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Author Topic: Shadow Race - Merkan, 1957 (Revision Phase)  (Read 12927 times)

Shadowclaw777

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #135 on: October 14, 2017, 08:08:42 pm »

Quote
Tech Revison:
Disguised Command Radio (2): Shadowclaw, Evictedsaint

Skill Revision:
High-Security Distraction (1): Shadowclaw
« Last Edit: October 14, 2017, 09:04:58 pm by Shadowclaw777 »
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Madman198237

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #136 on: October 14, 2017, 09:07:48 pm »

Skill Revision:
Darned Sneaky Mailmen
Through the use of a brand-new Special Courier Service (And a few lower-ranking MOLE operatives not yet fit for field work) we use IDIOT/WGOAM to supply new orders and receive information from field operatives. By ensuring that these MOLE upper-level trainees are the ones handling the letters, we can cut down on security risks and ensure delivery at the proper time. Also, the courier service can deliver less...safe packages, when necessary.
----Since this is a rather tame re-use of the IDIOT Protocol, I believe it falls under the purview of "revision".

Company Car
A standard civilian car is modified so that there are well-hidden compartments for gear, clothing, even a couple of suppressed weapons. The goal is for each operative to have access to them, so modifications are kept to a minimum in favor of inexpensiveness.
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evictedSaint

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #137 on: October 15, 2017, 01:43:39 pm »

Skill Revision:
Radioed Orders
Essentially amounting to telling our agents "hey, maybe you should use those radios we designed you", Radioed Orders is a revision of Memorized Orders.  Agents can use their new Walkie Talkies to coordinate with one another and talk to Command for updated orders.  They should be smart enough to perform these tasks subtly.

Madman198237

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #138 on: October 15, 2017, 01:51:53 pm »

First off, eS, you need to mention in TLC that you stole that for your profile pic (Because it's AMAZING) and second, I don't think our radios have the range to do so---they'd be relegated to pre-established times for one-way communications from Command (They can receive, but they won't have the power to "return" the call).
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FallacyofUrist

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #139 on: October 15, 2017, 02:38:06 pm »

Future Skill Design: Method of Loci:
We adapt the Method of Loci to massively improve the memory of our Agents, raising the effectiveness of Memorized Orders, among other things.
~~~
Quote
Tech Revison:
Disguised Command Radio (3): Shadowclaw, Evictedsaint, FallacyofUrist

Skill Revision:
High-Security Distraction (1): Shadowclaw
Radioed Orders (2): evictedSaint, FallacyofUrist
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evictedSaint

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #140 on: October 15, 2017, 03:00:10 pm »

First off, eS, you need to mention in TLC that you stole that for your profile pic (Because it's AMAZING) and second, I don't think our radios have the range to do so---they'd be relegated to pre-established times for one-way communications from Command (They can receive, but they won't have the power to "return" the call).

Thank you, I thought I'd included it in my signature, but I guess I didn't save it.



The radio needs both revisions to work correctly; the Disguised Command Radio to give it longer range, and the Radioed Orders so our agents can actually use what we've spent the turn developing for them.  Waffles seemed to imply the radio is useless unless we spend the revision telling our agents to use it.

Madman198237

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #141 on: October 15, 2017, 05:55:07 pm »

Quote
Tech Revison:
Disguised Command Radio (3): Shadowclaw, Evictedsaint, FallacyofUrist
Company Car: (1) Madman

Skill Revision:
High-Security Distraction (1): Shadowclaw
Radioed Orders (2): evictedSaint, FallacyofUrist
Darn Sneaky Mailmen: (1) Madman

Using two revisions on the orders is going to leave our guys with the ability to walk to work (It matters now) and...Receive orders at home? You can't just blast radio signals and hope that the guy receiving them isn't dead/busy/captured/asleep.
We shouldn't need another radio, as I understand it, to receive signals from Command. So if nothing else (And I do truly mean *nothing*) do the radio revision and have them pick up radio transmission from Command.

If, however, we build the car, we get a lot of advantages Astria won't have. Right now, *our agents won't use their cars*, according to GM.
How will another radio actually help us hunt down targets? Wouldn't the speed of a vehicle improve our fieldcraft a lot more than the radio?
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Gwolfski

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #142 on: October 15, 2017, 06:34:35 pm »

Quote
Tech Revison:
Disguised Command Radio (3): Shadowclaw, Evictedsaint, FallacyofUrist
Company Car: (2) Madman,Gwolfski

Skill Revision:
High-Security Distraction (1): Shadowclaw,
Radioed Orders (2): evictedSaint, FallacyofUrist
Darn Sneaky Mailmen: (2) Madman, Gwolfski

[/quote]
« Last Edit: October 15, 2017, 07:09:42 pm by Gwolfski »
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Madman198237

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #143 on: October 15, 2017, 06:58:02 pm »

High-Security distraction won't be useful at the party---we are NOT LIMITED BY SKILLS, if you're recall (Just calling attention to this. It opens up some FUN options).
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stabbymcstabstab

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #144 on: October 16, 2017, 05:49:01 pm »

Quote
Tech Revison:
Disguised Command Radio (4): Shadowclaw, Evictedsaint, FallacyofUrist, Stabby
Company Car: (2) Madman,Gwolfski

Skill Revision:
High-Security Distraction (1): Shadowclaw,
Radioed Orders (2): evictedSaint, FallacyofUrist
Darn Sneaky Mailmen: (3) Madman, Gwolfski , Stabby

« Last Edit: October 19, 2017, 09:32:00 am by stabbymcstabstab »
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Madman198237

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #145 on: October 16, 2017, 10:59:03 pm »

We do NOT need Radioed Orders to utilize our radios.

We will later need to make advanced techniques to get the most use out of them, but our operatives can use equipment as it's designed without any additional training shenanigans.
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Chiefwaffles

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #146 on: October 18, 2017, 11:03:33 pm »

Out of respect for Merkan, I'll be delaying the update until an alternative skill revision is found.

Because as it stands, Radioed Orders is completely redundant. Everything it covers is already done by your agents or is impossible with the Walkie Talkies. Agents already communicate with each other as needed using the radios, and the radios are short-range: far from being able to reach MOLE HQ from anywhere on the continent-island-landmass-thing.

The following quote:
Quote
Though at the moment the Walkie Talkie isn't particularly useful - our agents have been trained to work without non-proximity communication. Some modification to our Skill doctrines will be needed to make full use of this design.
Is simply intended to convey that your agents are currently trained to move together in tight groups. Separation is fairly frequent but is the exception rather than the norm. While your agents effectively use the radios when they're relevant, the walkie talkies are not relevant when all the agents are already next to each other.
(Think of this as a kind of "default skill" in how your agents conduct operations - moving together as a tight team. They won't change their entire method of conducting operations automatically.)


TL;DR: I am warning you in advance that "Radioed Orders" will give zero benefit regardless of rolls.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

stabbymcstabstab

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #147 on: October 19, 2017, 09:32:10 am »

Quote
Tech Revison:
Disguised Command Radio (4): Shadowclaw, Evictedsaint, FallacyofUrist, Stabby
Company Car: (2) Madman,Gwolfski

Skill Revision:
High-Security Distraction (1): Shadowclaw,
Radioed Orders (2): evictedSaint, FallacyofUrist
Darn Sneaky Mailmen: (3) Madman, Gwolfski , Stabby

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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

FallacyofUrist

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #148 on: October 19, 2017, 05:27:24 pm »

TL;DR: I am warning you in advance that "Radioed Orders" will give zero benefit regardless of rolls.
...
Quote from: Revisions
Tech Revison:
Disguised Command Radio (4): Shadowclaw, Evictedsaint, FallacyofUrist, Stabby
Company Car: (2) Madman, Gwolfski

Skill Revision:
High-Security Distraction (1): Shadowclaw,
Radioed Orders (1, soon to be 0): evictedSaint
Darn Sneaky Mailmen: (4) Madman, Gwolfski, Stabby, FallacyofUrist

Future Skill Design: Literal Blackout:
By cutting the power to a building we're about to operate in, we can create an environment much more useful to us and cause chaos.
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Chiefwaffles

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Re: Shadow Race - Merkan, 1956 (Revision Phase)
« Reply #149 on: October 24, 2017, 08:23:27 pm »

Tech Revision: Disguised Command Radio; one of the disguised laptop/briefcase radio will have a larger battery and more sophisticated parts to allow the radio to have extended range and more potency compare to the other disguised radios. By containing a larger improved battery and an improved form of frequency that can alternate to Central Command and the operatives. It means this new advanced radio will perform the task that Central Command has been yearning for; the ability to coordinate and direct agents in real-time. Of course it isn't real-time because first the message has to be sent to the main operative, who will be tasked as a "messenger", who will have to coordinate the directions from Command and than communicate the directions to the other operatives. But if done correctly, we have met Command's desire to communicate with the operatives on the field, an awkward method sure, but a method nonetheless.

Tech Revision: Disguised Command Radio
[6]

The first thing to note in this revision is that making a small radio able to communicate with Command from anywhere in Merkan or Astria is practically impossible at this point. Maybe possible with a design, but this is not a design. So we compromised.

By tweaking the batteries and parts of existing Walkie Talkies, we can increase their range to be generally more versatile. Then, we simply put some basic hidden infrastructure in the relevant spots that can reach Command. So all Walkie Talkies can communicate with these "waypoints", and all waypoints can communicate with Command.
So practically, all our agents equipped with Walkie Talkies will now be able to communicate with Command. It's a bit clunky, has a minor but noticeable delay, and if Astria catches onto our system here we may be in trouble, but it works.

Agents communicating with Command should increase their reactiveness and ability to improvise in the field (though they still need to be guided by Skills). But again, our agents are still largely working with tactics originally made without radio communication in mind. "Default" skills too big to automatically revise. Our agents still move in groups and still largely work off of premade objectives. They'll use the radio if they're separated (which happens a lot) and if the situation warrants it (again, fairly frequent),  but the way they operate doesn't make full use of radios. They still operate on Memorized Orders, even if they can (and do) relay the situation and revised orders with Command.

Skill Revision: Darned Sneaky Mailmen
[3]

This is pretty simple concept. Using IDIOT, we can assign a junior agent to the Special Courier Service - basically glorified courier duty. They work at the local postal service where in addition to the standard workload, they intentionally intercept letters marked by us and send them to the right people.
This is obviously extremely insecure - the mail can easily be intercepted by KOSMIC if they wish. But they'd at least have to catch onto us doing so first.
This is also practically useless. For orders, it's outright obsoleted by the Disguised Command Radio, and we were unable to figure out a way to reliably intercept packages, which have a slightly different way of being handled commonly. While looking towards shipping physical goods in the future is viable, at the moment it's not possible.

Command believes that even though this isn't useful at the moment, it can be useful in the future for sending and receiving physical goods if that process is figured out. Which should be pretty easy.
But for now, useless.


It is now the Operations Phase. List the Skills and Techs to be used in each theatre. Limited specifications, such as "avoid killing" or "capture target" or "assassinate target" and the like are allowed.
Quote
Expense Credit!
An industry tycoon in Europe has expressed some interest in the Merkane-Astrian conflict, though hasn't invested in either side yet. In two months, the tycoon will be hosting a party for reasons unrelated to our goal. However, we can use this as an opportunity. It's heavily rumored that the tycoon keeps a small book in his quarters detailing illegal operations done under the nose of the Global League. If we can obtain this book, then we can without a doubt get the tycoon on our side.

Special Agent Jon Thatcher will be sent to obtain the item in question. The party is taking place in a large compound - namely its very extensive courtyard. The mansion is under guard and the third level - where the tycoon's quarters is - is even more heavily guarded. We believe that during a fireworks display (roughly 2-3 hours after the main start of the party) is accompanying a shipment of illicit goods (related to the book) to the basement. The only way known to be up is via staircases, though the quarters does have an extensive set of windows.
KOSMIC is expected to be there too. And chances are whoever gets the book can convince the tycoon to part with an Expense Credit.


Human Power Inc. - We've managed to waylay an Astrian courier carrying some kind of blackmail against Human Power. The documents are supposedly kept in a crowded bar in Astria. MOLE has to secure these documents before KOSMIC recovers them.
Singleton Arms - A tank being developed by the Astrian military is currently in testing at a Singleton testing facility. If the testing goes well, relations between Astria and Singleton Arms may sour. MOLE has the objective to ensure the testing goes poorly.
Merkan - We've exposed a mole (heh) in our government in contact with KOSMIC, and they're on the run. MOLE must capture her before KOSMIC finds and either escorts her out or eliminates her.
Global League - The investigatory committee on the Merkane-Astrian conflict is well-underway at this point. We've organized for a witness to testify against Astria based on their actions at Human Power in 1954, but fear KOSMIC will attempt to stop the witness. The witness has a plane scheduled at a very crowded airport in Merkan. MOLE must ensure the VIP's plane takes off without complication.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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