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Author Topic: Cult Race: Chaos  (Read 16615 times)

Taricus

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Re: Cult Race: Chaos
« Reply #165 on: September 24, 2017, 09:01:35 am »

Most of those little designs would be part of the communicating with the legion grand design to begin with.
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piratejoe

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Re: Cult Race: Chaos
« Reply #166 on: September 24, 2017, 11:53:32 am »

Ram....I like that design. We should do that relatively soon when we get the chance.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Archangel

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Re: Cult Race: Chaos
« Reply #167 on: October 01, 2017, 04:39:16 pm »

As your side is the one which hasn't actually given me any revision votes yet- That is entirely up to you.
It is now the revision phase. You have 0 dice remaining
Gee, I wonder why we haven't talked about making revisions this turn?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Tack

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Re: Cult Race: Chaos
« Reply #168 on: October 01, 2017, 07:49:22 pm »

Yeah that's a pretty good reason.

It is now the construction and strategy phase. Please keep in mind vehicles will only be fast-built this turn.
« Last Edit: October 02, 2017, 02:22:01 pm by Tack »
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piratejoe

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Re: Cult Race: Chaos
« Reply #169 on: October 04, 2017, 04:14:53 am »

TURN 1 PURCHASES
-8x Cultists W/Flak armour, Autoguns & Heavy Stubber: 80 Military Equipment, 144 Civilian Equipment, 40 Manpower
-2x Goliath Trucks: 60 Civilian Equipment, 20 Military equipment
-2x Chaos Space Marines: 40 Manpower, 50 Military Equipment, 40 Civilian Equipment

Total Resource Cost:
135 Manpower, 299 Civilian Equipment, 150 Military Equipment
So, we are building something like this right? Taricus?
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Taricus

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Re: Cult Race: Chaos
« Reply #170 on: October 04, 2017, 02:14:10 pm »

I presume so, yeah.
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Tack

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Re: Cult Race: Chaos
« Reply #171 on: October 04, 2017, 02:29:38 pm »

Movement?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Taricus

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Re: Cult Race: Chaos
« Reply #172 on: October 04, 2017, 02:35:48 pm »

We can move troops on the turn we create them?
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Tack

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Re: Cult Race: Chaos
« Reply #173 on: October 04, 2017, 03:16:33 pm »

Yessir. Only monsters or vehicles cannot.

Edit: Blanket inclusion of whatever other categories of terrifying abominations you create.
« Last Edit: October 04, 2017, 03:26:36 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Taricus

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Re: Cult Race: Chaos
« Reply #174 on: October 04, 2017, 05:05:01 pm »

TURN 1 PURCHASES
-8x Cultists W/Flak armour, Autoguns & Heavy Stubber: 80 Military Equipment, 144 Civilian Equipment, 40 Manpower
-2x Goliath Trucks: 60 Civilian Equipment, 20 Military equipment
-2x Chaos Space Marines: 40 Manpower, 50 Military Equipment, 40 Civilian Equipment

Total Resource Cost:
135 Manpower, 299 Civilian Equipment, 150 Military Equipment

TURN 1 MOVEMENT
4x Cultists W/Flak armour, Autoguns & Heavy Stubber & 2x Chaos Space Marines move spire-west (left) into the mines
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RAM

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Re: Cult Race: Chaos
« Reply #175 on: October 04, 2017, 06:54:53 pm »

This may not be worth the extra effort, but giving people a list of resources and products along with the strategy phase announcement would help. It is a bit like a restaurant, and having a menu and budget helps...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Tack

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Re: Cult Race: Chaos
« Reply #176 on: October 05, 2017, 02:49:13 am »

Sorry for the confusion, Taricus.
Monsters and vehicles can move the turn they're built on this the first turn of the game. But not afterwards.

@RAM, I'll see about throwing them in after this.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Taricus

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Re: Cult Race: Chaos
« Reply #177 on: October 05, 2017, 10:17:39 am »

Okay, and units mounted on such vehicles can be dropped off anywhere on the vehicle's path?
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Tack

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Re: Cult Race: Chaos
« Reply #178 on: October 05, 2017, 11:08:38 am »

Hmm. I'm gonna make the assumption that a faster movement means that the truck is blowing through the intermediate hub at pace. So probably not... yet.

I'll be heading up an FAQ after this turn. About time for the first one, considering how many rules I've left dangling to be fleshed out whenever anyone actually asks.

Currently troops will automatically dismount and fight if enemies are encountered too.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Taricus

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Re: Cult Race: Chaos
« Reply #179 on: October 05, 2017, 11:14:07 am »

TURN 1 PURCHASES
-8x Cultists W/Flak armour, Autoguns & Heavy Stubber: 80 Military Equipment, 144 Civilian Equipment, 40 Manpower
-2x Goliath Trucks: 60 Civilian Equipment, 20 Military equipment
-2x Chaos Space Marines: 40 Manpower, 50 Military Equipment, 40 Civilian Equipment

Total Resource Cost:
135 Manpower, 299 Civilian Equipment, 150 Military Equipment

TURN 1 MOVEMENT
4x Cultists W/Flak armour, Autoguns & Heavy Stubber & 2x Chaos Space Marines move spire-west (left) into the eastern mines from the temple.
1x Cultists W/Flak armour, Autoguns & Heavy Stubber move north into the eastern workshops
3x Cultists W/Flak armour, Autoguns & Heavy Stubber on 2x Goliath Trucks move two spaces into the upper eastern workshops, dismounting after arrival

Might need to give the individual hubs names as well, to better keep track of movement (And to help us know where we are.)
« Last Edit: October 05, 2017, 04:20:03 pm by Taricus »
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