste heat that is removed and it would probably go to a triangle or circle to remove it from the system (not doing so would cause the spell to become less efficient and over heat, perhaps catastrophically). The other would lead to another square which would orientate the ice to form into cubes. That square would lead to a circle which would be filled with the ultimate result of the spell: "Water cooled into ice formed into cubes". In the end, you'd have a circle filled with icecubes.
It would look like O-|>-[]-[]-O not including the heat release section.
Now that isn't an extremely difficult spell to pull off, as the actual energy required is fairly low. The process to achieve it however is moderately complex, requiring at least 6 components.
Soooo that's sort of how magic works. In a lot of ways those shapes are runes and if thats what you're intending on specializing in then thats fine. Buuuut if you think of runes in a different way, we may have to come up with a different way to work that in. Magic isn't strictly limited to shapes, and is more about creating a process which makes sense, so there is room to expand it into a similar system that has a different language. Like computer programing, there are lots of languages, but they ultimately can create the same results.
Side note to existing players: when you are conducting research during the interlude, make sure you are stating how you intend for a spell to work. If you simply say "Research how to make fire" thats not really a good experiment as I have no idea how you are intending to achieve your goal. So make sure you explain how you intend for your spells to work, otherwise they probably won't.