Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 16

Author Topic: X4 Foundations - Revenge of the EGO: Vendetta of the Split  (Read 45272 times)

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #60 on: November 29, 2018, 09:56:43 pm »

Oh it's pretty sad that AI is derpy. Egosoft was watching and replying streams, at least the CohhCarnage one, so they will probably realize that the first issues people will bump into is autopilot issues, enemy AI, landing animation can make your ship go below the floor without collision and come back, and there's some way to break the game by being in a certain screen and dying, or something like that.

I definitely wouldn't hold my breath for an autopilot fix, crashing into things has been an issue with it as far back as I can remember and has been the bane of in-system fleets. I think I lost more fighters in X3 to them crashing into things or the capital ship they were escorting than to enemies while I was in the system.
Logged
A yawn is a silent scream for coffee.

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #61 on: November 29, 2018, 11:13:45 pm »

Ah, the Teladi space hamsters return again to manage our auto-pillocks for us.  I also do love that I tuned into the second stream just in time to watch the game glitch out graphically and crash.  It's definitely all the glory of an Egosoft release, and I'm definitely looking forward to this weekend. 
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #62 on: November 30, 2018, 02:54:08 am »

Oh it's pretty sad that AI is derpy. Egosoft was watching and replying streams, at least the CohhCarnage one, so they will probably realize that the first issues people will bump into is autopilot issues, enemy AI, landing animation can make your ship go below the floor without collision and come back, and there's some way to break the game by being in a certain screen and dying, or something like that.

I definitely wouldn't hold my breath for an autopilot fix, crashing into things has been an issue with it as far back as I can remember and has been the bane of in-system fleets. I think I lost more fighters in X3 to them crashing into things or the capital ship they were escorting than to enemies while I was in the system.

damn running carriers was my preferred activity in x3 (with mods and stuff that beamed fighter inside), will wait some more for this to see how the modder community picks up
Logged

Dutrius

  • Bay Watcher
  • No longer extremely unavailable!
    • View Profile
    • Arcanus Technica
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #63 on: November 30, 2018, 07:39:21 am »

The autopillock was the reason I stopped flying round with escort wings after my first playthrough of X3:TC. The M5s the game gives you in the plot are both squishy and suicidal. I lost more ships to mid-flight collisions than to enemy fire.

I once challenged myself to a Dead Is Dead run (Not the Scuicidal Squid start, but I'm imposing the same rules on myself). The autopillock actually steered directly into an asteroid on at least one occasion.

Ah, the Teladi space hamsters return again to manage our auto-pillocks for us.
Reminds me of this thread.
Logged
No longer extremely unavailable!
Sig text
ArcTech: Incursus. On hold indefinitely.

JimboM12

  • Bay Watcher
  • Dank.
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #64 on: November 30, 2018, 07:58:16 am »

Ah, good ol' egosoft quality. Make no mistake, they will stick with it and patch it into an amazing game. I remember autopilot in my springblossom and it could not handle the speed, so i was autopillocked quite a bit unless i only used it for straight aways.
Logged
Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #65 on: November 30, 2018, 09:47:56 am »

Game is currently downloadable even though steam claims release is still 3h15m away for me. Weird for a preload to happen this close to release, maybe it's releasing early or linked to another time zone or something.

Edit: Can launch the game, first attempt crashed on me, hopefully it's a fluke and not related to not liking my budget cpu.

Edit2: seems to work

Edit 3: Well this is the first time I see a game refusing to use no vsync, somehow "no vsync" is not supported on my hardware (GTX 1050Ti). I guess it's not the end of the world, this isn't the type of game in which you really feel minor input delay.
« Last Edit: November 30, 2018, 10:13:54 am by Ygdrad »
Logged
A yawn is a silent scream for coffee.

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #66 on: November 30, 2018, 09:55:20 am »

The button got pressed. Its released.
Logged
"How dare you get angry after being scammed."

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #67 on: November 30, 2018, 01:10:36 pm »

Installed it on my desktop (FX-8350, RX480, 16GB DDR3), didn't run on Ultra [~15 fps]. Then again, recent videogames absolutely hate AMD builds (E: then again, I may have gone overboard with the AA settings).
Gonna try out on a I7-7700HQ,  GTX 1060, 16GB DDR4 and see what happens. The recommended specs for this is a GTX 1070 though.

E: Unless running on a very very expensive machine, I wouldn't set AA to anything other than FXAA high. Let me know if any of you guys can run well with MSAA (here it runs ~30fps) and SSAA (runs around <20FPS).

E2: So far so good. ~3h in, mostly poking around and getting used to new menus. Ran a mission, bumped into neat hidden things, applied the pre-order bonus paint (really cool that there's some customization - wasn't expecting it at all!), near fully upgraded the starting ship with what's available on the closeby starting wharfs.

I still have sort of a peeve that started with X:R, though. I did a mission and bumped into some salvage, killed a ship or two and got the loot, and I now have 600k.
Although part of me appreciates that getting money doesn't take forever and well, in populated space, I guess you'd probably expect disparity of prices for rare salvages and people going rich and broke faster than light, it feels very weird to me how quick you can get credits.

I really like that credits are always streaming in and out (mostly in) when playing X:R, and this one is similar. But killing a lone, dumb recon Xenon and getting 150-300k out of the loot feels pretty weird.

Other than difficulty issues, I currently really really like it.
Noticed minor issues like weird NPC animations and some NPC names showing where they shouldn't (but doesn't affect anything), a Xenon started harassing a station as I was landing so the same combat music would not start playing and forced me to quicksave/quickload to stop it, and I also crashed my game by alt-tabbing mid-load (kinda expected). But overall it all looks and plays damn good. 
I'll maybe make credits to buy about two automated miners and two traders, then gonna save money for a Frigate. And I'm wondering whether they made Corvettes into Frigates..I love Corvettes.

Another point is the Travel Mode. I like it. And the Ship Scan Mode AKA Station Scanning mini-game, now all you have to do is fly close to the station and it will scan it - you might bump into signals which could unlock discount, missions and other things. Neat, straightforward, much quicker than in X:R and optional.
I also like they kept the hacking/tampering with stations. Some enemies might drop a hacking device, and you can use it on a station to mess with it, as well as unlock neat discounts.

One of the things that I feared that the hate of X:R would cause, however, is the game becoming more impersonal. Since most players absolutely hated on Egosoft for making talkative NPCs, Betty AND Player Character, NPCs now don't say anything. They are as impersonal as the statistics menus. I hope this changes later in the game or in later patches, DLCs or mods. It's cool to see NPCs walking around stations with ships coming and going, but no one seems to have anything to say.
« Last Edit: November 30, 2018, 03:38:06 pm by Gabeux »
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

marples

  • Bay Watcher
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #68 on: November 30, 2018, 06:11:23 pm »

Things...

I'm running it on a i7-8700 GTX 1080ti and SSAA x9 is still a bit jerky, lower settings are more comfortable and there isn't that much loss in quality.

Also getting high value drops, although to be fair I haven't found anywhere that will buy them yet as it's mostly black market. I guess once I expand my explored territory that will change.

I too had the combat music bug, but the actual zone music I've been hearing hasn't thrilled me too much. The music from Kingdoms End in X3 has spoiled me.

The ship activity on the stations is pretty cool to watch. Like when a large freighter drops into the lower station like in Elite Dangerous.

Combat is much the same as it has been throughout the entire X franchise; follow the target and shoot. TBH it's not why I play X games though.

Travel mode is awsome.
Logged

Dutrius

  • Bay Watcher
  • No longer extremely unavailable!
    • View Profile
    • Arcanus Technica
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #69 on: November 30, 2018, 06:37:47 pm »

I still have sort of a peeve that started with X:R, though. I did a mission and bumped into some salvage, killed a ship or two and got the loot, and I now have 600k.
Although part of me appreciates that getting money doesn't take forever and well, in populated space, I guess you'd probably expect disparity of prices for rare salvages and people going rich and broke faster than light, it feels very weird to me how quick you can get credits.

I really like that credits are always streaming in and out (mostly in) when playing X:R, and this one is similar. But killing a lone, dumb recon Xenon and getting 150-300k out of the loot feels pretty weird.

I haven't played the game myself yet, so I don't really know how expensive everything is to buy and upgrade. I do have to say that I always felt that making money was really grindy in X3:TC, especially early game. Almost too grindy at times.

And after watching stream footage, a lot of that salvage looks like crafting ingredients, which you might not want to sell anyway depending on how worthwhile you think crafting is.


One of the things that I feared that the hate of X:R would cause, however, is the game becoming more impersonal. Since most players absolutely hated on Egosoft for making talkative NPCs, Betty AND Player Character, NPCs now don't say anything. They are as impersonal as the statistics menus. I hope this changes later in the game or in later patches, DLCs or mods. It's cool to see NPCs walking around stations with ships coming and going, but no one seems to have anything to say.

Having played a lot of X3:TC, I'm fine with NPCs staying quiet. I never talked to any outside of plot missions.
Logged
No longer extremely unavailable!
Sig text
ArcTech: Incursus. On hold indefinitely.

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #70 on: November 30, 2018, 06:43:38 pm »

I definitely wouldn't hold my breath for an autopilot fix, crashing into things has been an issue with it as far back as I can remember and has been the bane of in-system fleets. I think I lost more fighters in X3 to them crashing into things or the capital ship they were escorting than to enemies while I was in the system.
It's ridiculous to the point of being non-functional.

The bounce mod fixes it and includes some statistics on how battles tend to go without it. 300 Jaguars facing 6 unarmed phoenixes resulted in 100% of the fighters killing themselves by crashing into stuff.

Dutrius

  • Bay Watcher
  • No longer extremely unavailable!
    • View Profile
    • Arcanus Technica
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #71 on: November 30, 2018, 06:51:58 pm »

I definitely wouldn't hold my breath for an autopilot fix, crashing into things has been an issue with it as far back as I can remember and has been the bane of in-system fleets. I think I lost more fighters in X3 to them crashing into things or the capital ship they were escorting than to enemies while I was in the system.
It's ridiculous to the point of being non-functional.

The bounce mod fixes it and includes some statistics on how battles tend to go without it. 300 Jaguars facing 6 unarmed phoenixes resulted in 100% of the fighters killing themselves by crashing into stuff.

I once lost an entire wing of fighters to #deca, a ship with literally no guns*.
Quote from: Message Log
Eclipse 001 was destroyed in Aldrin by #deca.
Eclipse 002 was destroyed in Aldrin by #deca.
Eclipse 003 was destroyed in Aldrin by #deca.
Eclipse 004 was destroyed in Aldrin by #deca.


Spoiler: #deca facts (click to show/hide)
« Last Edit: November 30, 2018, 06:53:43 pm by Dutrius »
Logged
No longer extremely unavailable!
Sig text
ArcTech: Incursus. On hold indefinitely.

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #72 on: November 30, 2018, 07:15:09 pm »

Anyone else have issues with the radar? Mine for some reason seems to not be centered. whatever is in front of me is actually near the top of the radar, not always the same spot because having the ship stopped and rolling makes the radar rotate on two axis at one, which makes no sense.
Logged
A yawn is a silent scream for coffee.

marples

  • Bay Watcher
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #73 on: November 30, 2018, 07:36:55 pm »

Anyone else have issues with the radar? Mine for some reason seems to not be centered. whatever is in front of me is actually near the top of the radar, not always the same spot because having the ship stopped and rolling makes the radar rotate on two axis at one, which makes no sense.

I've seen similar results on radar, and it seems to be related to the range of the object from the ship. The funk radar movement may be because you still have auto-level engaged? Not sure.
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: X4 Foundations - Revenge of the EGO. Time to make up for the mistakes
« Reply #74 on: November 30, 2018, 07:54:56 pm »

Looks like a slaughter on Steam. Taking the plunge anyway since most of the complaints are in areas I'm willing to forgive. Frankly though I have no sympathy for games that get released before their done and get negative reviews that reflect that.

Because my internet is amazing Steam is alternating between saying I'll have the game downloaded in 30 minutes and 8 hours.
Pages: 1 ... 3 4 [5] 6 7 ... 16