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Author Topic: Shadow Race - Astria, 1957 (Revision Phase)  (Read 12856 times)

Taricus

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #75 on: September 26, 2017, 10:42:12 pm »

Well damn, good call on the tech revision. Though I like the fact we use fruit for intimidation, soon we'll even be shooting anyone coming at us with a banana :P
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Chiefwaffles

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #76 on: September 29, 2017, 05:24:54 pm »

You guys still need to come up with a strategy for this Operations phase before I can actually start on the update.

Just name the skills and techs you want to use per theatre, like:
"Singleton Arms -
Tech: Death Ray
Tech: Invisibility Cloak
Skill: Invisible Death
Skill: Mind Control"

I may also allow some very limited extra parameters/goals/whatnot, but don't rely on it. (This being things like "capture the executive, don't kill")
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #77 on: September 30, 2017, 01:30:45 pm »

Because seemingly no-one else is posting operation plans:

Human Power Inc. - A Merkane executive has publically expressed doubts regarding Astrian domination of the company. Merkane representatives are already making headway in convincing them; KOSMIC's objective is to prevent this executive from further influencing the company in any way possible. MOLE is predicted to be tasked with preventing this.

Singleton Arms - A worker's strike is underway at a Singleton factory. While the Astrian government is already planning decisive action against the strikers, MOLE involvement is likely and KOSMIC has been ordered to prevent further foreign involvement.

The Global League is currently undergoing negotiations for a light investigation into the Merkane-Astrian conflict. The Astrian government believes it can benefit from this, and rumors suggest Merkan feels the same way. KOSMIC (and without a doubt MOLE) must acquire a copy of an official report regarding the two countries to aid our diplomats in ensuring they'll come up on top.

A Merkane government official and potential Astrian sympathizer is being targeted by MOLE. KOSMIC must ensure their safety and continued support.

Operation plan: SECRETARY
Human Power Inc.:
-Skill: Sneaking
-Skill: Deep Infiltration
-Skill: Forceful Exit
-Tech: MP54 C
-Tech: Suppressors
-Tech: A-R1940 S

Singleton Arms
-Skill: Intimidation
-Skill: Sneaking
-Skill: Deep Infiltration
-Skill: Forceful Exit
-Tech: Body Armour
-Tech: A-R1940
-Tech: MP54 C
-Tech: Suppressors

Global League
-Skill: Sneaking
-Skill: Deep Infiltration
-Skill: Memorised Orders
-Tech: MP54 C
-Tech: Suppressors

Merkane
-Skill: Sneaking
-Skill: Forceful Exit
-Tech: Body Armour
-Tech: A-R1940
-Tech: MP54 C
-Tech: Suppressors
« Last Edit: September 30, 2017, 07:33:27 pm by Taricus »
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Happerry

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #78 on: September 30, 2017, 04:40:02 pm »

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VoidSlayer

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #79 on: September 30, 2017, 07:06:39 pm »

The global league mission should feature the pistol instead, the autopistol is too big to conceal effectively on a person and the global league has way too much security.

Trying deep infiltration on Merkian assets sounds like a bad idea as well.

Otherwise those plans sound good.

Taricus

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #80 on: September 30, 2017, 07:10:37 pm »

The pistol is the same, automatic or not. Only differences in size are whether or not it has a silencer on.
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Jilladilla

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #81 on: September 30, 2017, 07:19:35 pm »

There is a point to be made with Deep Infiltration; I don't think their people will be sufficiently cowed by a gift basket and very intimidating official Astrian documents...

Hell, on review I'd say it's a good way to reveal the fact that we even have the skill.... Also remember that our guys go back to HQ on a very regular basis... We should probably give a major revamp to that...
« Last Edit: September 30, 2017, 07:36:24 pm by Jilladilla »
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Taricus

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Re: Shadow Race - Astria, 1955 (Operations Phase)
« Reply #82 on: September 30, 2017, 07:33:45 pm »

Alright, edited to reflect those points.
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Chiefwaffles

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Re: Shadow Race - Astria, 1956 (Operations Phase)
« Reply #83 on: September 30, 2017, 09:29:14 pm »

Just as a note, "Memorized Orders" is essential for you right now. Not including it in a theatre would be the equivalent of dropping your operatives off at the destination without a word to them and hoping it goes well. The Operations report will assume that Memorized Orders was given to all operatives.
And in the future the Operations Phase is going to be a bit more reliant on plans. Meaning that tech, if assigned, will get brought and used according to any present skills. If you bring a sniper rifle to Global League and your only combat-related skill is just "shoot them", you're going to be seeing your operatives use an unsilenced sniper rifle in CQC combat in the Global League.
Operations Report, 1956


A KOSMIC agent, Sayuri Tressler Dolvich, enters the target office of Human Power Inc. with the target in mind, having just returned from KOSMIC HQ accompanied with two other infiltrators and the rest of the team sneaking in.
The rest of the team unfortunately doesn't make it. It's only through the actions of Agent Dolvich that the operation succeeds.

As the team walks through the lobby, a janitor starts quickly walking away with a concerned look. Dolvich and the rest of the team begin to move through the office to find the executive, but locate armed Merkane agents in the stairwell above them. With no other choice to stop MOLE before their agents reached the VIP, our operatives had to attack. Unarmed MOLE agents, posing as workers, tackle several KOSMIC agents as well as Agent Dolvich. Two MOLE agents begin firing on the team with pistols from stairs above.
Dolvich managed to throw off the operative tackling her and pull out her MP54 C to eliminate the armed resistance above.
Suppressed gunfire ringed through the staircase and blood splatters across the walls as the Merkane pistols kill our agents one by one. Agent Dolvich managed to use a corpse as a shield as she eliminated the last of the resistance. Eventually, the last Merkane agent was either dead or had retreated, and Dolvich continued her mission alone, this time without interference.

We can likely thank this to the MP54 CS. It looks like Merkan simply has a shortage of weapons as concealable as ours.

Without the executive compromising our efforts, we can maintain control here minus opposition. For now, at least.
Astria holds control of Human Power Inc. [A: 4/4; M: 0/4]. Astria can continue infiltrating Merkan.
If Astria holds control of Human Power Inc., and gains the bonus: +1 to Skills Bug roll.



We have two teams at the Singleton Arms factory. One was a couple of agents equipped each with a MP54 C, and the other was a standard fireteam to come in and deal with any Merkane attempted sabotage.
It doesn't go quite as planned.

As the KOSMIC fireteam makes it way to the factory, passing a group of Astrian mercenaries hired by both our government and Singleton Arms to deal with the strike, they get junk thrown at them by strikers apparently seeing them as more mercenaries. Annoyed with the hostility, a particular (since-disciplined) agent decided to try intimidating the strikers.
This started a skirmish between the strikers and mercenaries, with our fireteam caught between the two. The KOSMIC agents decided to stand their ground and engage (hopefully ultimately intimidating them to stand down) the strikers in a limited capacity. But the number of strikers made holding them off without any extreme PR incident difficult.
A few agents also sighted MOLE armed forces retreating from the skirmish.

Meanwhile at the factory, we're told that our forces had limited success in engaging what were apparently hidden MOLE agents. Some of the scabs began assembling some weapons, apparently unaware of our infiltrating agents. KOSMIC agents opened fire, but then began getting mobbed by a lot of unarmed apparently-MOLE workers. It wasn't a large amount, but considering the number of operatives we had there it was.
It was a tense fight and eventually MOLE operatives finished assembling their basic pistol adding to the problems. The skirmish between the mercenaries and strikers began coming indoors, practically forcing both sides to retreat under the chaos.

While we had the better gun faster in the factory fight and at the same quantity as Merkan's gun, their numbers did lessen their disadvantage. But outside, our forces were less prepared to deal with the strikers than Merkan (and likely would have lost to a direct engagement with Merkan if nothing's changed).

Singleton Arms is understandably angry at the Astrian government, hampering efforts to extend control over it. But as the facility eventually returned to full operations, MOLE didn't succeed either. For now, its status remains unchanged.
No side gains further control of Singleton Arms [A: 2/4; M; 2/4]



The Students' Topic of Engaging in Activities for Light Topics of Health group is really successful! S.T.E.A.L.T.H., a group of enterprising young spies students brought to the Global League via blackmail and governmental intimidation for their amazing talent, focuses on teaching young adults on modern espionage diplomacy in the Global League!
They also have MP54 CSs in their backpacks, but we don't tell people about that part.

The first security checkpoints are easily passed through. Though the third checkpoint's guards display some resistance. Said resistance is persuaded away via liberal use of suppressed gunfire. Intimidation unfortunately didn't work as the guards did have guns. But either way the rest of the compound's security would have been notified. With the guards eliminated, KOSMIC forces grab the document in the next room (with zero interference by MOLE) and abscond before the guards realize that the sound was actually gunfire.
Our agents even observed another group being chased by security. They have a good laugh as they casually walk away, marking a very successful mission field trip for S.T.E.A.L.T.H.!

The investigation into our little conflict continues, but with some subtle use of the newly-gained intelligence, we bias the investigating committee to believe in our plight just a little bit more.
Astria gains further control of Global League [A: 3/4; M; 1/4]



In order to facilitate the beginning of infiltration in the Merkane government, we simply disguise agents as janitors - each using a MP54 C. But we could only send one KOSMIC agent to the VIP as sending any more would result in important people questioning "why are multiple janitors that I've never seen before suddenly heading up to this office? And why don't they have any records working here?"

Two of our agents quickly encounter the VIP. The VIP is quickly convinced to come with the agent in order to protect his life, but before the duo can rally with the rest of KOSMIC forces, they hear roughly three people walking in a very determined fashion straight towards the door, with guns in hand.
One of the KOSMIC agent returns to his disguise's duties, the other agent is sent to get the rest of the operatives into the office quickly, and the VIP is told to distract the obvious MOLE forces.
The door is aggressively swung out of the way as three people walk in. According to the surviving agent as he left, the MOLE agents looked like regular employees. But holding guns. Seconds after the door closed, gunfire was heard from the room. More seconds later, the MOLE agents storm out of the room with two corpses and a subdued VIP in tow.

As if that wasn't enough, MOLE agents equipped with assault rifles then stormed the office, eliminating most of our agents and forcing the few who survived to retreat.

With the sympathetic official gone, our chances of beginning infiltration in the Merkane government are dashed this year.
Merkan maintains control of their government. [A: 0/5; M: 5/5]




Command believes that we can make great use of agent Sayuri Tressler Dolvich. As such, she has been promoted to Special Agent and for the time being will be in charge of special assignments.

Expense Credit!
On that note, an industry tycoon in Europe has expressed some interest in the Astrian-Merkane conflict, though hasn't invested in either side yet. In two months, the tycoon will be hosting a party for reasons unrelated to our goal. However, we can use this as an opportunity. It's heavily rumored that the tycoon keeps a small book in his quarters detailing illegal operations done under the nose of the Global League. If we can obtain this book, then we can without a doubt get the tycoon on our side.

Special Agent Sayuri Tressler Dolvich will be sent to obtain the item in question. The party is taking place in a large compound - namely its very extensive courtyard. The mansion is under guard and the third level - where the tycoon's quarters is - is even more heavily guarded. We believe that during a fireworks display (roughly 2-3 hours after the main start of the party) is accompanying a shipment of illicit goods (related to the book) to the basement. The only way known to be up is via staircases, though the quarters does have an extensive set of windows.
KOSMIC is expected to be there too. And chances are whoever gets the book can convince the tycoon to part with an Expense Credit.

It's up to you to come up with an exhaustive plan for Special Agent Dolvich to follow. You are limited by tech, but not by skills.




Command is asking R&D to consider developing methods of resolving situations or eliminating hostilities and the like that doesn't involve gunfire. Yearly gunfights in sensitive locations gets the politicians who are in the know antsy. They also point out that even if Astria can occasionally outgun us, if we avoid gunfights completely then they don't get an opportunity to outgun us.
It is now the Design Phase of 1956. Vote for a single Tech or Skill proposal to be worked on as this year's design.

Theatre objectives for next Operations Phase:
Human Power Inc. - A courier carrying blackmail documents against the company lost the documents. A crowded bar in an Astrian city is believed to be the location of these documents - KOSMIC has to recover anything that was lost before MOLE can.
Singleton Arms - A tank being developed by the Astrian military is currently in testing at a Singleton testing facility. If the testing goes well, relations may sour. KOSMIC has the objective to ensure it goes smoothly.
Merkan - A contact from within the Merkane government has been exposed and is currently on the run. KOSMIC has to locate her within the city and either safely escort her out or eliminate her before MOLE can capture her.
Global League - The investigatory committee on the Astrian-Merkane conflict is well-underway at this point. Rumors indicate that a witness is being brought in that will testify against Astria based on our actions at Human Power in 1954. She is being transported by plane from a very busy Merkane airport, and must be stopped before the plane takes off.


Spoiler: Theatres (click to show/hide)

Spoiler: Skills (click to show/hide)
Spoiler: Tech (click to show/hide)
« Last Edit: September 30, 2017, 09:35:13 pm by Chiefwaffles »
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Shadow Race - Astria, 1956 (Design Phase)
« Reply #84 on: September 30, 2017, 10:09:13 pm »

Disguised Communications:
One of the largest problems we have in the field is a lack of accessible co-ordination for our field operatives. While FM radio tech is starting to prove it's viability, such radios would be particularly obvious to even a casual observer. However, with our recent successes in ensuring the MP54C can be concealed in just about any reasonably sized container, and our experience in getting operatives better cover means we could design radios that look strikingly similar to everyday objects that an infiltrator or field agent in disguise would reasonably have.

Combat Co-ordination & Operations:
The increase in firefights and outright combat has lead to field agents being assigned military training and tactics for use in them. By training our operatives to act as a unit rather than as disparate individuals, we can improve the mission efficiency of a lot of our operations and ensure our agents can more easily engage the enemy simply by knowing what to do.

Project: PARTY VAN
Astria's strength has always been it's military. With the advent of this 'shadow war', we cannot particularly leverage our preference for just kicking down the door and shooting everyone because a body armoured agent is going to be immediately recognised as an astrian well before reaching the operative zone. By using a civilian truck/van as a base for designing a new transport, we could potentially smuggle in squads or even platoons (If we have the vans to carry that many troops in) completely unnoticed by Merkan until far too late, and give our extraction squads a means of getting in and out of a particularly prickly area.

While intended to look civilian the vehicle is armoured against small arms fire, thick perspex windows, run-flat tires and somewhat comfortable seating in the back for the operatives (And who/what they're carrying) in the back.
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piratejoe

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Re: Shadow Race - Astria, 1956 (Design Phase)
« Reply #85 on: September 30, 2017, 10:36:50 pm »

I like the idea of disguised com's, it seems the most useful out of the three, and the second thing you posted, well, it seems like more of a revision.
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Happerry

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Re: Shadow Race - Astria, 1956 (Design Phase)
« Reply #86 on: October 01, 2017, 02:29:58 am »

The Party Van looks fun to me. We could also look into Forgery, IE, instead of going through the effort of getting real documents we make fake documents that look real!

Anyway, on another note, anyone interested in revising our body armor so it can be worn underneath disguises this turn? Or otherwise making it less blatantly obvious and more stealthy.
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VoidSlayer

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Re: Shadow Race - Astria, 1956 (Design Phase)
« Reply #87 on: October 01, 2017, 03:06:53 am »

Design: Alternative Entry

Evey building has entrances and exits, but we can find new ones no one normally uses.  Bathroom windows, maintenance tunnels, scaling walls to roof hatches, busting out of windows to escape.  We can avoid normal security and the enemy with extra agents in places no one expects, with whatever weapons we want to bring.

Design: Numbers Station

Our agents have one use pads, unique to each agent which can be used at specific times of the day or week when listening in to a radio station which only reads out numbers.  This sounds like random numbers to the enemy but give specific, updated instructions to agents.  The pads will have a flammable liquid capsule on the back so it can be quickly destroyed.

Security Infiltration

We place our agents into leadership roles in the security forces of the agencies and companies.  Rather then take part in the missions directly they can make security pay less attention to our agents and bring the heat down on our enemies.

Taricus

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Re: Shadow Race - Astria, 1956 (Design Phase)
« Reply #88 on: October 01, 2017, 04:55:36 am »

Alternate entry and security infiltration look like revisions here, and the numbers station is a bit reliant of our agents having radios in the field.
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VoidSlayer

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Re: Shadow Race - Astria, 1956 (Design Phase)
« Reply #89 on: October 01, 2017, 04:06:42 pm »

They just need access to any radio for that, just tune into the station on any normal radio while alone.

Alternative entry methods is not really a revision on anything we do now, right now our operative literally just try and walk in the front door.  Better disguises might be a revision but this is a totally new system of getting in, separate from smash and grab, disguised entrance and deep infiltration.
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