Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Garbage disposal, the final sollution?  (Read 839 times)

IronValley

  • Bay Watcher
  • Purple Smile!
    • View Profile
Garbage disposal, the final sollution?
« on: April 20, 2008, 08:56:00 am »

xx
xx
xx  FORT
xxxxxxxxxx
xxxxxxxxxx
xxxxxxxxxx
xxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx   River
xxxxxxxxxxxxxxxxxxxxxxxxxxxx

Should be a "rough" outlining on where my entrance is located.

All ambushes/sieges/caravans spawn at the same level as my fort, and my armed forces has never had any issues dealing with the invaders. (32Champions, and tonns of marksdwarves).

What really bothers me though, is the items left on the goblins, and the time it takes to clean it all up. So far i have two stockpiles for the items the goblins leave behind, one iron, unuseable armor, weapons and shield pile next to my lava forges, and one for cloth right next to a 10'ish Z levels deep pit leading into magma. But still, with 140+ dwarves, it takes too damned long to clean away the cloth and designating all the iron to be melted... the next siege is knocking on my door before I've cleaned up from the last one. (usually my ambush patrols take care of the siege before they even show up, leading to loads of clutter at the end of the map, wich means that it takes even more time to clear it all up...

Now, I'm pumping a lot of water up from the river to my fort, to make a fancy moat+waterfall thingy. Should I also make a world-flusher? build up a huge reservoir in the mountains above my fort, and have floodgates release it upon the mountainside, hopefully flushing everything down and possibly destroying it. Or do I have to resort to magma pumping?


(I'm currently using Iron bins, so I could I dump the bins in the magma, let water down the magma pit, then dig out the iron encased in obsidian and melt it?

Logged

zagibu

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #1 on: April 20, 2008, 09:09:00 am »

I like a chasm-garbagedump best. Another good thing is a garbage compactor (raisable bridge...place things under it, lower bridge).
I'm not sure if you can generate enough pressure to flush everything off the map, but it might be worth a try.
Logged
99 barrels of beer in the pile
99 barrels of beer!
If some dwarves know the way to the pile
0 barrels of beer in the pile!

dreiche2

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #2 on: April 20, 2008, 11:42:00 am »

I feel your pain.

I think flushing things with water doesn't work, not sure though. If you can keep the goblins dying in a certain area (e.g. at your front door), you could pave the whole place with retractable bridges to crush the garbage (or the goblins for that matter, but that isn't the same fun as fighting them)...

well, until bridge destroyers come along...

Logged

xzzy

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #3 on: April 20, 2008, 12:11:00 pm »

The cleanest option is a chasm, just dump everything into it you don't want.

Lacking a chasm, I use the drawbridge smasher.

Cleanup doesn't take me very long, I designate everything forbidden as each goblin dies and once the siege is over I select things to dump from the stocks screen (having everything the goblins drop forbidden is convenient because it's all in purple at the end of the list). I have a macro pad that lets me hold down a single button and away all the stuff goes.

Logged

Derakon

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #4 on: April 20, 2008, 06:33:00 pm »

Personally, I'd just say edit the raw/objects/entity_default.txt file and remove the clothing from goblins that way. They'll still wear armor and wield weapons, but you're presumably melting those all down anyway. The only cloth/leather you'll get if you do this is quivers.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Hypcso

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #5 on: April 20, 2008, 07:13:00 pm »

Was I the only one who expected this thread to be about mass immigrant disposal?
Logged

jryan

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #6 on: April 20, 2008, 07:46:00 pm »

Mass imigrant disposal is easy.

Here is an idea to try for the goblins....

In the area that they usually spawn set up a channel that funnel the goblins into a pit that is a few levels deep.

code:

xxxx\                    /xxxx
xxxxx\                  /xxxxx
xxxxxx\                /xxxxxx
xxxxxxx\==============/xxxxxxx

Side view


code:

xxxxxxxxxxx......xxxxxxxxxxxxx
xxxx<....................<xxxx
xxxx<....................<xxxx
xxxx<....................<xxxx
xxxx<....................<xxxx  
xxxxxxxxxxxxxHHxxxxxxxxxxxxxxx

Top View



"=" denotes an area set as a dump, or refuse
"x" is ground
"." is 'empty on current Z level'
"<" in downward ramp

Obviously the size and shape would be determined by your map.  But in this design you would pump water into the channel from above with the flood gate in the channel set to closed (should be on the lowest Z I suyppose, unlike my drawing)

You could then drown the offending goblins, and flush the water when they are all dead.  The real mechanism here is just the dump zone or refuse zone at the bottom of the channel.  You are just making a way to channel all the goblins to die in the zone marked for trash.  This will set all items to forbid... or should... when the goblins die.

Later you can create a a magma pump to dump magma in the channel to take care of all the piles of items.

Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #7 on: April 20, 2008, 08:19:00 pm »

In the 2D version, dealing with goblin junk was easy... just flood the world with fire.

Now... guh. I personally remove all goblin clothing in the raws to avoid it.

dreiche2

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #8 on: April 21, 2008, 05:53:00 am »

Do you have to create a new world to do that?

Btw, unfortunately all water and magma based solutions also have the drawback of killing FPS...

Logged

RickiusMaximus

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #9 on: April 21, 2008, 07:18:00 am »

Can you not just sell it all to merchants?

Purposefully let them get close to your enterance, kill them all there, have stockpiles closeby, then sell everything in the trade depot.

Logged
quot;A Noble would have to be very fast, very tough, have the ability to breath water, survive a fall from about 30 stories, have asbestos skin, innards made of titanium... then, and only then, would he dare to demand Adamantine items"

IronValley

  • Bay Watcher
  • Purple Smile!
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #10 on: April 21, 2008, 07:20:00 am »

I prefer to not set up too many elaborate traps, my champions need to enjoy a good slaughter every now and then, I guess editing Trolls and Goblins is the sollution to my problems.

Any way of making that damned Dungeon Master clean up his personal possesions? he keeps claiming narrow capes that have not yet been moved to a pile...


Oh, and to remove the non-meltable items from spawning goblins, what part do I edit? Do I remove each type of clothing that can be made from cloth/leather, or do I remove the "Clothing" tag?

[ April 21, 2008: Message edited by: IronValley ]

Logged

xzzy

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #11 on: April 21, 2008, 09:00:00 am »

quote:
Originally posted by RickiusMaximus:
<STRONG>Can you not just sell it all to merchants?

Purposefully let them get close to your enterance, kill them all there, have stockpiles closeby, then sell everything in the trade depot.</STRONG>


You can, but it won't improve your "exported" money value.

Logged

Derakon

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #12 on: April 21, 2008, 11:10:00 am »

quote:
Originally posted by IronValley:
<STRONG>Oh, and to remove the non-meltable items from spawning goblins, what part do I edit? Do I remove each type of clothing that can be made from cloth/leather, or do I remove the "Clothing" tag?</STRONG>
Remove the ARMOR lines from the GOBLIN entry that correspond to items made from cloth/leather. So e.g. remove the "[ARMOR:ITEM_ARMOR_CLOAK:COMMON]" line. Leave the ones that correspond to actual armor - chainmail, helms, shields, and the like - as, without them, the goblins become even weaker.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Tanelorn

  • Bay Watcher
    • View Profile
Re: Garbage disposal, the final sollution?
« Reply #13 on: April 21, 2008, 12:30:00 pm »

You can use water flow to destroy clothing and cut-off limbs (not bodies or iron armor). Look for a post of mine with flushing in the title. So you can get rid of the waste but keep the iron.

You need to kill the goblins in the flush area though, and you need a good water supply (aquifer, or recycle your water). There is no hauling involved at all (except to take the armors to the smelters, obviously).

Logged