The start of the Genestealer Cult's mobilisation is not signalled with whooping cheers or the clumsy firing of weapons into the air, but complete silence. A massive project has been underway, entire generations ground under the behemoth task of outputting as many purestrain genestealers as can be fed by any means.
There is not even the task of the proud mothers and fathers to apply war-paint to their brood, as they go not to war, but immediately into the vents and hollows of the city, to begin the proliferation of the new Heretic Plague.
To it's credit, the plague is a resounding success, sweeping through the hive with invisible inevitability. A number of workers disappear from their sites, only to appear a week later, more focused, more efficient... but changed. An unfortunate side-effect is in the number. With so many humans in the radius of a hardworking genestealer being infected, it can result in a noticeable clump of people forming, shambling like a zombie horde, driven by the virus to seek out the implantation of a genestealer.
Most witnesses close enough to see the columns of marching devotees have been infected, but the few who escaped can only have raised some questions about what sinister happenings are abroad in the underhive.
Manpower: 100 (+0)(+100)
Heretic Plague Bonus: 50 (+50) (+310)
Total Manpower: 460
Civilian Equipment: 150/1000 (+100)
Military Equipment: 200/1000 (+50)
Ordo Xenos: 7/100 +7
Ordo Malleus: 0/100
Ordo Hereticus: 0/100
TechnologyUnits:
Cultist squad (Troop): Manpower 5, Civilian Equipment 5.
The generic soldier, breeder and worker, ready to die for your cause.
Genestealer squad (Elite): Manpower 40, Civilian Equipment 35
These purestrain aliens are blisteringly quick, and can move freely through rough terrain.
They have no need (or thought) for weapons and equipment, preferring to shred armour with their razor-sharp talons.
However, they are little more than beasts, and can't be trusted to operate as master tacticians.
Ymgarlite squad (Elite): Manpower 40, Civilian Equipment 50
Spawned with minor shapeshifting ability, these genestealers are able to morph their four arms into various weapons to suit the enemy they are fighting. Whilst not as good as a specialist, they are able to overwhelm foes of varying types with relative ease.
Their mutative nature and haemovoric diet makes them cause greater alarm than standard Genestealers..
Patriarch (Ruler):
Try not to attack with this guy, because if he dies it will end the game.
In any battle he is in, however, he improves the stats of every genestealer near him.
Goliath Heavy Truck
Civilian Equipment: 40 Military Equipment: 20
The Goliath heavy truck is able to carry two squads of light infantry, or one squad of heavy or bestial infantry. It has a single mount for a heavy weapon.
It can move up to two hubs per turn when in the habs.
Autogun: Military Equipment: 5 or Civilian Equipment 10
The basic weapon of the cults, able to be cobbled together from practically anything and only slightly less reliable than a sharp stick.
Improvised Knife: Civilian Equipment 5
It's a sharp stick. Good for attacking people who do not have sharp sticks. Bad for anything else.
Autopistol Military Equipment: 5 or Civilian Equipment 5
Shorter range and a slower rate of fire than the Autogun, but otherwise the exact same, but in handheld form. Helpful if your other hand is being used for, say for carrying a sharp stick.
Fire and Advance
The unit fires overwhelmingly in the direction of their enemy whilst slowly moving up the field towards them.
Patilineal infiltration units
This cult has a slower conversion rate, hurting their manpower, whilst their cultist varieties have a higher morale to compensate.
However, Purestrain Genestealers may be assigned to either battle or 'recruitment', allowing them to bolster their influx.
Civilian Jury-Rigging
This cult is proficient in refitting the tools of their trade and salvaging scrap and ganger gear.
Mining equipment, civilian weaponry and junkyard constructions can be designed.
Hybrid bioforms
The progression from "injected human" to "purestrain genestealer" requires multiple generations of bestial offspring, ranging from clawed and carapaced abominations, to "perfectly human" infiltrators with a captivating voice and hypnotic gaze.
This allows projects based on the Genestealer template and human-Genestealer hybrids.
Heretic Plague
A virus which attacks the mind, causing enthralment to the genestealer Broodmind as though they had been personally bitten by a purestrain genestealer. It still requires a genestealer's personal touch to finish the job, but the victim is driven to seek out this fate with a malevolently stubborn will.
Greater Plaguemind
Efficacy: 5/9 Bugs: 1/9
Completion: 3/12
It is now the Design phase. You have 5 dice remaining