Ethan's hatchet hits the lancer in the head, rebouncing and hitting a big dead branch that also falls on the lancer to make sure he is also dead.
Ethan attacks!
Hit: 94+15-15-12=82. Roll: 2. Hit!
Crit: 7-2=5. Roll: 8.
Horse Lancer D takes 14+1-4=11 damage!
Horse Lancer D dies!*glop* A big blob of potion falls on Maria's face, reviving her instantly.
30/2=15 HP restored!
Concoction used.
15/2=7 HP restored!
Ashlyn attacks!
Hit: 94+15+10+5-12=112. Autohit!
Crit: 7-2=5. Roll: 53.
Horse Lancer E takes 11+2+1-4=10 damage!
*fwoosh* A horse and his man become toast.
Alain attacks!
Hit: 98+5+10-12=101. Autohit!
Crit: 3-2=1. Roll: 87.
Horse Lancer C takes 12-1=11 damage!
Horse Lancer C dies!Enemy Phase
Seeing the fwoosh, the last horsemen decide that the mage is the higher threat and try to kill him. They were right, and Alain... refuses.
Horse Archer B moves to H13.Horse Archer B attacks!
Hit: 100-18-10-5=67. Roll: 35. Hit!
Crit: 13-10-2=1. Roll: 22.
Alain takes 11-1=10 damage!
Alain counterattacks!
Hit: 98+10+5-14=99. Roll: 44. Hit!
Crit: 3-2=1. Roll: 25.
Horse Archer B takes 12-1=11 damage!
Horse Lancer B moves to G11.Horse Lancer B attacks!
Hit: 91-18-10-5=58. Roll: 93. Miss!
Alain counterattacks!
Hit: 98+10+5-12=101. Autohit!
Crit: 3-2=1. Roll: 22.
Horse Lancer B takes 12-1=11 damage!
Horse Lancer B dies!Horse Lancer E moves to I11.Horse Lancer E attacks!
Hit: 91-18-10-5=58. Roll: 91. Miss!
Alain counterattacks!
Hit: 98+10+5-12=101. Autohit!
Crit: 3-2=1. Roll: 87.
Horse Lancer E takes 12-1=11 damage!
Horse Lancer E dies!Horse Archer A moves to I12.Horse Archer A attacks!
Hit: 100-18-10-5=67. Roll: 76. Miss!
Alain counterattacks!
Hit: 98+10+5-14=99. Roll: 35. Hit!
Crit: 3-2=1. Roll: 66.
Horse Archer A takes 12-1=11 damage!
Horse Archer A dies!~~~~Turn 6~~~~
Player Phase
Players:
Ethan Valle: 23/24
Lysander: 12/19
Lavinia Dell: 0/20
1/3Ashlyn: 18/22
Claude Nassau: 20/20
Amberly: 7/20
Maria Genette: 15/21
Alain Cromwell: 8/19
Marlow Weston: 18/19
Enemies:Horse Lancer A: 0/20
Horse Lancer B: 0/20
Horse Lancer C: 0/20
Horse Lancer D: 0/20
Horse Lancer E: 0/20
Horse Archer A: 0/18Horse Archer B: 7/18
Horse Archer C: 0/18
Horse Archer D: 0/18
Brisker: 0/22XP: 86/100
Win Condition: Eliminate Brisker's group and rout Carmen and her squad, or survive until turn 7!
About Carmen's squad: All of them count as bosses. Rout them by knocking out one of her henchmen or wounding Carmen to 25% of her HP.