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Author Topic: Cult Race: Genestealers  (Read 12998 times)

My Name is Immaterial

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Re: Cult Race: Genestealers
« Reply #45 on: September 12, 2017, 10:49:04 pm »

I still think that undefended biomass bugs are going to get ganked. I'm sticking with my vote. Sorry, dude.

Tack

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Re: Cult Race: Genestealers
« Reply #46 on: September 13, 2017, 08:37:17 am »

Flipped a coin, Enjoy your
Ymgarl Strain:
Efficacy: 4 Cost: 5 Bugs: 4

The original Ymgarl strain of genestealers has the ability to change form at will, and this attempt at recreating them has come very close indeed. With multiform limbs, able to be whips, talons, claws or pincers at will, they can suit themselves to any engagement, and with some additional tinkering, bring forth other features such as limited camoflague or gliding, however this uses a lot of energy which can make them less effective in following combat.

On the topic of energy, the original Ymgarl are also incredibly inefficient and require constant sustenance. This is again only partially applicable to the copycat strain, however it means that they are notably ravenous, and with their signature feeding apparatus any committed to manpower increases will also cause more alarm as exsanguinated bodies with their distinctive markings are found

Ymgarlite Genestealer
Manpower: 40 Civilian Equipment: 50
Able to utilise limited shapeshifting in order to deal with armoured, monstrous, vehicle or massed units, though still outclassed by specialists.
Can gain new tools through revisions, albeit at a possible loss of effectiveness directly afterwards.
Will cause additional alarm in upper hive battles or when assigned to manpower due to their unique morphology.

It is now the revision phase, you have two dice remaining
« Last Edit: September 13, 2017, 09:31:22 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Madman198237

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Re: Cult Race: Genestealers
« Reply #47 on: September 13, 2017, 09:23:56 am »

Carefully Controlled Feeding
A slight adaptation of the Ymgarl Strain has resulted in it eating ALL of a corpse, leaving behind nothing. Also, they're adapted to particularly enjoy the taste of Chaos Cultist, and so can be used to erase all traces of battle.

Quote from: Revisions
REVISIONS:
Carefully Controlled Feeding: (1) Madman
----------------------------------
SAVE?:
Save One Die: (1) Madman
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NRDL

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Re: Cult Race: Genestealers
« Reply #48 on: September 13, 2017, 12:43:52 pm »


Quote from: Revisions
REVISIONS:
Carefully Controlled Feeding: (2) Madman, NRDL
----------------------------------
SAVE?:
Save One Die: (1) Madman
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

My Name is Immaterial

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Re: Cult Race: Genestealers
« Reply #49 on: September 13, 2017, 01:09:31 pm »

I'll +1 the Feeding and the die saving.

NRDL

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Re: Cult Race: Genestealers
« Reply #50 on: September 13, 2017, 01:10:28 pm »

Quote from: Revisions
REVISIONS:
Carefully Controlled Feeding: (3,) Madman, NRDL, MyNameisImmaterial
----------------------------------
SAVE?:
Save One Die: (2,) Madman, MyNameisImmaterial

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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Tack

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Re: Cult Race: Genestealers
« Reply #51 on: September 13, 2017, 01:36:14 pm »

Seems people are in agreement.
I'll be rolling it over in about ten minutes, unless there's any last minute changes.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Shadowclaw777

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Re: Cult Race: Genestealers
« Reply #52 on: September 13, 2017, 01:40:18 pm »

I forget the consensus, can you spend Die to roll things at an advantage. The power level of 1 die in efficacy, and having two die in efficacy means a world of difference in terms of power level
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My Name is Immaterial

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Re: Cult Race: Genestealers
« Reply #53 on: September 13, 2017, 01:52:09 pm »

I forget the consensus, can you spend Die to roll things at an advantage. The power level of 1 die in efficacy, and having two die in efficacy means a world of difference in terms of power level
We rolled a 4 for efficiency. I'm not sure it's worth spending another dice for a 33% chance of getting a 1-2 point boost.

Tack

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Re: Cult Race: Genestealers
« Reply #54 on: September 13, 2017, 02:11:16 pm »

The rule became a no. Rolling for advantage is I guess just rewarding laziness.



Carefully Controlled Feeding (2)
The adaption required to change a haemovore into an omnivore turned out not to be very slight at all, especially considering the incredibly fast metabolism which required the more easily processed diet in the first place. The Ymgarls were able to, with prompting, shift their lamprey-tentacles into beaks and teeth in order to consume entire deceased, however the glut of fat, skin, protein and bone-meal proved far too inefficient for the Ymgarlites to digest, and they were forced to go into unmanageably long periods of hibernation, sometimes before even finishing the corpse.
The broodmind does see potential in the Carefully Controlled Feeding system for regular genestealers, however, which could prove easier to revise in the future.


Turn 0

Spoiler: Forces (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Alert (click to show/hide)

Technology
Spoiler: Units (click to show/hide)
Spoiler: Gear (click to show/hide)
Spoiler: Tech (click to show/hide)

It is now the Design phase. You have 6 dice remaining

I'll be doing an FAQ in the core thread after this turn. Feel free to ask any questions you have.
« Last Edit: September 13, 2017, 02:38:40 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Madman198237

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Re: Cult Race: Genestealers
« Reply #55 on: September 13, 2017, 03:36:32 pm »

If this turns out like Draig's game, rolling at advantage is USEFUL but not necessary, and takes up a die you could alternatively save for a revision to fix the problem(s) given by a bad roll.

Anyway, doesn't matter since I will hardly ever recommend rolling at advantage.

So, you don't understand the actual mechanics behind the bug system:
They do NOT engage in battle. Instead, they would be taking out civilians and hostile cultists not actually armed. We then call back the massive resultant swarm (Once they'd consumed an entire person) and convert it into, say, a couple of Genestealers or something.

New plan, however, because the bug swarm as it exited the corpse would be slightly obvious:
Heretic Plague
True to our name, we do in fact have the Microbe Division, made of up a hundred trillion crack microbe spec-ops teams, ready and willing to force anyone who ingests them to serve the Hive-Plague. To start simply, we have designed a modification to a single Genestealer, which secretes a compound containing a virus based on the Genestealer's DNA-injection system (That's what viruses DO, after all), which is, at present, only waterborne. This allows us to infect various numbers of people and gain immense numbers of recruits, very quickly, should the need present itself.

Greater Plaguemind (Does this have to be a Grand Design? I hope not)
A gradual adaptation to our Patriarch, focusing our hive mind on him and his will, allowing our pure-form units greater adaptability as the Patriarch changes their (Still beast-like and simplistic) orders as necessary. Not only does it tighten the Patriarch's control, but it also makes our hivemind stronger, binding our units together more than before, allowing for great levels of coordination against the machine-armed foe.
« Last Edit: September 13, 2017, 05:26:09 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

My Name is Immaterial

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Re: Cult Race: Genestealers
« Reply #56 on: September 15, 2017, 12:51:25 am »

Goliath Truck:
Common as dirt in the mines, and half mining equipment, half armored personnel carrier, this is not a weapon of war, but it can be made into one. Outfitted with the heaviest guns available to the cult, there's little that can stand in this thing's way, before its doors open, and cultists and genestealers swarm out.
1 dice to each allotment.

Madman198237

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Re: Cult Race: Genestealers
« Reply #57 on: September 15, 2017, 08:28:11 am »

I suggest waiting on the truck until we are certain that we'll have logistics problems, which will be after next turn.

Might even be a revision. I would still like to do 2 designs this turn, to maximize the use of our time before the game starts.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tack

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Re: Cult Race: Genestealers
« Reply #58 on: September 17, 2017, 05:40:33 am »

Uh.. without some kind of consensus I can't roll the turn.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Ghazkull

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Re: Cult Race: Genestealers
« Reply #59 on: September 17, 2017, 09:13:42 am »

Quote
Goliath Truck:
Common as dirt in the mines, and half mining equipment, half armored personnel carrier, this is not a weapon of war, but it can be made into one. Outfitted with the heaviest guns available to the cult, there's little that can stand in this thing's way, before its doors open, and cultists and genestealers swarm out.
1 dice to each allotment.

+1 to that.
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