Chapter 3: Rad rad rad rad rad radWalking away from the
Epicenter of the town, you take a good wonder to what might actually be out there.
Come to think of it, the building that no one really ever
survives in after they scavenge is a
fusion power plant. The descriptions of the
big metal sphere in the center supports your theory, as does the fact that everyone who enters usually
perishes a week after they visit the
"cursed" area. You can probably
walk to it right now, but you’d rather not die of this newly remembered
radiation poisoning thing.
You don’t think you can create the type of
anti-exposure suit required without getting some extreme insulation, which would require its own problems. The Power plant is gonna be
off-limits for now, but it is very likely to have some great loot. You'd also have to think real hard about that suit.
The other locations you think are available for you to look around is a varied and interesting.
The first of which is a
Mass Fabrication yard. All the
industrial equipment is likely long
gone, but you might find enough
raw material to make some interesting metal plates, sculptures or other similar sized objects:
Large, bulky metal plates, would probably most common here, You might even find some
Fabricator Feedstock.
The Second is a local
Water filtration plant, supposedly infested by creatures, but otherwise mostly a newly discovered place, do the the fact that you recently
unearthed the entrance of the place. You might even find an
intact water purifier or the sites
localized reactor.
The third facility is a
Nickel-Osmium mine, notable for being
automated. The place still functions to its
bare bone extent, the
ore dumping zones are
overflowing, but it's likely that the top layers are filled with just
useless gravel, but you might be able to get some usable resources from the
automated machines or otherwise, provided you're able to get past the similarly
automated defenses.
The fourth area is a
local town, with a
clinic, housing, library, and even a small farm. It might be infested by
Scabbers though.
You think you’ll only have enough time to scavenge one more area before you’ll have to figure out your shelter conditions, after the Incident which razed your previous house.
Inventory:
- Awful Plastic Table Leg:EQUIPPED]
- MakeShift Bolt Driver(1 A.A Bolt)Strapped to chest]
- Rap-Shod Clothing:Equipped
- Damaged Bag(Contains 1 [broken] Airlock Motor, 3 Advanced Alloy Bolts):Equipped
- Utility Vest(Contains Scavenging tools that enable Scavenging):Equipped
Improvements:
Nanite InfusionKnowledge:
Makeshift Firearm CreationKnowledge Points: 1
History Points, 2
Techno PointsDesigns:
(
Makeshift Bolt Driver: Requires strong "bowstring", electrical power supply, Frame materials, Electrical components, Motor.)