Skill Design: Overwatch[5, 1, 1+1]An agent assigned to Overwatch can fairly easily find a vantage point (if one's present) and look over the operation's theatre. Using tools like the HOMER's scope if present, agents can quickly get a grasp of the situation. They will be trained to take into account their mission, intelligence, along with what they can see of the locations of anything relevant to the operation. Using this information, the agent can in theory act as what's essentially a field commander. If they have communication capabilities, they can change the plan on the go and coordinate with the rest of our team to react with changes in the mission parameters, whether from error, seemingly nothing, or
MOLE meddling.
Really, the "Overwatcher" is more-so a Field Commander. They still have to rather strictly abide by our Skill doctrine of course, but Overwatch affords us a small yet very notable of extra flexibility.
Unfortunately, there are three glaring problems:
One: As great as Overwatch is,
the agent on Overwatch can't communicate with our other agents. Our operatives are not prepared at all for communication like this. Anyone on Overwatch is effectively stranded from the rest of the team.
Two: The problem with vantage points is that they're a two-way road. Agents on Overwatch duty will be fairly exposed and have a much higher chance of being spotted and are just generally more "open" and thus at danger.
Three: Not every place will have a relevant vantage point. The smaller, more indoors the site is, the smaller the chance that there'll be a good vantage point.
Agents utilizing Overwatch have to be particularly talented. As talented as
all Astrian agents are, the role of Field Commander requires high reactivity, intelligence, intuition, and instincts; only the best of the best can be picked. Luckily, though, training is simply naturally easy regardless of external factors. Regardless of how many gold-plated training dummies we buy, Overwatch is
Very Expensive.Overwatch: An agent finds a vantage point (if present) and attempts to coordinate the team - if possible - from there based on observations of the theatre, allowing for plan flexibility (still abiding to Skills) in the field and relatively easy reaction to new developments. Agents on Overwatch can't communicate with the rest of the team, and are notably exposed to spotting and general danger. Requires a vantage point in the theatre. Very Expensive.
It is now the Revision Phase.