IMPORTANT: First post (preliminary report) is on page 16!*Read in ☼Яussian accent☼, comrades*Greetings Comradez, Glory to Mother Mountainhome. This is important announzement for new Communist Fortress come nezxt update. I am doing total vanilla playthrough, ASCII included, and am azking you to look over current goalz and rulez I have come up with for Let's Play. After all, The People are in charge, and you are The People!
Well, unless you are enemy of state, then you are not people. Old Rulez:
-Anything underground won't be smoothed.-No making trinkets and crap.
-3X1 bedrooms (If the dwarves are good), otherwise it's 2X1.
-Nobles get no bedroom, they sleep outside unless they mandate useful things like weapons.
-Everything must be built out of Red or Grey materials if possible.
-Enemies will be captured and sent to GULAG (Need some ridiculous acronym for an arena).
-Nobles will be sent to help with GULAG if they are useless.
-No importing allowed unless absolutely necessary (aka: no food and starving or something similar. Or potatoes for vodka), only exporting. <--(We can bring in only one single thing in trading that way they'll accept our goods.)
-All dwarves have all labors enabled.
-All dwarven are similar to 'Comrade Urist McCommie'.
-All dwarves will serve in the military.
-Only drink will be Vodka (or the DF equivalent).
[Another edit] Additions from myself!
-Trade with humans for potatoes until plenty of potatoes are gained, then seize all goods later.
-Melt down any toys and bracelets, crowns, etc. etc. that are found; if not meltable, then atom smash or drop in lava.
[EDIT] Additions!
-Slate (or other grey stone) block towers for living.
-Add images of 'Dwarves laboring' to as many items as possible.
-GULAG: Grand United Liberation Army Gladiatorial pit!
-----------
New Rulez:
-All dwarfs are equal until suspected of Enemy of State, O7 included. Except for Commissar Ivan.
-Suspect being worship any god, likes anything not made by dwarfs, etc.
-Enemy of State being disregard for authority and such, can be made simply suspect by persuasion skills outside of intimidation, and made not-suspect by higher ones.
-All cloth and thread is pigtail.
-All soldiers use either battle ax, hammer, or crossbow.
-Smoothing and engraving will be allowed in Department of State building to show superior quality of Communism to all. Especially along trade route.
-Nobles get same room as anyone, all are equal.
[Edit: Other stuff from myzelf]
-Any kidnapped child that is returned during excursions shall be killed for foreign influence.
-Suspected Dwarves will be kept separate from non-suspect dwarves in room-complex under DoS building where a squad of them will be living and training and working to prove they are Champions of Communism. As such, they shall be the melee dwarves and first to go into battle.
-A jail will be set up so the hammerer is active to maximum capacity, and the hammerer will be the strongest non-suspect dwarf.
-Commissar Ivan will be the sheriff, and fulfill other administrative roles outside of nobility and mayor.
-Suspect dwarves get 2x2 bedrooms.
-Enemies of State will get 1x1 jail cells under the suspect dwarves' section.
-In the event that the suspect dwarves get to such population that they can no longer fit under the DoS building, their separate factories and such will have rooms made underneath.
-Figure out a system so that the suspect and non-suspect shall never cross, or at least as little as possible, such as when it's mining or tree cutting and such, even when it comes to workshop materials.
-Have military patrolling where Suspect and Non-suspect may meet.
[Edit: Other player suggested rulez]
-Any non-dwarf that goes through DoS to inside of Glorious city proper shall not ever leave. EVEЯ!
-Only simple meals. (Until I figure out a good way to split the DoS population and the normal workforce anyway, when that happens, food shortages for almost everyone!)
-Executed Enemy of State placed around Food Houses and Factories until ghosts show, if from our glorious country.
-Executed Enemy of State from outside, those Fascist and Capitalist and Anarchist spies shall get no secrets!
-The conflicting labors of tree cutting, mining, and hunting shall be set in alternating blocks of five.
-Farming will be done on single square plots of a single crop.
-If artifact is useless to the defense of the state, the maker is an enemy of the state!
-Each dwarf will have a single tile farm plot set for themselves. (Or two, I don't quite know.)
-Only war animal will be trained (Soviet) Bears.
-Kit-1 LIVEAMMO Fortress Defense System (Living Intelligent Vehicular Ejected Animals Maiming Motherhome Opponents) will be put into place toward end of main hall, just ahead of Parade Ground.
-Any 'Intellectual' (Writing, Reading, Art, Poetry) are suspect until make art form praising communism until make something not like so, then must do again, 12 failures means death.
-Any 'Intellectual' above novice in Reading, Writing, Art, Poetry, and Dancing are Suspect Intellectuals.
-
[End of PSR]
-Tentative Rule: All comrades who can't make weapons or armor well shall have those jobs turned off (siege engineer included).
This is to make defense of state as good as possible.
Thank you to:
Old names:
/u/Dumbr
Rethi-Eli
New names:
/u/NadNutter
/u/Fleeting_Frames
/u/DMaximus5
Maximum Spin
Bearskie
I'd appreciate some more ideas from the community! (And will dorf anyone who wishes.)
MODS:
Soviet Bear (Need to add [COMMON_DOMESTIC] tag)
By Sanctume: Gave red bear as capitalist hunter, live in temperate, tundra and glacier, double the size of polar bear, can climb like grizzly bear, 12 kph
[CREATURE:SOVIET_POLAR]
[DESCRIPTION:A huge predatory mammal covered in red hair. It hunts the capialists.]
[NAME:soviet bear:soviet bears:soviet bear]
[CASTE_NAME:soviet bear:soviet bears:soviet bear]
[GENERAL_CHILD_NAME:soviet bear cub:soviet bear cubs]
[CREATURE_TILE:'B']
[COLOR:7:0:1]
[NATURAL]
[PETVALUE:1000]
[LARGE_ROAMING]
[PET]
[MOUNT_EXOTIC]
[TRAINABLE]
[POPULATION_NUMBER:2:3]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[FREQUENCY:2]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[MEANDERER]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[BIOME:ANY_TEMPERATE_FOREST] *added from grizzly bear
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:strength]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:80000] *doubled polar bear
[BODY_SIZE:1:0:400000] *doubled polar bear
[BODY_SIZE:2:0:800000] *doubled polar bear
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:40:60]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CHILD:1]
[DIURNAL]
[HOMEOTHERM:10067]
[GAIT:WALK:Gallop:219:10:3:657:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:WALK:Canter:438:5:3:657:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:WALK:Trot:657:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
[GAIT:SWIM:Maximum Swim Speed:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:SWIM:Faster Swim:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:SWIM:Fast Swim:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:SWIM:Swim:2990:NO_BUILD_UP:0]
[GAIT:SWIM:Slow Swim:4300:NO_BUILD_UP:0]
[GAIT:SWIM:Creeping Swim:6100:NO_BUILD_UP:0]
[GAIT:CRAWL:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:CRAWL:Faster Crawl:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:CRAWL:Fast Crawl:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:CRAWL:Crawl:2990:NO_BUILD_UP:0]
[GAIT:CRAWL:Slow Crawl:4300:NO_BUILD_UP:0]
[GAIT:CRAWL:Creep:6100:NO_BUILD_UP:0]
[STANCE_CLIMBER] *added from grizzly bear
[NATURAL_SKILL:CLIMBING:15] *added from grizzly bear
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY]
[BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
Capitalist Revolution
Greetings comrades! Soviet Bear here today to teach you about enemy. Of course, enemy is filthy capitalist spy seeking to overthrow glorious communist regime.
Devil secret of capitalism is initially learned in worldgen and engraved upon a slab. Subsequent said dwarves become filthy capitalist spy who seek to overthrow fortress from within. How can greedy devils threaten might of glorious communism I hear you say?
Well, first, they murder you in sleep. Second, capitalist spy try to seduce weak communist dwarf to become capitalist spy as well. Only way to strengthen mind of weak communist is to perform loyal duty to Party and shout 'Glory to Mother Mountainhome!' in dining room every day. Third, when the number of capitalist spy is too many, they hatch secret plot to overthrow glorious communist regime. This is why capitalist suspects cannot be allowed to congregate together in proximity, and capitalist spy suspect must be eliminated immediately.
Technical Details of Revolution
So here is I came up with - capitalist spies who seek to overthrow your fortress from within. The secret of capitalism is initially passed down through a slab, turning the dwarf into a capitalist spy. Think vampire, murders your dwarf in their sleep, but lacking all that not living bits.
In fortress mode, capitalist spies will be able to covertly convert your dwarves into captalist spies as well. They must be in touching contact with another dwarf to convert them. All dwarves initially get the ability to shout communist slogans - this has the side effect of strengthening their belief in communism. Only dwarves who has gone too long without reinforcing their belief in communism become valid targets for conversion into capitalist spies.
It gets more complex from there. When secret capitalist spies congregate within close proximity of one another (30 tiles LOS), they have the chance to incite a violent revolution, becoming opposed to life and attempting to kill all your dwarves. This process requires a minimum of 7 dwarves, and works on a badge-based system where they need a specific set of badges to begin the revolution. This means that the probability of a revolution is uncertain, increasing with the number of capitalist spies in proximity.
Spies Prob(Revolution)
7 0.39850514
8 0.534819103
9 0.650691554
10 0.743131653
11 0.813872129
12 0.866519374
13 0.904966935
14 0.932683042
15 0.952485191
16 0.966545724
17 0.976486518
18 0.983493611
19 0.988422466
20 0.991884406
When the capitalists become numerous enough to overthrow the communist regime, all capitalist spies in the fort have their true identities are revealed (no matter where they are), and they become hostile to all living creatures, do not require sleep, eat, or drink, and will shout capitalist/anti-communist slogans at their enemies.
Code stuffs for Revolution
Code: (interaction_capitalist.txt) [Select]
interaction_capitalist
[OBJECT:INTERACTION]
[INTERACTION:SECRET_CAPITALIST]
[I_SOURCE:SECRET] many spheres to make the secret more common
[IS_NAME:the economics of capitalism]
[IS_SPHERE:WEALTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRADE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FREEDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:CRAFTS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:DEPRAVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FAME]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:GAMBLING]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:JEWELS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:LABOR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:OATHS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:PERSUASION]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:THEFT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRICKERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_HAVE_SYNDROME_CLASS:COMMUNIST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST]
[IT_MANUAL_INPUT:convert]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:capitalist spy]
[SYNDROME]
[SYN_NAME:capitalist badge 1]
[SYN_CLASS:CAPITALIST_BADGE_1]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 2]
[SYN_CLASS:CAPITALIST_BADGE_2]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 3]
[SYN_CLASS:CAPITALIST_BADGE_3]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 4]
[SYN_CLASS:CAPITALIST_BADGE_4]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 5]
[SYN_CLASS:CAPITALIST_BADGE_5]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_CLASS:CAPITALIST]
[CE_ADD_TAG:BLOODSUCKER:MISCHIEVOUS:START:0]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:0:CAN_BE_HIDDEN]
[CE_FLASH_TILE:TILE:36:6:0:1:FREQUENCY:2000:500:START:0]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_CHANGE_PERSONALITY:FACET:GREED:50:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:SECRET_CAPITALIST]
[CDI:ADV_NAME:Convert someone to capitalism]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:33600]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:CAPITALIST_REVOLUTION]
[CDI:ADV_NAME:Incite Capitalist Revolution]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET:E:LINE_OF_SIGHT]
[CDI:TARGET:F:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:30]
[CDI:TARGET_RANGE:C:30]
[CDI:TARGET_RANGE:D:30]
[CDI:TARGET_RANGE:E:30]
[CDI:TARGET_RANGE:F:30]
[CDI:TARGET_RANGE:G:5000]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:MAX_TARGET_NUMBER:E:1]
[CDI:MAX_TARGET_NUMBER:F:1]
[CDI:MAX_TARGET_NUMBER:G:100]
[CDI:WAIT_PERIOD:403200]
[INTERACTION:CAPITALIST_REVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_1]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_2]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_3]
[I_TARGET:E:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 4]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_4]
[I_TARGET:F:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 5]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_5]
[I_TARGET:G:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirators across the fort]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_TARGET:E]
[IE_TARGET:F]
[IE_TARGET:G]
[IE_ARENA_NAME:capitalist revolution]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:capitalist revolution]
[SYN_CLASS:CAPITALIST_REVOLT]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NO_DRINK:NO_EAT:NO_SLEEP:START:1000]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:1000]
[CE_CAN_DO_INTERACTION:START:1000]
[CDI:INTERACTION:CAPITALIST_SPEECH]
[CDI:ADV_NAME:Shout capitalist slogans]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:USAGE_HINT:ATTACK]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[INTERACTION:CAPITALIST_SPEECH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:enemy]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1]
[INTERACTION:COMMUNIST_SPEECH_GREETING] 1 season immunity to being converted to capitalism
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:friendly communist dwarf]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[SYN_NAME:praised communism]
[SYN_CLASS:COMMUNIST]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:100800]
Code: (creature_standard.txt - Add to DWARF) [Select]
[CAN_DO_INTERACTION:COMMUNIST_SPEECH_GREETING]
[CDI:ADV_NAME:Communist greeting]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:communist_greeting.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:WAIT_PERIOD:33600]
Code: (text/secret_capitalism.txt) [Select]
Capital
Free Trade
Globalism
Private Ownership
Corporations
Companies
Market
The Invisible Hand
Currency
Investment
Supply and Demand
Profit
Code: (data/speech/capitalist_attack.txt) [Select]
Better dead than red!
Muh freedom!
Death to communism!
Yeehaw!
Liberty will prevail!
Face it kids, communism doesn't work!
Code: (data/speech/communist_greeting.txt) [Select]
Greetings comrade!
Glory to Mother Mountainhome!
Glory to the Party!
Seize the means of production!
Workers of the world, unite!
Proletariat of the world, unite!
Peace, bread and work.
Long live Communism!
Power to the People!
No war but class war!
Stalinium Reaction:
I did cheat a bit, I don't know how to make it be a 50% chance for all steel reactions, so I've decided to go with smelting steel again to make stalinium. And imaginary beard hair for the special strength!
[REACTION: STALINIUM_MAKING]
[NAME:make stalinium bars]
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:STEEL]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:STALINIUM][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
Now to important embark topicz.
There will be Volcano again, centrally located along either north, zouth, eazt, or wezt zide with the zpace behind for housing and factory construction. Volcano itself is Department of State building. The height of main entrance will be adjusted for height of lava so that it is 3 v-urists from top of lava for Sekrit Weapon, the Minecart Shotgun. Green Glass Disks will be necessary for the defense of the state. The main entrance will then turn corner to a Siege Volley for a bit of distance, then turn once again to trade depot airlock. Beyond that will be Parade Ground just outside DoS building.
Main Entrance in front of DoS building is 0-shape, one path is D-M-T for invaders, other is for caravan. In middle is tower that extends to over both paths for a reverse firing line, to shoot at invaders that go deeper into fortress.
As much as possible will be carved down/out to make all things of the proletariat out of rough hewn rock walls. Except for DoS building.
When surface gets full, dig down. Possibly continue to carve down so towering skyscrapers of rock walls and bridges are formed.
Beneath DoS is jails. DoS houses Noble's rooms and offices. Dining halls and taverns are scattered around. Only tavern for outsiders is in DoS, where outsiders can be properly screened. Same with Library. Only books by dwarfs are allowed.
Once military is big enough, squads will be sent to show the Glory of Communism to surrounding areas!
Dorfs:
Imic; Democratic Socialist (A few lying skill will be added so you are non-suspect, for now. Only non-suspect could ever be chosen by Commissar Ivan for such an important mission!)
SourCreamandGarlic*; Chief of Brewing
wallbuster1*; Chief of Masonry
KittyTac; Chief of Bears/Cats
Madman198237; Chief of Hammer
MottledPetrel; Chief of Agriculture
Sanctume; Chief of ElfChopping
Skeletal; Chief of Diggink
Bearskie; Chief of KGB
Maximum Spin; Second-Chief of Bookkeeping
AernJardos; Chief of Weaving
Deathpunch; Hammer Dwarf
Vladlen*; KGB Agent
Suspected Enemies of State:
Etur; Sus Int: Suspected Intellectual.
Deathpunch; RH 2: Worships a god that is like capitalist.
[Lots of other Sus-Ints (Abbreviated as SI)]
Humans; Capitalists (See if they have potatoes if we haven't found any in the ground where we embark, if not, they die once our military is set up.)
Enemies of State:
Elves; Fascists
Goblins; Anarchists
Comrade Maximum Spin
Comrade Ber
Comrade Unib
-Thank you Comrades,
Big Beard.
*Names from Reddit
--------
Please remove this perforated instruction page after inserting this corrected announcement into your Party Mail Folder, and throw the old one into the incinerator.