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Author Topic: Rare materials and were to find them  (Read 1739 times)

Grand Sage

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Rare materials and were to find them
« on: September 04, 2017, 03:04:58 pm »

I have noticed that when choosing the material a piece of armour should be made of, the game gives you a variety of options, including any and all metals, several different variations of "forgotten beast silk", all devine metals an cloths (in my case that includes motes of light and, wait for it, 'shadow stuff') and apparently all sorts of normal leather, TROLL FUR and CLOWN SKIN (well, leather).

It also included some stuff that I found very interesting, but never thought possible to get, for example werebeast and boogymen leather. is it possible to get or even farm these in fort mode, and are they worth more then normal leather?

(I also found skinless monster leather, which is taking a trip down bugtracker lane as we speak. for obvious reasons)
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Fleeting Frames

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Re: Rare materials and were to find them
« Reply #1 on: September 04, 2017, 08:30:37 pm »

Most of those belong to sentient creatures, which would block obtaining the materials. DFHack Script: Unbutcherable Sentient Workaround for fortress mode can fix that.

Only way to get bogeyman leather in fort mode would be to go in adventure mode, find bogeymen and kill and butcher and tan them before they vanish, then bring the leather to fort.

Procedural stuff has same material values as common dog, but iirc they can inherit interesting properties from the parent, just like dragon bones are fire-safe so is blob of flame's silk. I don't think werebeasts or bogeymen have any of that, though.

Grand Sage

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Re: Rare materials and were to find them
« Reply #2 on: September 05, 2017, 11:03:39 am »

so i cant set up a farm of werelizard leather by infecting my own dwarves? a shame
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PatrikLundell

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Re: Rare materials and were to find them
« Reply #3 on: September 05, 2017, 02:03:22 pm »

Nope. In principle you should be able to do it as elves (and probably goblins), but they're not playable (yet), given that the thing blocking it is based on dwarven ethics (and a number of DF things are still hard coded for those ethics as no other races are playable).
You probably have to wait for additional races being playable or for custom & law to allow for dwarven behavior variation in this respect.
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Grand Sage

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Re: Rare materials and were to find them
« Reply #4 on: September 06, 2017, 10:08:42 am »

Hmm... does this mean there is a chance that elve caravans can bring werebeast leather to my fort?
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PatrikLundell

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Re: Rare materials and were to find them
« Reply #5 on: September 06, 2017, 12:55:13 pm »

I don't think so. I've never seen leather goods from sapients in caravans, possibly because the hippies might realize that dwarven ethics are against it, and thus might take offense. Given how their diplomats behave, however, that's a rather farfetched possibility. I've seen goblin troops in clothes made from the leather of sapients, though. Mostly various animal people leather.
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clockwork

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Re: Rare materials and were to find them
« Reply #6 on: September 10, 2017, 02:01:55 pm »

so i cant set up a farm of werelizard leather by infecting my own dwarves? a shame


Pretty sure you can alter the raws of your civ so they'll butcher sentient creatures if you really want to go that route.

Edit - But you might need to generate a new world.
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blapnk

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Re: Rare materials and were to find them
« Reply #7 on: September 10, 2017, 02:45:08 pm »

Butchering sentients is hard coded in the current version (it wasn't in previous versions or was just hardcoded in the wrong direction ie dwarces used to butcher sentients even when they shouldn't) There was an old trick of letting sentient body parts rot and being able to use the bones, but I don't think that works. Case in point you can butcher sentients as an adventurer but can't use the products no matter the ethics. Speaking which, adventurers are going to be your only source of divine metals though once you get them they work with metal duplication techiques as well as any other metal unlike adamantine, if that's your thing.
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PatrikLundell

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Re: Rare materials and were to find them
« Reply #8 on: September 10, 2017, 04:34:31 pm »

You can still "harvest" "naturally butchered" bone and use it for crafting, but the route is more complicated now. You have to reanimate the source of the "raw materials". Once re-killed the corpse (and parts thereof) no longer registers as sapient, which means that it is sent to the refuse stockpile, doesn't scare merchants, and can be used for crafting. You still cannot butcher those pieces, so you still have to rely on a bit of luck to get bones, and I've never been able to get hold of troll fur. Note that this is vanilla DF: I'm unsure what you can achieve with hacking/modding.
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KittyTac

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Re: Rare materials and were to find them
« Reply #9 on: September 10, 2017, 09:39:21 pm »

You can still "harvest" "naturally butchered" bone and use it for crafting, but the route is more complicated now. You have to reanimate the source of the "raw materials". Once re-killed the corpse (and parts thereof) no longer registers as sapient, which means that it is sent to the refuse stockpile, doesn't scare merchants, and can be used for crafting. You still cannot butcher those pieces, so you still have to rely on a bit of luck to get bones, and I've never been able to get hold of troll fur. Note that this is vanilla DF: I'm unsure what you can achieve with hacking/modding.

So can we farm anything using this? Yay, there's an use for useless captured troglodytes!
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PatrikLundell

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Re: Rare materials and were to find them
« Reply #10 on: September 11, 2017, 01:20:43 am »

You can perform a rather inefficient bone farming process if you've got access to reanimation. Send the troglos through serrated disc traps, reanimate the arms and parts with legs (if possible), re-kill the arms and try to sever the legs, let the arms/legs rot, pick up the bones.
Probably not worth it, though.
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blapnk

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Re: Rare materials and were to find them
« Reply #11 on: September 12, 2017, 07:06:55 pm »

I suppose that technique would work on certain sentient ocean dwellers. True, the only value these days is nostalgia but still.
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KittyTac

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Re: Rare materials and were to find them
« Reply #12 on: September 12, 2017, 09:18:48 pm »

I suppose that technique would work on certain sentient ocean dwellers. True, the only value these days is nostalgia but still.

Would probably work if you're stressed and want to kill random mermaids for the fun of it. Sign me up.
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