Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What to do with the Vampire when found.

Non-stop Lever puller (Thusly earning the name Kronk for when a wrong lever is inevitably pulled)
- 5 (62.5%)
Execution Method (Probably coincides with lever pulling so there's some other use for him besides waiting)
- 0 (0%)
Super Soldier
- 3 (37.5%)

Total Members Voted: 8


Pages: 1 ... 6 7 [8] 9 10 ... 20

Author Topic: Glory to Mother Mountainhome  (Read 39303 times)

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #105 on: September 27, 2017, 10:25:27 pm »

Should we replace the words in the language files with Russian words, komrades?
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #106 on: September 27, 2017, 11:33:06 pm »

Should we replace the words in the language files with Russian words, komrades?

Nay comrade, the revolution shall be global, as such it should all be in Esperanto.

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #107 on: September 28, 2017, 12:07:14 am »

Are y'all trying to start a community communist mod? Because this is totally how you would start a hypothetical community communist mod.

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #108 on: September 28, 2017, 05:09:14 am »

I would be completely down for helping to create a community communist mod.
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #109 on: September 28, 2017, 09:56:42 am »

I mean, I could try. We don't have much else to do except wait for the update. XD
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Sanctume

  • Bay Watcher
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #110 on: September 28, 2017, 09:58:30 am »

Or some elite Grizzly Bear-man civ.

Bigger maybe, comerade. But maybe. XD

Did some wiki-fu.

A grizzly bear petvalue is 500, 200 more than a black bear.

Grizzly bears are trainable, and mount exotic, unlilke the black bear who are just natural.
Grizzly bears are less roaming value at 2 while black bears are 5.

Both are found in biome taiga and temperate forest, curious beast eater and guzzler.

Grizzly bears have body size baby of 20k, child at 1 year of 100k, and adult at 2 year of 200k.
Black bears have body size baby of 12k, child at 1 year of 60k, and adult at 2 year of 120k.

Grizzly bears has a multiply value of x3 where as black bears have x2.

Polar bears has a pet value of 750, 250 more than grizzly bears.
Polar bears are also trainable, mount exotic, curious beast eater and guzzler.
Polar bears are found in glacier and tundra biomes.
Polar bears are tagged as BORNCARV meaning carnivorous? unlike the grizzly bear.
Polar bears have body size baby of 40k, child at 1 year of 200k, and adult at 2 year of 400k.

Hmm, Polar bears has a tag of CHILD:1 unlike grizzly and black bears.  Does this mean grizzly and black bears go from baby to adult? While polar bears to go though baby, child then adult in size?

Gallop, Canter, and Trot, swim, and Crawl speed increase from black to grizzly to polar bear.

Grizzly have Stance Climber at Climbing skill of 15.  Polar bears do not have climbing skills.

Both grizzly and polar bear have innate swimming.

Polar bears has a multiply value of x3


Giant Black Bear is basically 904% body size increase: 108k, 542k, 1.08m
Giant Grizzly Bear is basically 850% body size increase: 170k, 850k, 1.7m
Giant Polar Bear is basically 817% body size increase: 327k, 1.63m, 3.27m
« Last Edit: September 28, 2017, 10:11:31 am by Sanctume »
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #111 on: September 28, 2017, 12:44:19 pm »

Or some elite Grizzly Bear-man civ.

Bigger maybe, comerade. But maybe. XD

Did some wiki-fu.

A grizzly bear petvalue is 500, 200 more than a black bear.

Grizzly bears are trainable, and mount exotic, unlilke the black bear who are just natural.
Grizzly bears are less roaming value at 2 while black bears are 5.

Both are found in biome taiga and temperate forest, curious beast eater and guzzler.

Grizzly bears have body size baby of 20k, child at 1 year of 100k, and adult at 2 year of 200k.
Black bears have body size baby of 12k, child at 1 year of 60k, and adult at 2 year of 120k.

Grizzly bears has a multiply value of x3 where as black bears have x2.

Polar bears has a pet value of 750, 250 more than grizzly bears.
Polar bears are also trainable, mount exotic, curious beast eater and guzzler.
Polar bears are found in glacier and tundra biomes.
Polar bears are tagged as BORNCARV meaning carnivorous? unlike the grizzly bear.
Polar bears have body size baby of 40k, child at 1 year of 200k, and adult at 2 year of 400k.

Hmm, Polar bears has a tag of CHILD:1 unlike grizzly and black bears.  Does this mean grizzly and black bears go from baby to adult? While polar bears to go though baby, child then adult in size?

Gallop, Canter, and Trot, swim, and Crawl speed increase from black to grizzly to polar bear.

Grizzly have Stance Climber at Climbing skill of 15.  Polar bears do not have climbing skills.

Both grizzly and polar bear have innate swimming.

Polar bears has a multiply value of x3


Giant Black Bear is basically 904% body size increase: 108k, 542k, 1.08m
Giant Grizzly Bear is basically 850% body size increase: 170k, 850k, 1.7m
Giant Polar Bear is basically 817% body size increase: 327k, 1.63m, 3.27m

Or we make own bear. Soviet Bear. Better than all other bear and colored Яed.
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Sanctume

  • Bay Watcher
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #112 on: September 28, 2017, 02:02:30 pm »

Spoiler: normal bear stuff (click to show/hide)
Or we make own bear. Soviet Bear. Better than all other bear and colored Яed.


Gave red bear as capitalist hunter, live in temperate, tundra and glacier, double the size of polar bear, can climb like grizzly bear,
Spoiler: soviet bear (click to show/hide)

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #113 on: September 28, 2017, 04:59:27 pm »

Wow, that was quick. Should we give it COMMON_DOMESTIC so that our civilization always starts with it?
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #114 on: September 28, 2017, 05:31:26 pm »

Wow, that was quick. Should we give it COMMON_DOMESTIC so that our civilization always starts with it?

Agreed. And we zhould comerade. Maybe zee about editing dorf RAWS zo our soviet dorfs can ride them into battle as well?
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #115 on: September 28, 2017, 06:32:52 pm »

Riding animals is a thing that doesn't really work well at all. Dwarves can't ride them no matter what, and even when invaders ride them in they're kinda bugged.
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #116 on: September 28, 2017, 09:00:16 pm »

Riding animals is a thing that doesn't really work well at all. Dwarves can't ride them no matter what, and even when invaders ride them in they're kinda bugged.

Ah...Right... GRAND LEADER TOADY, COMERADE! FIX THE MOUNTS PLEAZE!
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #117 on: September 29, 2017, 07:29:35 am »


Greetings comrades! Soviet Bear here today to teach you about enemy. Who is enemy I hear you ask? Of course, enemy is filthy capitalist spy seeking to overthrow glorious communist regime.

Devil secret of capitalism is initially learned in worldgen and engraved upon a slab. Subsequent said dwarves become filthy capitalist spy who seek to overthrow fortress from within. How can greedy devils threaten might of glorious communism I hear you say?

Well, first, they murder you in sleep. Second, capitalist spy try to seduce weak communist dwarf to become capitalist spy as well. Only way to strengthen mind of weak communist is to perform loyal duty to Party and shout 'Glory to Mother Mountainhome!' in dining room every day. Third, when the number of capitalist spy is too many, they hatch secret plot to overthrow glorious communist regime. This is why capitalist suspects cannot be allowed to congregate together in proximity, and capitalist spy suspect must be eliminated immediately.

End of presentation!



Spoiler: Technical details (click to show/hide)

Code: (interaction_capitalist.txt) [Select]
interaction_capitalist

[OBJECT:INTERACTION]

[INTERACTION:SECRET_CAPITALIST]
[I_SOURCE:SECRET] many spheres to make the secret more common
[IS_NAME:the economics of capitalism]
[IS_SPHERE:WEALTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRADE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FREEDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:CRAFTS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:DEPRAVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FAME]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:GAMBLING]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:JEWELS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:LABOR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:OATHS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:PERSUASION]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:THEFT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRICKERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_HAVE_SYNDROME_CLASS:COMMUNIST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST]
[IT_MANUAL_INPUT:convert]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:capitalist spy]
[SYNDROME]
[SYN_NAME:capitalist badge 1]
[SYN_CLASS:CAPITALIST_BADGE_1]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 2]
[SYN_CLASS:CAPITALIST_BADGE_2]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 3]
[SYN_CLASS:CAPITALIST_BADGE_3]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 4]
[SYN_CLASS:CAPITALIST_BADGE_4]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 5]
[SYN_CLASS:CAPITALIST_BADGE_5]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_CLASS:CAPITALIST]
[CE_ADD_TAG:BLOODSUCKER:MISCHIEVOUS:START:0]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:0:CAN_BE_HIDDEN]
[CE_FLASH_TILE:TILE:36:6:0:1:FREQUENCY:2000:500:START:0]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_CHANGE_PERSONALITY:FACET:GREED:50:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:SECRET_CAPITALIST]
[CDI:ADV_NAME:Convert someone to capitalism]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:33600]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:CAPITALIST_REVOLUTION]
[CDI:ADV_NAME:Incite Capitalist Revolution]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET:E:LINE_OF_SIGHT]
[CDI:TARGET:F:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:30]
[CDI:TARGET_RANGE:C:30]
[CDI:TARGET_RANGE:D:30]
[CDI:TARGET_RANGE:E:30]
[CDI:TARGET_RANGE:F:30]
[CDI:TARGET_RANGE:G:5000]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:MAX_TARGET_NUMBER:E:1]
[CDI:MAX_TARGET_NUMBER:F:1]
[CDI:MAX_TARGET_NUMBER:G:100]
[CDI:WAIT_PERIOD:403200]

[INTERACTION:CAPITALIST_REVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_1]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_2]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_3]
[I_TARGET:E:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 4]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_4]
[I_TARGET:F:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 5]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_5]
[I_TARGET:G:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirators across the fort]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_TARGET:E]
[IE_TARGET:F]
[IE_TARGET:G]
[IE_ARENA_NAME:capitalist revolution]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:capitalist revolution]
[SYN_CLASS:CAPITALIST_REVOLT]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NO_DRINK:NO_EAT:NO_SLEEP:START:1000]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:1000]
[CE_CAN_DO_INTERACTION:START:1000]
[CDI:INTERACTION:CAPITALIST_SPEECH]
[CDI:ADV_NAME:Shout capitalist slogans]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:USAGE_HINT:ATTACK]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]

[INTERACTION:CAPITALIST_SPEECH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:enemy]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1]

[INTERACTION:COMMUNIST_SPEECH_GREETING] 1 season immunity to being converted to capitalism
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:friendly communist dwarf]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[SYN_NAME:praised communism]
[SYN_CLASS:COMMUNIST]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:100800]

Code: (creature_standard.txt - Add to DWARF) [Select]
[CAN_DO_INTERACTION:COMMUNIST_SPEECH_GREETING]
[CDI:ADV_NAME:Communist greeting]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:communist_greeting.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:WAIT_PERIOD:33600]

Code: (text/secret_capitalism.txt) [Select]
Capital
Free Trade
Globalism
Private Ownership
Corporations
Companies
Market
The Invisible Hand
Currency
Investment
Supply and Demand
Profit

Code: (data/speech/capitalist_attack.txt) [Select]
Better dead than red!
Muh freedom!
Death to communism!
Yeehaw!
Liberty will prevail!
Face it kids, communism doesn't work!

Code: (data/speech/communist_greeting.txt) [Select]
Greetings comrade!
Glory to Mother Mountainhome!
Glory to the Party!
Seize the means of production!
Workers of the world, unite!
Proletariat of the world, unite!
Peace, bread and work.
Long live Communism!
Power to the People!
No war but class war!
« Last Edit: September 29, 2017, 09:08:22 am by Bearskie »
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #118 on: September 29, 2017, 08:50:10 am »

Greetings comrades! Soviet Bear here today to teach you about enemy. Of course, enemy is filthy capitalist spy seeking to overthrow glorious communist regime.

Devil secret of capitalism is initially learned in worldgen and engraved upon a slab. Subsequent said dwarves become filthy capitalist spy who seek to overthrow fortress from within. How can greedy devils threaten might of glorious communism I hear you say?

Well, first, they murder you in sleep. Second, capitalist spy try to seduce weak communist dwarf to become capitalist spy as well. Only way to strengthen mind of weak communist is to perform loyal duty to Party and shout 'Glory to Mother Mountainhome!' in dining room every day. Third, when the number of capitalist spy is too many, they hatch secret plot to overthrow glorious communist regime. This is why capitalist suspects cannot be allowed to congregate together in proximity, and capitalist spy suspect must be eliminated immediately.

Spoiler: Technical details (click to show/hide)

Code: (interaction_capitalist.txt) [Select]
interaction_capitalist

[OBJECT:INTERACTION]

[INTERACTION:SECRET_CAPITALIST]
[I_SOURCE:SECRET] many spheres to make the secret more common
[IS_NAME:the economics of capitalism]
[IS_SPHERE:WEALTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRADE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FREEDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:CRAFTS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:DEPRAVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FAME]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:GAMBLING]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:JEWELS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:LABOR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:OATHS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:PERSUASION]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:THEFT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRICKERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_HAVE_SYNDROME_CLASS:COMMUNIST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST]
[IT_MANUAL_INPUT:convert]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:capitalist spy]
[SYNDROME]
[SYN_NAME:capitalist badge 1]
[SYN_CLASS:CAPITALIST_BADGE_1]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 2]
[SYN_CLASS:CAPITALIST_BADGE_2]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 3]
[SYN_CLASS:CAPITALIST_BADGE_3]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 4]
[SYN_CLASS:CAPITALIST_BADGE_4]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 5]
[SYN_CLASS:CAPITALIST_BADGE_5]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_CLASS:CAPITALIST]
[CE_ADD_TAG:BLOODSUCKER:MISCHIEVOUS:START:0]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:0:CAN_BE_HIDDEN]
[CE_FLASH_TILE:TILE:36:6:0:1:FREQUENCY:2000:500:START:0]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_CHANGE_PERSONALITY:FACET:GREED:50:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:SECRET_CAPITALIST]
[CDI:ADV_NAME:Convert someone to capitalism]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:33600]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:CAPITALIST_REVOLUTION]
[CDI:ADV_NAME:Incite Capitalist Revolution]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET:E:LINE_OF_SIGHT]
[CDI:TARGET:F:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:30]
[CDI:TARGET_RANGE:C:30]
[CDI:TARGET_RANGE:D:30]
[CDI:TARGET_RANGE:E:30]
[CDI:TARGET_RANGE:F:30]
[CDI:TARGET_RANGE:G:5000]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:MAX_TARGET_NUMBER:E:1]
[CDI:MAX_TARGET_NUMBER:F:1]
[CDI:MAX_TARGET_NUMBER:G:100]
[CDI:WAIT_PERIOD:403200]

[INTERACTION:CAPITALIST_REVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_REVOLT]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_1]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_2]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_3]
[I_TARGET:E:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 4]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_4]
[I_TARGET:F:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 5]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_5]
[I_TARGET:G:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirators across the fort]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_TARGET:E]
[IE_TARGET:F]
[IE_TARGET:G]
[IE_ARENA_NAME:capitalist revolution]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:capitalist revolution]
[SYN_CLASS:CAPITALIST_REVOLT]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NO_DRINK:NO_EAT:NO_SLEEP:START:1000]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:1000]
[CE_CAN_DO_INTERACTION:START:1000]
[CDI:INTERACTION:CAPITALIST_SPEECH]
[CDI:ADV_NAME:Shout capitalist slogans]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:USAGE_HINT:ATTACK]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]

[INTERACTION:CAPITALIST_SPEECH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:enemy]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1]

[INTERACTION:COMMUNIST_SPEECH_GREETING] 1 season immunity to being converted to capitalism
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:friendly communist dwarf]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[SYN_NAME:praised communism]
[SYN_CLASS:COMMUNIST]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:100800]

Code: (creature_standard.txt - Add to DWARF) [Select]
[CAN_DO_INTERACTION:COMMUNIST_SPEECH_GREETING]
[CDI:ADV_NAME:Communist greeting]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:communist_greeting.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:WAIT_PERIOD:33600]

Code: (text/secret_capitalism.txt) [Select]
Capital
Free Trade
Globalism
Private Ownership
Corporations
Companies
Market
The Invisible Hand
Currency
Investment
Supply and Demand
Profit

Code: (data/speech/capitalist_attack.txt) [Select]
Better dead than red!
Muh freedom!
Death to communism!
Yeehaw!
Liberty will prevail!
Face it kids, communism doesn't work!

Code: (data/speech/communist_greeting.txt) [Select]
Greetings comrade!
Glory to Mother Mountainhome!
Glory to the Party!
Seize the means of production!
Workers of the world, unite!
Proletariat of the world, unite!
Peace, bread and work.
Long live Communism!
Power to the People!
No war but class war!

By Big Beard and Comerade Armok... THIS IS BEAUTIFUL! I do have a few questions though, Comerade. Which files do I have to put the first one in? Do words actually cause harm during attacks (Or is that just also being there like 'Death is all around me...I'm not afraid'?)

Oh. Oh. Books will be funny when one of them writes a capitalist book and we see it. Then we'll know who it is and can make a show of tossing it into the lava of the volcano!

You guys are great. XD And more reason to have melee guards patrolling the halls where suspect dorfs can interact with non-suspect. It will be funny though, because every single dorf will have armor and a weapon at some point due to all must have military training, but if the capitalists are new arrivals, they might not have such and get slaughtered when they try to start attacking and get fifty armored and armed and trained communists attacking them right back. XD Ok. I need to go and edit the first post with the new rules and the addition of the (incompleteish) mod. I WILL make the stalinium reaction work! Although, should I increase the chance to something higher than 50%?
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #119 on: September 29, 2017, 09:17:25 am »

Words are harmless, but ideas are forever (yes they're just for flavour).

Here, download this and try to add the files inside according to the same file structure. Afterwards create a game and check the errorlog to see if there's anything off. If you need any help let me know. :)
« Last Edit: September 29, 2017, 09:49:11 am by Bearskie »
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 20