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Author Topic: What are your preferred worldgen parameters, or do you always use custom ones?  (Read 11191 times)

SomeKindOfGnome

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Medium size, short history, medium number of civs, medium number of sites, high number of Beasts, low savagery, and minerals are frequent.
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Signature? I hardly know 'er.

Rhodri

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So I have no idea how the advanced worldgen works lol. I'm wanting to make a world with the equivalent to these worldgen settings, but as one contiguous, connected landmass. Possibly with a reduced amount of elves, since there often seems to be a disproportionate amount of them. Anyone know how I should go about doing this?

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feelotraveller

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  • (y-sqrt{|x|})^2+x^2=1
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So I have no idea how the advanced worldgen works lol. I'm wanting to make a world with the equivalent to these worldgen settings, but as one contiguous, connected landmass. Possibly with a reduced amount of elves, since there often seems to be a disproportionate amount of them. Anyone know how I should go about doing this?

Read http://dwarffortresswiki.org/index.php/Advanced_world_generation

Then refer to /data/init/world_gen.txt to figure out what values you want and those you need to change.  I would start by varying elevation parameters and ocean edges... but it is hard to stop once you start...  Pro-tip save your worldgen parameters as you go so it becomes a work in progress.  :)

Getting reduced amount of elves is advanced advanced stuff (by default the game tries to place an equal number of civilizations by race at start) and probably worth leaving for later.  Someone on the Worldgen Cookbook thread http://www.bay12forums.com/smf/index.php?topic=158646.0 might walk you through it but be prepared for a 'learning' experience.

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