You have voted
B. We’re cutting back to the
John Philip Sousa now.
“There they are. Get ‘em!” Celling shouts.
Roll 2d6, +1 military, where:
2 = The Goons shoot you. At this point, the Plot’s working against them, so it’s probably not going to happen.
3 = The Goons get away, heavily wounded.
4 = One Goon escapes
5 = The Goons see you coming and run!
6 to 7 = It turns into a longer firefight as both sides find cover.
8 to 9 = You disable the Goons despite taking some fire yourself
10+ = You capture them without a fight.
Results: 6 + 2 + 1 = 9 → BLAM!
Let’s roll how dead they are.
1 = Dead
2 to 3 = Mostly dead
3 to 5= Seriously wounded
5 to 6 = Limb injury
Serious: 2
Brainy: 6
BLAM! BLAM BLAM!It’s over in an instant. The Goon which we’ve been calling the “serious” one is down, bleeding out of a wound in his chest. The Brainy Goon screams and topples to the ground as bullets hit his leg.
Fansworth trains his gun on the Brainy Goon’s head. “Two down, Celling.”
“There were six. Where are the last two?” Celling asks.
David points down the deck, where the lifeboat is disappearing in the wake of the ship. “There, probably. I’m sure I can teleport there.”
“This might not be our fight anymore,” Celling points out. He looks on the opposite side of the ship, where the narrow, angled shape of another vessel is visible, in front of the cargo ship. “That looks like a
Tambora-class to me. Chasing down this one lifeboat isn’t going to be a problem.”
What do you say?A: “Go ahead and teleport us to the lifeboat. Can’t hurt to be safe.”
B: “We’ll figure out how far we are from that warship and you can send us there.”
C: “Send us back to South America. We need to see what the rest of our team’s doing.”
D: “Send us on to Antarctica. We’ll wait for news there.”
E: “We have time. Grab a few chairs, let’s watch the show.”
What do you do with the captured Goons?A: Shoot them!
B: Leave them here.
C: Take them wherever you go. (Provided you do not choose E for the first one)
Post any questions you want to ask the Goons.