Well the acorns give 1 magic command, but the thing is a golem has astral magic so it already has magic command.
But does the astral magic command boost get "applied" before or after mindless removes it?
...actually, does mindless even remove leadership? Ivy Kings are still mindless, aren't they?
Also, huh. Don't think I've ever actually seen normal void summons show up in "lost" events. And between the belly maw, mind slime and potentially also float cat horrors, I'd say that the "horror" voidies are at least as tentacly as the non-horrors. They're just less prone to cooperation, apparently.
It's strange. I mean, elder things are supposed to actually be fairly civilized (they were also somewhat hilarious with a fire bless in Dom4), so one could imagine a pact-like agreement between them and the starspawn, but that doesn't really work for any of the other ones. Hell, the
horrors seem to have more of a communal civilization than many of the void summons, which again could make sense if you were venturing into the aether as a tentacled lion tamer and binding the wild beasts to your will, instead of trying to deal with a "neighboring" civilization that really doesn't like you very much.
But
that doesn't exactly work either, because how the heck are you supposed to "tame" an otherness? You can't even mentally dominate it, because it doesn't have a mind to begin with. And what about the immobile ones? "Behold! I have journeyed into the weird mists and braved many horrifying challenges in order to present you with... this moderately-aggressive houseplant!"
For someone who just doesn't "get" it, the line of distinction isn't very clearly drawn.
Also, since blood empowerment is horror-marking now... That still leaves mindless/inanimate commanders as good targets for blood empowerment, because horror marking doesn't work on them. Neat.