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Author Topic: Your fortress lay out.  (Read 2078 times)

Mulch Diggums

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Your fortress lay out.
« on: April 19, 2008, 05:17:00 pm »

How do most people set up their fortreses? 90% of the time I dig an group of stair cases in the shape of a + into the ground and go down a few levels then set up down there. Usualy I build somthing around the stairs later on. Like a tower or a walled in coutyard type thing.
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Aegis

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Re: Your fortress lay out.
« Reply #1 on: April 19, 2008, 05:19:00 pm »

Right now I focus on building a human style fortress. But with more booze.
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Re: Your fortress lay out.
« Reply #2 on: April 19, 2008, 05:39:00 pm »

I try to build a natural-looking fortress so that it's more interesting to explore in Adventurer mode. I normally have a long entrance corridor, a Uberdining hall,  a cluster of workshops, and a Trade Depot Room. Then I fill in the spaces with quarters, but of course each fortress is unique.
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Slappy Moose

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Re: Your fortress lay out.
« Reply #3 on: April 19, 2008, 06:03:00 pm »

I tend to "layer" my fortress.

On my current fortress, the outside world is walled off (huge fucking walls, they cover nearly half of a 5x5 map with inner, outer, and far outer walls, with a long moated entrance that is also roaded and trapped, with crossbow towers at key locations.

Outside is just used for farming, trading, and tree collection.

The second layer of my fort (layers go downwards, so first layer is above second) is usually workshop and military stuff. That way, my soldiers can get outside quickly, and haulers don't need to move materials too far to get to the depot or workshops. There is also a well here.

My jail/rancor pit is usually on this level as well.

However, if the second layer is a soil, I use that as a big farm, and then the third would be workshops and stuff.

The third layer, which is usually stone, is my food processing zone. Here, plants are made into booze and food. I'll also fit in smaller workshops such as mechanic's workshop and bowyers workshop.

The next layer down is usually the metal work part of my fort. However, since my current fort has NO metal anywhere, the metal forging is in the third layer.

The fifth layer down is most often the dwarve's sleeping quarters. I make long 2x5 columns of 2x2 rooms, smoothed and engraved for each dwarf. I also put the dining room and another well here.

Below that is the noble's rooms.

Below that is more dwarf quarters.

Below that is the cemetary.

Below this is just mining and core samples, or a pit that goes down many Z levels for getting rid of caged goblins and cats.

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McDoomhammer

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Re: Your fortress lay out.
« Reply #4 on: April 19, 2008, 06:08:00 pm »

I don't play adventure, so I try for a defensible entrance (usually with limited success),  Barracks near the entrance and then I tend to separate the fort into two areas, one for workshop production and one for sleep and leisure.  Both tend to follow a column pattern, with workshops arranged around several stockpiles and bedrooms arranged around, well, more rooms.  I also favour circular statue gardens as meeting areas.

[ April 19, 2008: Message edited by: McDoomhammer ]

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Wooty

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Re: Your fortress lay out.
« Reply #5 on: April 19, 2008, 06:26:00 pm »

I usually do a cliff map.

I dig a massive, and I mean massive, square room into the side of the cliff. this is all the stockpiles and workshops.

One level below that, tons of 3x2 bedrooms and 10X11 noble rooms/barracks

one level below that, all the farms and food stockpiles.

10-15 levels below that - prisons, emergency supplies, mines. Anything else I dig into the bedroom level somewhere.

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Cavalcadeofcats

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Re: Your fortress lay out.
« Reply #6 on: April 19, 2008, 06:33:00 pm »

It depends on the fort. Generally, I have a trade depot on the surface (later protected by a wall), mixed workshops/storerooms near the entrance, and bedrooms a few layers away, in a generally-failed attempt to avoid noise issues. Sometimes I build towers, more-or-less just for the heck of it. I never dig pit mines - I always criss-cross layers with tunnels and stairs in attempts to find metal.
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Helmaroc

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Re: Your fortress lay out.
« Reply #7 on: April 19, 2008, 06:56:00 pm »

Usually-

Above Ground-Nothing but entrance, sometimes depot

1st Level-Farms, workshops, storage, food storage and kitchens

2nd level- Bedrooms and offices

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Sukasa

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Re: Your fortress lay out.
« Reply #8 on: April 19, 2008, 10:23:00 pm »

I design fortresses that are rather influenced by the landscape, as they're very, very twisty and complex.  I usually have lot of little corridors everywhere, since it helps the FPS to have easy access to everything without needing to use the main hall to haul stuff between all the workshops and the massive amount of stockpiles.  They're very fun in adventurer, too.
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Kagus

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Re: Your fortress lay out.
« Reply #9 on: April 19, 2008, 10:31:00 pm »

Someone should make an Incursion-inspired fortress.  Wandering around in that underground environment is great fun, and I always end up thinking about how it would be possible to recreate some of the rooms using DF.

dresdor

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Re: Your fortress lay out.
« Reply #10 on: April 20, 2008, 01:02:00 am »

Well for my last fortress I was going to build a partially submerged fortress with everything exposed made out of glass, built out of a hill, with the lower areas able to be completely flooded.  But the first thing my miners did was get washed down a staircase and drown in the 7/7 bottom of the resevoir...with their picks...the only picks I brought along.

So now, we are just trying to piss off the elves by making a huge tower out of wood, and another to serve as the upper portions of the resevoir that will be finished once more picks arive.  Then the fun of building multiple water ladders and preparing for operation tsumani will begin.

Mlittle

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Re: Your fortress lay out.
« Reply #11 on: April 20, 2008, 07:04:00 am »

My last fortress is inside a low hill. I have separated the map into lower and upper parts by removing all the ramps that connect them. An access tunnel runs from the lower level to the yard, where the trade depot is. The entrance to the fortress and ramps to the upper levels of outside are also there. The first room inside is the battle hall. It is the place where my army meets the enemy and some day it should have a maze like interior, but with lots of doors, to limit bow and crossbow goblins. It will link to a citadel for my army. A stairway leads down to the great hall and the rest of the fortress branches from there. Th great hall consists of four levels, each with different functionality, lots of stairs, ramps and some floor removed. With farms, future forest and a pond underneath.
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Kidiri

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Re: Your fortress lay out.
« Reply #12 on: April 20, 2008, 02:55:00 pm »

My fortress is centred around a single 3 by 3 column of stairs. The first level is used for extra defence (a 3-wide, 11-long hallway that is trapped like hell, can be flooded and drained in the moat). The second level, if soil, is used for food production -underground farms, caged breeding animals- if it's directly stone, the farms move a level up. The third level is used for workshops, the fourth is used for storage, the fifth for wells and fishing area, the sixth is flooded, the seventh goes to dining halls, the eighth for offices, the ninth for bedrooms and the tenth is used for the catacombs. Below those there can be anything, but mostly, I'll dig an arena.

Above ground, I'll have an 11 by 11 by maximum heighth tower completely made out of the same rock. Another '[shift]+[arrow]' further there is a wall, with at the same distance from that wall a 5-wide and 5-deep moat. Then from the closest channel to the tower, I measure another [shift]+[arrow], where my barracks will begin. Those are two 11 by 11 by 3 buildings (ground level uses the barracks, the level above is an archery range and the topmost level goes to the storage of weapons, ammo and armour), flanking the main gate (5 deep, 15 wide, 15 high) and being part of the outer wall. This consists of two walls, a two-wide walkway and a single wall, beginning to count from the outside.

Every wall has a three-wide entrance, all neatly lined up, that is flanked by three fortifications. Every wall has a 5 by 5 by 15 tower on every corner and the outer wall has catapult annex marksdwarves towers in regular intervals.

The ground floor of the main tower is used for trading and storage. The other floors directly above it are used as emergency barracks, armour/weapons/ammo stockpile, should the main barracks and outer walls have fallen in hands of the invader(s). The levels above can be used as stockpiles for stuff I have to much of.

However, I have never really completed a fort with these specifications. Most of the time, I get ambushed before I have any decent defence up.

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MaxVance

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Re: Your fortress lay out.
« Reply #13 on: April 20, 2008, 06:56:00 pm »

Am I the only one who doesn't bother with any formal organization? See here. About the only organization I do is putting workshops off to one side and sleeping areas off to the other.
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Frelock

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Re: Your fortress lay out.
« Reply #14 on: April 21, 2008, 12:41:00 am »

I usually dig into the side of a hill, remove all the ramps for a good distance around, and have that level be exclusivly a trap corridor and trade depot.  Immediately below that is stockpiles, below which are their respective workshops.  Below that is the "pipe level" where, if I can, I transfer water from the river to my fortress.  Then, I have a waterfall that falls through the entrance to the booze stockpile (one level below the pipes) and the dining room (a level below that) cleaning the dwarves when they eat/drink.  Below the dining room is the kitchen/farm/fishing/pipes_leading_to_chasm level.  Then, about 4 levels below that is the bedrooms (to keep noise away).  The second to last level is the arena/jail, and in the bottom level lay the crypts.  

Normally I also put a tower above this whole thing for the barracks, archery range, and other military stuff.  Forges go wherever the magma is easily accessible.  I try to have stairs everywhere, and hope that no invaders get in (there's no way I could lock it down)

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