Installed it on my desktop (FX-8350, RX480, 16GB DDR3), didn't run on Ultra [~15 fps]. Then again, recent videogames absolutely hate AMD builds (E: then again, I may have gone overboard with the AA settings).
Gonna try out on a I7-7700HQ, GTX 1060, 16GB DDR4 and see what happens. The recommended specs for this is a GTX 1070 though.
E: Unless running on a very very expensive machine, I wouldn't set AA to anything other than FXAA high. Let me know if any of you guys can run well with MSAA (here it runs ~30fps) and SSAA (runs around <20FPS).
E2: So far so good. ~3h in, mostly poking around and getting used to new menus. Ran a mission, bumped into neat hidden things, applied the pre-order bonus paint (really cool that there's some customization - wasn't expecting it at all!), near fully upgraded the starting ship with what's available on the closeby starting wharfs.
I still have sort of a peeve that started with X:R, though. I did a mission and bumped into some salvage, killed a ship or two and got the loot, and I now have 600k.
Although part of me appreciates that getting money doesn't take forever and well, in populated space, I guess you'd probably expect disparity of prices for rare salvages and people going rich and broke faster than light, it feels very weird to me how quick you can get credits.
I really like that credits are always streaming in and out (mostly in) when playing X:R, and this one is similar. But killing a lone, dumb recon Xenon and getting 150-300k out of the loot feels pretty weird.
Other than difficulty issues, I currently really really like it.
Noticed minor issues like weird NPC animations and some NPC names showing where they shouldn't (but doesn't affect anything), a Xenon started harassing a station as I was landing so the same combat music would not start playing and forced me to quicksave/quickload to stop it, and I also crashed my game by alt-tabbing mid-load (kinda expected). But overall it all looks and plays damn good.
I'll maybe make credits to buy about two automated miners and two traders, then gonna save money for a Frigate. And I'm wondering whether they made Corvettes into Frigates..I love Corvettes.
Another point is the Travel Mode. I like it. And the Ship Scan Mode AKA Station Scanning mini-game, now all you have to do is fly close to the station and it will scan it - you might bump into signals which could unlock discount, missions and other things. Neat, straightforward, much quicker than in X:R and optional.
I also like they kept the hacking/tampering with stations. Some enemies might drop a hacking device, and you can use it on a station to mess with it, as well as unlock neat discounts.
One of the things that I feared that the hate of X:R would cause, however, is the game becoming more impersonal. Since most players absolutely hated on Egosoft for making talkative NPCs, Betty AND Player Character, NPCs now don't say anything. They are as impersonal as the statistics menus. I hope this changes later in the game or in later patches, DLCs or mods. It's cool to see NPCs walking around stations with ships coming and going, but no one seems to have anything to say.