Robed figures known as The Cloaks have torn the skies asunder, manipulating the power of a dragon-like figure in the heavens to gain ultimate power over the five Elements of Air, Earth, Fire, Water and Spirit. They apparently mean to eventually destroy everything that remains within this world as a vie for power, but something prevents them from taking over. Possibly the influence of the players as they gain more magic from the world? Who knows... The world is on the edge of collapse, and it seems only our heroes can save it. That is, if they want to be heroes...
Current Standings+4.5 Power:
The Spirit Mage (.5 Permanent)
+3 Power:
The Great Dragon (+1 Permanent)
+1 Power: Wren Solvec, Plant God.
0.5 Power:
The Fire Mage (.5 Permanent).
0 Power:
The Air Mage (.5 Permanent).
-1.5 Power:
The Water Mage (.5 Permanent)
Dead:
The Earth MageCampsite1 Mango tree. 1 Large Wooden Log, 1 Hoe. 1 Small wooden pier (river). 1 steelworks.
A small nearby farm filled with 9 blackberry bushes and 13 strawberry bushes.
1 Large House made of Rock [
Use this post for reference. (each square = 5ft)]. The main room has a mud brick forge with an anvil and a wooden bellows (animated). It also has 5 wooden beds and 5 sleeping bags.
An enchanted chest. It's bigger on the inside than it is the outside. Inventory: Sunfish x1
MountainsSpring with waterfall, leads to the main river. A small cave. Some ruins, underneath which lies a mummy.
A mountain pass, which leads to a small village called Dragoncrown.
Mines Ground Level: Empty(?), save for a ladder.
Mines Underground Level 1: A really big mushroom. A stone circle with a 20% charged crystal, slowly growing patches of ore.
Mines Underground Levels 2-5: Surprisingly well lit and made; supported by strange magic. Otherwise pretty uninteresting.
Mines Underground 6-10: Less well cut, less well lit, supported by wooden beams. A forge lays on level 6, currently heated. Level 10: -1 Searching unless lit.
Forest Outskirts1 Mango tree. Well fertilized with rotten meat.
1 Small Pile of Charcoal and Ash. Near-Extinct Species: Deer.
RiverCarved stone steps in a hill, which the river runs over.
A ruin of a house. A beautiful flowerbed, with statues littered about. Some broken, some intact, extremely good craftsmanship.
The beginnings of a hermit cave, with a wooden door. A stone oven lays inside.
Dragoncrown VillageThere is a statue to The Great Dragon erected in a small clearing. There are several Strawberry and Blackberry bushes.
Leader: Lady Avita Cinna, Transmuter.
Owner of Dragoncrown Tavern: Irving Wolfe
Owner of Dragoncrown Food Shoppe: Aaron Terra
A few craftsmen and a few farmers. Roughly 100-200 people in total. 40 are helping to fight, 10 are restrained.
Crystal Dragon Wyrmling:
Kalith; Brass Dragon Wyrmling:
Auraj.Currency: Copper, Silver and Gold Crowns. 10 Copper Crowns = 1 Silver Crown, 10 Silver Crowns = 1 Golden Crown
Dragoncrown TavernGeneric Ale: 5 Copper Crowns per pint or 2 Silver Crowns per gallon. (+1 Health per 4 pints, +2 Health per gallon. Will gain Tipsy/Drunk Status)
Generic Wine: 2 Gold Crowns per glass or 10 Gold Crowns per bottle. (+2 Health per glass, +10 Health per bottle, will gain Drunk/Unconscious Status)
Poor Meal: 1 Silver Crown. Usually consists of bread, baked turnips, onions, and water. (+1 Health, +3 Hunger. 1/day.)
Decent Meal: 3 Silver Crowns. Usually consists of bread, chicken stew, carrots, and watered-down ale or wine. (+2 Health, +5 Hunger. 1/day)
Good Meal: 5 Silver Crowns. Usually consists of bread and pastries, beef, peas, and ale or wine. (+3 Health, +7 Hunger. 1/day)
Dragoncrown Food Shoppe1 pound = Nuts/Berries x10, Item x5, or Meat/Small Fish x2
Beef, Chicken, Pork, Chestnuts, Apples, Berries, Carrots, Mushrooms, Raisins, or Tomatoes: 1 Gold Crown per pound.
Small Fish, Almonds, Walnuts, Green Beans, Green Peas, or Prunes: 3 Gold Crowns per pound.
Hazelnuts, Cherries, Dates, Figs, Onions, or Pears: 5 Gold Crowns per pound.
Cashews, Pistachios, Apricots, Mangoes or Peaches: 15 Gold Crowns per pound.
Skills: Lumberjack, Fishing, Cooking, Crafting, Foraging, Farming, Hunting, Combat, Mining, Digging, Blacksmithing, Building, Tailoring, Searching, Diplomacy
Regular Magic: Transmutation Magic, Enchantment Magic, Divination Magic, Abjuration Magic, Conjuration Magic, Illusion Magic, Necromancy Magic
Elemental Magic/Abilities: Water Magic, Earth Magic, Air Magic, Fire Magic, Spirit Magic, Spirit Power
Physical Dimension, Void Dimension, Spiritual Dimension, Celestial Dimension, Hell Dimension.