That iz indeed worrying newz Komeradez.
Well, I've thought up some enemy ideas to mod in, but I don't know if they'd fit the theme. (Although adding guns for dwarves only does fit). They're called the Collective. (Aka: Borg. Your assimilation is inevitable.) Set as thieves
and snatchers for double at war/hostile. They'll use simple guns of varying sizes and fire rates (if possible). (Basically modified crossbows shooting iron bullets at high speed). The Collective comes in several metal flavors/classes depending on their caste/whatever. And I'd like them to bleed a white fluid that is toxic in some fashion (and maybe turns anyone who drinks it into whatever class it came from?) toxic in potentially making the pain nerves numb?
Collective Scout: The thieves/snatchers. Small, fast, stealthy, don't have much firepower. A single, basic gun with basic fire rate. Made of Aluminum. Subclass: Collective Scout Assimilator. Quite large, four legs, four basic guns, made of bronze. Spits extract that changes whatever living being it hits into a Collective Scout.
Collective Lesser Soldier: Most common proper combat class. Made of copper. 2 basic guns with a melee weapon (Iron spear?) Human in size. Subclass: Collective Lesser Soldier Assimilator. See Scout Assimilator. Extract makes Lesser Soldiers. Has a spiked tail for melee.
Collective Greater Soldier: The leaders of the Lesser soldiers. Made of iron. A big gun, a fast shooting gun, and powerful melee weapon. Trolls in size and building destroyer. Subclass: Collective Greater Soldier Assimilator. (You get the idea.) Two big guns, two small guns, and a melee tail.
Other ideas are appreciated!