I mean, who uses the default random maps anyway though? I can't remember the last time I've done so except for testing things in singleplayer.
To note, all I play is SP Dominions. So this is important to me on some level, especially because I'm wondering how long it will take a new version of RanDom to appear (think it took at least a month after the Dom4 release), and how important that will be for me to enjoy the game. It'd be nice if Illwinter completely adapted RanDom into their own map generator but if it hasn't happened yet....
I used the word testing for a reason. Even if you don't really play the game to its fullest extent*, if you do have a more in-depth singleplayer game you can still use a custom/premade map.
I think I've seen like 4 posts of that data blub. Do they just keep updating it? Anyways that's a lot of info, thanks.
Yeah, he's updating it with things that beta testers say in the Discord, and presumably anywhere else he happens to notice them talking.
Vanheim
-20% cost to hammers.
I assume this means.....crafting magical hammers? So specific.
Even more specific, it's dwarven hammers. This was an example Zonk gave of the new mechanic where certain nations can have a discount on specific items.
Also can someone explain to me (since I never play MP) why movement is so important? With fliers I can get maybe 3 provinces worth of moves but rarely will I ever have a foot army get more than, or less than, 1 move in a turn. So why does movement seem so important to non-cav, non-fliers? Or is that really who most of these changes are targeted at?
The whole strategic movement system is changed. It's a lot more like most strategy games now, where there's a large number that terrain types then subtract from. That said, movement speed was always important. It's no good having a powerful army if they can't catch your enemy to kill them. Now cavalry can be the ones that don't get caught, where before it was only fliers or elves.
It's just reading all thees movement changes, to me in my head I'm going: "Ok so still one province for foot troops. Still one province. And that one...still one province."
Well, if your foot troops take a one-province step, that means they're slow. So it goes. Fast troops would be meaningless if other troops weren't slow, it would just kill the need to plan ahead.
My gamer brains says Pierce should be better against shields than slash but I'm sure there's meta balance reasons for this.
No, definitely not. It's based on the way real weapons work. Pierce is things like spears and arrows. they pretty much just get stuck in a shield. Blunt things have a chance to break them. But slashing things chop into the shield itself, reaving it from the edge. And it includes axes; there's a reason that the weapon most known for being specialized in breaking shield walls was the dane axe and not the dane spear or something. And a reason that lumberjacks don't typically carry spears.
But 0 versus 75%? Seems like shields would immediately disappear in melee and that's not exactly fitting either.
Similarly, there's a reason that for the formal duels of holmgang, people brought three shields with them, not just one. Unlike certain SCs, they didn't have one shield for every hand but the one with the frost brand.
*I think a fair few people do now. With Desura long dead, it's hard for newer players to get into the active community because there's only the Steam forums (which suck) a discord (which require a certain degree of buy in), and a few places that mostly avoid outsiders.