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Author Topic: The Noble Houses of Falas (Full)  (Read 7246 times)

Roboson

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The Noble Houses of Falas (Full)
« on: August 25, 2017, 04:28:10 pm »

As the Old King's grip on life fades, so too does his hold over the Kingdom of Falas...


The Last King of Falas is dying, and as he withers from this world, the noble houses grow hungry and begin to claim the king's land for themselves. You play as one such ruler, a noble lord or lady of one of the noble houses, who has claimed a region as their own. Whether you did so for the sake of power, or because the Old Kingdom's power has faded to the point where it can no longer protect your lands, it is up to you. The wild beasts and monsters that were once held back by the Royal Guard have regained their footholds and now threaten your people once again. The Witchhunters no longer have the authority to burn practitioners at the stake and magic has begun to trickle back into the world. The world grows more dangerous by the day and you must do whatever you can to keep the peace, lest you parish along with the Last King...

I haven't completely worked out the systems yet, but the game will mostly be freeform (I am quite bad at bookkeeping). Players will have property and units under their command in addition to their personal character. There aren't really any rules to the gameplay, you will receive briefings about the state of affairs of your new country every season and will use that to determine your actions for the following season.

This is an interest check and sign up page (and will become the OOC), so some things aren't definite. More things will be finalized if there is interest, but in the meantime feel free to make suggestions and ask questions.

Character Sheet
Spoiler (click to show/hide)




Building Costs:

Harbors (Free in existing cities)
Small farmlands: 300 to build, 100 to maintain
Farmlands: 500 to build, 200 to maintain
Large farmlands: 700 to build, 300 to maintain

Farms are a food producing building.

Small fishery: 300 to build, 100 to maintain
Fishery: 500 to build, 200 to maintain
Large fishery: 700 to build, 300 to maintain
Mine: 400 to build, 100 to maintain (provides iron, access to which is required for building heavy units, but not for maintaining them)
Gold Mine: 400 to build, provides 100 coin per turn. Must know of a gold deposit.
Workshop: 500(?) to build, provides 200 income (requires iron to function)
Mage Academy: 700 to build, 400 to maintain. Allows for the creation of mage units.
Vineyard: 200 to build, 100 to maintain. Allows for wine production, a valuable trade good. Must have proper climate.
Quarry: 400 to build, 100 to maintain. Provides marble, a trade good and above average building material. Must have marble in your country.

Units:
Militia: 100 to build, 100 to maintain.
Soldier (and variants): 300 to build, 200 to maintain.
Mercenary: 500 to build, 300 to maintain.
Slayers (and variants): 500 to build, 300 to maintain.
Slave units: -100 maintenance cost
Ships (and variants): 300 to build, 100 to maintain.
Scholar (and variants): 500 to build, 100 to maintain
Mages (and variants): 600 to build, 300 to maintain.
« Last Edit: August 28, 2017, 05:42:07 am by Roboson »
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Taricus

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #1 on: August 25, 2017, 04:38:57 pm »

Ooohh, definitely interested. I'll say the landmasses look a little... stringy, for lack of a better word.
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NUKE9.13

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #2 on: August 25, 2017, 04:43:13 pm »

Hmm, hmm.

I bagsy the landbridge between the main northern landmass and the main southern landmass. I'll write up a sheet momentarily.
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Long Live United Forenia!

Roboson

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #3 on: August 25, 2017, 04:50:46 pm »

Ooohh, definitely interested. I'll say the landmasses look a little... stringy, for lack of a better word.

Stringy is a good word for it. The islands just sort of wound up like that. However, these islands are not continent sized (I'd say that they have the total equivalent land mass of the UK) so that should be taken into account when picking a location.
« Last Edit: August 26, 2017, 11:41:17 am by Roboson »
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NUKE9.13

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #4 on: August 25, 2017, 05:23:10 pm »

Spoiler: Dneth of Moros (click to show/hide)
« Last Edit: August 26, 2017, 01:45:50 am by NUKE9.13 »
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Long Live United Forenia!

Glass

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #5 on: August 25, 2017, 05:24:15 pm »

Spoiler: Adjilia (click to show/hide)
« Last Edit: August 25, 2017, 05:39:26 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Roboson

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #6 on: August 25, 2017, 05:48:40 pm »

Spoiler: Dneth of Moros (click to show/hide)

Spoiler: Adjilia (click to show/hide)

Both look good to me.
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Roboson

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #7 on: August 25, 2017, 10:19:22 pm »

Updated Map


EDIT: If there is a color you want for your country, let me know.
« Last Edit: August 25, 2017, 10:32:53 pm by Roboson »
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Glass

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #8 on: August 25, 2017, 10:36:37 pm »

Cyan and grey for Adjilia, please.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

NUKE9.13

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #9 on: August 26, 2017, 01:51:21 am »

The colour you've given me (scarlet, I'd call it) is fine by me.

Incidentally, I fixed an error in my sheet- Moros is on the western coast. Thankfully, I see that you figured that out already.
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Long Live United Forenia!

Roboson

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Re: The Noble Houses of Falas (Still Recruiting 2/10)
« Reply #10 on: August 26, 2017, 10:56:03 am »

Well I'm going to go ahead and write up an IC for the first turn. Since the game is chronological, people who join late would have just succeed from the kingdom later. Honestly I'm satisfied running this game with around 4 players, but it would be best if we had more than that.
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TCM

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #11 on: August 26, 2017, 11:37:21 am »

Will have a sheet up later today.
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Glass

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #12 on: August 26, 2017, 12:10:26 pm »

Roboson, you may have made a mistake in choosing what to plague me with. :D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Roboson

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #13 on: August 26, 2017, 12:11:56 pm »

IC Thread is up: http://www.bay12forums.com/smf/index.php?topic=165343.0

Anyone who joins relatively soon will be edited into this turn (as opposed to being pushed to next turn).
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Roboson

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Re: The Noble Houses of Falas (Interest Check/ Sign-ups)
« Reply #14 on: August 26, 2017, 12:22:07 pm »

Here are some notes on actual game play:

You can direct any and all of your units to take action per season (including leaders). If no action is given, they either do nothing or continue to do as they did last season (depending on which is more appropriate in context).

You can build as many buildings and units as desired per season, PM me for pricecheck (if you want to keep it on the DL) or post it here. Prices may vary depending on the area, resources, climate, and other similar factors. Furthermore some buildings cannot be built in some countries (A landlocked country cannot build a harbor). Sidenote: I forgot to put your harbors on your sheets, will fix next turn, enjoy one turn of free harbors.

There aren't limits to what units can do per se. Like If I tell you a soldier can be used to kill things, that doesn't mean that that is all it can do. It could also be used to guard things, keep the peace, mount an expedition, or whatever you can think of to do with it. Be creative and flexible and you may find clever ways to use your units. That said, don't use units for things they obviously cannot do (like using a spy to fight a war or slay a great beast), it won't end well. When in doubt, ask.

Finally, I am unafraid and unabashed to double post in my own threads  :P
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