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Author Topic: Shadow Race - Merkan, 1957 (Revision Phase)  (Read 12930 times)

Chiefwaffles

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Shadow Race - Merkan, 1957 (Revision Phase)
« on: September 10, 2017, 07:55:57 pm »

Core thread - Go here if you want to see the rules or OOC discussion!

Night surrounds the mysterious complex as you and the others in the R&D team are brought in. You barely catch a glimpse of this night, as your blindfold comes off just before your vehicle enters the complex.
You and the others are escorted into the central planning room, where most of the agency's operations will be run. Before you arrive at that room, you think you catch a glimpse of the previous members of the R&D team locked and secured in an interrogation chamber. You are welcomed with a strangely warm greeting once inside the room.

Welcome to Merkan's best hope for the future! It is your job to develop the tactics and technology needed by our skilled operatives to beat back the Astrian brutes once and for all. The last, less-performing, team has been taken care of leaving you and your compatriots the full resources of the agency!
Perhaps you should start by devising some method to protect our agencies from the brute force of the Astrians. The Disarmament Law may not affect us anymore, but it's kept us back quite a bit in the weaponry department unlike the uncivil Astrians! Remember that both Offense and Defense matter here; taking control of parts of a company doesn't matter if we let enemy operatives waltz in and take it back from under our noses. But also something to consider while you work on your first Design is the name of the agency. "Untitled Espionage Agency" isn't exactly that intimidating to our enemies, after all.

It is now the Design Phase of 1953. Vote for a single Tech or Skill proposal to be worked on as this year's design.


Spoiler: Theatres (click to show/hide)

Spoiler: Skills (click to show/hide)
Spoiler: Tech (click to show/hide)


Links:
Design Phase 1953
Revision Phase 1953
Operations Report 1954
Design Phase 1954
Revision Phase 1954
Operations Report 1955
Design Phase 1955
Revision Phase 1955
Operations Report 1956
Design Phase #1 1956
Design Phase #2 1956
Operations Report 1957
Design Phase 1957
« Last Edit: November 21, 2017, 11:24:28 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Iituem

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Re: Shadow Race - Merkan, 1953 (Design Phase)
« Reply #1 on: September 10, 2017, 08:31:52 pm »

Merkan's Operational Logistics Enterprise seems fitting.

Edit:

Skills Design: One Time Pads
A technically unbreakable cipher system, agents receive a copy of a pad with multiple pages full of random letters and numbers (we have a team of secretaries back at the office rolling dice to decide on them).  They then use the numbers and letters on the pad to decode seeming gibberish we send them in dead-drop points or via post according to an algorithm they learn beforehand.  After decrypting a letter, they tear off and eat/burn the page, with the next page waiting for the next message.

Strengths: Technically a cryptographically perfect system; truly random numbers mean there's no way to crack the code without having both the actual pad and the algorithm.
Weaknesses: If anyone gets the agent's pad, they can crack the code if they know the algorithm.  Also, if the agent loses the pad they have no way of decrypting further messages.  Similarly, if the agent loses a page or skips one by accident their messages will make no sense.  Also they have to periodically either come back to HQ and pick up pads or have them delivered, which creates a weak point for theft.
« Last Edit: September 10, 2017, 08:38:38 pm by Iituem »
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Shadowclaw777

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Re: Shadow Race - Merkan, 1953 (Design Phase)
« Reply #2 on: September 10, 2017, 08:39:55 pm »

How about M.I.G.H.T; Merkan Intervention Guerilla Harmonized Task Force. It sounds cooler because it sounds like a stealthy operative counter-territorial to also performing terrorist group.

Also here my proposed designed, were all stealthy and such, and we need a method to locate the fellow enemy operatives and agents, here one great design in my opinion.

Tech Design: "Visionary" Portable Cardiac Sensor: A complicated design utilized the most cunning-edge of electronics and computing allow this device to exist. This device is a handheld square tablet that has a computer high-resolution display screen attached to the front for the user to be able to see recognized targets. By a method of detecting heartbeats through radio wave and other auditory waves that pass through walls and objects to determine rough outlining of potential targets. This will be effective as a counter-mounter for detecting where stealthy agents are, and also a negotiations/torture tool as the device can determine a targets intensity of their heartbeat, and therefore their stress levels to act as a pseudo-lie detector. It should work in short proximity, but more importantly through solid objects
« Last Edit: September 10, 2017, 08:45:32 pm by Shadowclaw777 »
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Madman198237

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Re: Shadow Race - Merkan, 1953 (Design Phase)
« Reply #3 on: September 10, 2017, 08:57:22 pm »

Alright, this is going to be cool. I definitely prefer the sneaky way, so I'm going with this one.

Perhaps we could be the Merkan Advanced Strategic and Tactical Engagements and Reconnaissance Task Group?

Let's not get too over the top to start, ok?

Skill: Dead Letter Drop
By placing things at prearranged locations for pickup by agents that are unknown in that area, field elements can avoid the conspicuous necessity of directly reporting in when tasks are finished.
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FallacyofUrist

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Re: Shadow Race - Merkan, 1953 (Design Phase)
« Reply #4 on: September 11, 2017, 04:00:41 pm »

I'll support MOLE. Concise.

Merkan's Operational Logistics Enterprise seems fitting.
+1.

Quote from: Name Votes
Agency Name Votes(Only those with two or more votes are shown to avoid crowding):

2 - Merkan's Operational Logistics Enterprise: Iituem, FallacyofUrist
~~~
Perhaps you should start by devising some method to protect our agencies from the brute force of the Astrians. The Disarmament Law may not affect us anymore, but it's kept us back quite a bit in the weaponry department unlike the uncivil Astrians! Remember that both Offense and Defense matter here; taking control of parts of a company doesn't matter if we let enemy operatives waltz in and take it back from under our noses.
Interesting. Let's start here.

Tech: "Blackout" Smoke Grenade:
The newly designed "Blackout" Smoke Grenade generates a thick cloud of black smoke a few seconds after the pin is pulled.

The Blackout significantly aids escape efforts(it provides cover as our Operatives retreat), but also has other uses! Distraction(Fire! Fire! Backed by actual smoke!), combat(Blast, we can't see through this smoke! We can't aim properly!), and any other uses our Operatives think of!
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Iituem

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Re: Shadow Race - Merkan, 1953 (Design Phase)
« Reply #5 on: September 11, 2017, 06:31:44 pm »


Tech: "Blackout" Smoke Grenade:
The newly designed "Blackout" Smoke Grenade generates a thick cloud of black smoke a few seconds after the pin is pulled.

The Blackout significantly aids escape efforts(it provides cover as our Operatives retreat), but also has other uses! Distraction(Fire! Fire! Backed by actual smoke!), combat(Blast, we can't see through this smoke! We can't aim properly!), and any other uses our Operatives think of!


Quote from: Name Votes
Agency Name Votes(Only those with two or more votes are shown to avoid crowding):

2 - Merkan's Operational Logistics Enterprise: Iituem, FallacyofUrist

Fair point, if we're short on active and offensive tech it might be good to cover our weaknesses.  I'll change my vote over for this.

Quote from: Design Votes
2 - "Blackout" Smoke Grenade: Iituem, FallacyofUrist
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Chiefwaffles

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Re: Shadow Race - Merkan, 1953 (Design Phase)
« Reply #6 on: September 11, 2017, 09:41:20 pm »

Tech Design: "Blackout" Smoke Grenade
[5+1, 6, 3]

The "Blackout" Smoke Grenade is simple yet effective. An adaption of a design very commonly manufactured during the war, the Blackout releases large amounts of thick black smoke seconds after being primed. The smoke perfectly conceals our operatives, allowing them to completely avoid targeted gunfire during combat and escaping. It also helps as a distraction, as the sheer amount of smoke made can draw a lot of attention to an area if used in the right spot.

However, the amount of smoke is even more obvious than we intended. This is less an unintentional design flaw and more-so just a side-effect of its effectiveness. Using the Blackout will signal the end of stealth for the rest of the operation, as the thick plumes of smoke effectively create a signal for any guards and hostile operatives in the area to converge on that location.
The Blackout can also not be used indoors - it produces such a large quantity of smoke that it can effectively suffocate our operatives and disrupt the entire building if used in a closed space.

Given the design is based off of one that was readily manufactured during the war, starting up production lines for it is quite easy. Cheap.

It is now the Revision Phase. Vote for a Skill and Tech revision to be worked on this phase.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #7 on: September 12, 2017, 08:00:29 am »

Well. That's nice. In the future, we should design a gas mask. But that's not really revision material.

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Madman198237

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #8 on: September 12, 2017, 08:28:50 am »

Tech Revision:
Special Operations Detachment Official Firearm Fixes (SODOFF)

Attaching a suppressor to our pistol is just an obvious improvement. And so, we attached a suppressor to our pistol for the obvious improvement.


Skill Revision:
Tactical Retreat, Advanced Protocal (TRAP)

When spotted, or if the possibility of spotting occurs, the marksman-rated agents on the field will hold position and cover the retreat of the others, before falling back themselves.
« Last Edit: September 12, 2017, 09:35:27 am by Madman198237 »
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FallacyofUrist

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #9 on: September 12, 2017, 09:28:58 am »

Skill Revision:
Tactical Retreat, Advanced Protocal (TRAP)

When spotted, or if the possibility of spotting occurs, the marksman-rated agents on the field will hold position and cover the retreat of the others, before falling back themselves.
I'll support this. I was thinking some kind of retreat revision myself.

Quote from: Revision Votes
2 - Tactical Retreat, Advanced Protocol (TRAP): Madman198237, FallacyofUrist
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Madman198237

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #10 on: September 12, 2017, 09:35:10 am »

Quote from: Revision Votes
SKILL:
2 - Tactical Retreat, Advanced Protocol (TRAP): Madman198237, FallacyofUrist
TECH:
1 - Special Operations Detachment Official Firearm Fixes (SODOFF): Madman

Should I make the tech revision include rifle suppressor, or not?
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Shadowclaw777

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #11 on: September 12, 2017, 02:35:47 pm »

Merkan Subduer: FMJ Rounds: Our pistol lacks the stopping power to pierce through cover and other surfaces, such as low-tech body armor. By having all the bullets in the gun to be have a sharpened chisel-like type and a full metal jacket covering the round, it has the ability to pierce through weak cover like boxes and light wooden walls, it may even have the ability to penetrate light combat armor.


Quote from: Revision Votes
SKILL:
2 - Tactical Retreat, Advanced Protocol (TRAP): Madman198237, FallacyofUrist
TECH:
1 - Special Operations Detachment Official Firearm Fixes (SODOFF): Madman
1- Merkan Subduer: FMJ Rounds: Shadowclaw

A suppressor is just going to make our pistol even weaker than it already is, we lack decent stealth range options and body armor which the enemy is going to have. If we already dominate CQC in stealthy locations, a suppressor is just over-specializing in that, it's unnecessary
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Madman198237

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #12 on: September 12, 2017, 02:53:50 pm »

I forget where I heard it, but a suppressor does NOT mess with the range or stopping power of a gun. In fact, it increases the barrel length somewhat, which would INCREASE power (More time for the gasses to accelerate the bullet). I believe that suppressors have very few effects on a gun, save for making it heavier and possibly slightly more unwieldy.


Anyway, FMJ would be better utilized with the assault rifle, since if we're facing down hostiles in body armor then we need the firepower anyway.
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Chiefwaffles

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #13 on: September 13, 2017, 05:34:05 pm »

Waiting on Merkan to do the Revision phase. You're currently tied for the Tech vote.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Shadowclaw777

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Re: Shadow Race - Merkan, 1953 (Revision Phase)
« Reply #14 on: September 14, 2017, 09:41:15 am »

To make things simpler
Quote from: Revision Votes
SKILL:
2 - Tactical Retreat, Advanced Protocol (TRAP): Madman198237, FallacyofUrist
TECH:
2 - Special Operations Detachment Official Firearm Fixes (SODOFF): Madman, Shadowclaw
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