Name: Geralf Nemonole
Physical Description: While foreigners are often surprised at just how short Lorf Nemonole is, his stocky frame ensures that he is not diminutive, and possesses a strength beyond what a man his size should have, and while he often possesses a vacant, not quite there gaze most of the time, the intensity of his extraordinarily pale eyes on something that interests him can be extremely unnerving if said something is a person.
Genetic Traits: Short, yet sturdy, stature. Extraordinarily pale eyes, with excellent low light vision. A little bit Very scatterbrained. Complete inability to pronounce the letter D, instead substituting an F, there's also a comical inability to take notice of this as well, often to the immense frustration of visiting dignitaries with D's in their name or title.
Starting Boon: Ancestral Knowledge
Magical Focuses: Animancy (Major), Terramancy (Minor)
Nation Name: Gebirge Meritocracy
Nation Fluff: The Landlocked Nation of Gebirge is located in the northern mountainous regions of Grobe Bergkette, where most cities are built over the subterranean 'ruins' of their older selves. According to historical texts, the Nemonole line's darkvision was more widespread, but it has all but faded in the present population, forcing them to abandon what are now referred to as the Undercities. Said Undercities are fairly well explored, and their mines are still in use, however.
When it comes to government, the nation of Gebirge follows a codified list of procedures to ensure due process, and minimize corruption, indeed, there are even procedures to replace even the ruler with another, typically their heir or a sibling, in the event they go mad with power, or are just plain incompetent. While this bureaucracy consisting of Masters of their Craft is prevalent in the higher reaches of society, in general the society is dominated by a strange meritocracy, where privileges and 'wages' are based upon just how valuable your work is for the community, or for how valuable it will be, in the case of apprentices learning their trade. Those teaching their trade get bonuses as well, to help ensure that no techniques are lost to the passage of time. There tends to be very few beggars in the streets, as there is almost always room for more in the old mines of the Undercity, or to gain an apprenticeship into Gebirge's fairly extensive stone or metal working industries, although the few who are left are met with scorn and ridicule, as they have either squandered their wealth, or have not done anything to contribute to society.
Due to the fact that Gebirge's currency is composed of government issued stone credits, international trading is typically done through bartering, trading for things not easy to come by in the mountains, although the nation has noticed that their neighbors have a bit of an odd obsession over gold and silver. And confused and horrified over their system of 'nobility' where a few useless people reap the benefits of society and leave the rest with very little.
While knowledge of the famed Terramancy and Animancy magic of the old times has been all but lost, a few battered and very worn examples of earthen worker constructs have been found and recovered recently in the Great Undercity of the Capital of Bergstadt. While these time-worn constructs are sadly non-functional, and too far gone to enable repair or reverse engineering, what little is left should provide an excellent starting point for Lorf Nemonole's research into the magic of his ancestors.