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Author Topic: Cult Race: Chaos  (Read 16879 times)

piratejoe

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Re: Cult Race: Chaos
« Reply #270 on: December 01, 2017, 04:50:51 am »

You CHEATED! BLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAM
BLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAM
BLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAM!
I think I killed it, just one more for good measure BLAM!
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

RAM

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Re: Cult Race: Chaos
« Reply #271 on: December 01, 2017, 04:17:10 pm »

I think their may be something left of its jeans. They are known for being difficult to completely eradicate afterall.

Vox Ex Deus...
+1.
Design: Communications (Vox Casters):...
Voting for this, okay?
+ 1 to vox ex deus
I think Vox Ex Deus is winning, clearly we wish to bring chaos to Latin. Even the dead may be corrupted.
« Last Edit: December 01, 2017, 04:27:13 pm by RAM »
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RAM

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Re: Cult Race: Chaos
« Reply #272 on: December 01, 2017, 04:47:24 pm »

Well, the goliath is where we want it: Unable to be shot to death by autoguns. Or lasguns or any other equivalent. Should mean we can charge them into combat now. Anyway, just need to know if moving units that are currently securing an area, and moving a unit in to take over in the same turn disrupts the encampment process.

Quote
@ manpower, c civilian equipment, m military equipment.
UNIT PURCHASES:
5 x Cultists(25@ 25c) W/Autoguns(25m OR 50c), Flak Armour(10m OR 15c) & Heavy Stubber(15m 65c) (50 Military Equipment, 65 Civilian Equipment)

@: 25
m: 25+10+15=50
c: 25+65=90
huh... Ehh, you know what, while I'm here I'll swap the armour to civilian, +50% is not a bad deal... so make it 40 military and 105 civilian if I can get some +1s.
spoiler=Resources]
Manpower: 990 (+520)
Civilian Equipment: 156/1000 (+100)
Military Equipment: 50/1000 (+50)[/spoiler]

Technology
Spoiler: Units (click to show/hide)
Spoiler: Gear (click to show/hide)
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

helmacon

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Re: Cult Race: Chaos
« Reply #273 on: December 01, 2017, 04:51:02 pm »

Well, the goliath is where we want it: Unable to be shot to death by autoguns. Or lasguns or any other equivalent. Should mean we can charge them into combat now. Anyway, just need to know if moving units that are currently securing an area, and moving a unit in to take over in the same turn disrupts the encampment process.

Quote
@ manpower, c civilian equipment, m military equipment.
UNIT PURCHASES:
5 x Cultists(25@ 25c) W/Autoguns(25m OR 50c), Flak Armour(10m OR 15c) & Heavy Stubber(15m 65c) (50 Military Equipment, 65 Civilian Equipment)

@: 25
m: 25+10+15=50
c: 25+65=90
huh... Ehh, you know what, while I'm here I'll swap the armour to civilian, +50% is not a bad deal... so make it 40 military and 105 civilian if I can get some +1s.
spoiler=Resources]
Manpower: 990 (+520)
Civilian Equipment: 156/1000 (+100)
Military Equipment: 50/1000 (+50)[/spoiler]

Technology
Spoiler: Units (click to show/hide)
Spoiler: Gear (click to show/hide)
+1
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Tack

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Re: Cult Race: Chaos
« Reply #274 on: December 01, 2017, 08:36:49 pm »

Welp, i’m gonna sleep and then roll some dice.
Cheers guys! The game is alive!
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Taricus

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Re: Cult Race: Chaos
« Reply #275 on: December 01, 2017, 09:05:55 pm »

AFAIK the votes are actually drawn, hence the lack of progress here.
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We sided with the holocaust for a fucking +1 roll

Archangel

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Re: Cult Race: Chaos
« Reply #276 on: December 01, 2017, 09:52:42 pm »

+1 to Communications (Vox Casters); and, if permitted, a -1 to Vox Ex Deus (if not, then I vote we save the rest of our dice). Voxcasters might be enough for our purposes, and even if they aren't they will still provide us with something useful; but while we need to be prepared to try Warp based comms, I do suspect we'd need to have Psykers first to succeed.

We do have 6 dice, so we could do both this turn, which wouldn't be terrible what with the aforementioned other uses for Voxcasters. I'd rather see if one or the other works before trying the other though.
« Last Edit: December 01, 2017, 09:55:46 pm by Archangel »
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Taricus

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Re: Cult Race: Chaos
« Reply #277 on: December 01, 2017, 09:54:47 pm »

And more to the point using warp-attuned voxcasters might give us far better warp communications as well, rather than just relying on the power of the warp to turn tin cans into an effective communication means.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Archangel

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Re: Cult Race: Chaos
« Reply #278 on: December 01, 2017, 10:22:45 pm »

Just occurred to me: Taricus, while you've argued strongly for Vox Casters, I don't think you've expressly voted for anything. Perhaps you should?
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Taricus

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Re: Cult Race: Chaos
« Reply #279 on: December 01, 2017, 10:26:25 pm »

I thought it was implied in designing the vox casters.

Quote from: Votebox so we keep track of the votes.
Communications (Vox Casters) (3): Archangel, Taricus, Piratejoe
Vox Ex Deus (3): RAM, SP, Fallacy
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

sprinkled chariot

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Re: Cult Race: Chaos
« Reply #280 on: December 02, 2017, 04:33:58 pm »

I thought it was implied in designing the vox casters.

Quote from: Votebox so we keep track of the votes.
Communications (Vox Casters) (3): Archangel, Taricus, Piratejoe
Vox Ex Deus (4): RAM, SP, Fallacy, Sprinkled Chariot
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Taricus

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Re: Cult Race: Chaos
« Reply #281 on: December 02, 2017, 04:35:54 pm »

Quote from: Votebox so we keep track of the votes.
Communications (Vox Casters) (3): Archangel, Taricus, Piratejoe
Vox Ex Deus (3): RAM, Fallacy, Sprinkled Chariot
Fixed. Can't really vote for anything twice.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

sprinkled chariot

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Re: Cult Race: Chaos
« Reply #282 on: December 02, 2017, 04:52:24 pm »

Quote from: Votebox so we keep track of the votes.
Communications (Vox Casters) (3): Archangel, Taricus, Piratejoe
Vox Ex Deus (3): RAM, Fallacy, Sprinkled Chariot
Fixed. Can't really vote for anything twice.
Did not expect sp to be me
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Tack

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Re: Cult Race: Chaos
« Reply #283 on: December 07, 2017, 09:55:14 pm »

Tiebreak or coinflip?
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Archangel

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Re: Cult Race: Chaos
« Reply #284 on: December 07, 2017, 10:23:34 pm »

We have 6 dice, why not roll both? As I said before, I'd prefer to do one or the other first (though not to the point of voting for what I consider to be the inferior option), but at this point I think you should just get on with doing the turn.
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