The only bonus I’m giving is +1 advantage to military people shooting things.
“...get out. You monster, GET OUT!”
Bloody rage. Key. Remove the Secondborn. Damn the fucking consequences.
Of note: Celling should display all the body language cues that make clear that a person has gone into Righteous Vengeance mode. Because he has.
*sigh*
My gun will be pointed at David/the Secondborn/whoever they are until such time as it is made certain that they are not the Secondborn or, if they are the Secondborn, they’re dead/unconscious/some other neutralized status.
Roll d6 →
2 = FailureWhoops, heheh, final project due date is 10am, better finish this now instead of later.
Since I'm still here:
Start firing, order our men to start firing, and don't stop under the Secondborn is dead.
Roll 2d6h1 →
6 3 = Gone horribly right“...get out. You monster, GET OUT!”
Bloody rage. Key. Remove the Secondborn. Damn the fucking consequences.
Of note: Celling should display all the body language cues that make clear that a person has gone into Righteous Vengeance mode. Because he has.
Key's on the floor, in case you missed that.
De Protonne grabs it. Vive la République!
Roll d6 →
4 = Success"... Ah. Is now a good time? ... Alright, Fansworth gave the order. Fire in the hole! (There's about fifteen minute's opportunity for revivification, it can wait until this is sorted out!)"
Bang bang at the Secondborn as Fansworth orders. Non-combatants and Fallas himself take cover, bringing the equipment with them.
Roll d6 →
5 = Total success Follow Farnsworth orders
Roll d6 →
6 = Gone horribly rightKill KJP
and fart loudly
Roll d6 →
5 = Total successJacob:
5David/Secondborn:
5
David/Secondborn snaps back to normal in a flash. He raises his hands in front of him. “Wait, wait, I’m not-”
A storm of bullets cuts him off. He conjures shields, sparks of energy weaving between his hands to block the bullets, but they buckle as they absorb hit after hit. Several lucky shots hit him in the chest, and his arms drop as he collapses against the wall in shock. There is a flash of lightning and fire where he’s standing as he seems to melt into the air, then he’s gone.
Meanwhile, KJP makes a dive for the Key. Celling does as well. Miraculously, KJP manages to make it, closing his fingers around the red stone. “Viva la Repu-” he begins to shout.
Omada unceremoniously puts a bullet through his head. To add insult to injury, he turns around and farts loudly. The Key clatters out of KJP’s hands, only to be picked up by Jacob. Roaring with anger, he breaks free of the guards and grips the Key.
As the metallic support structure of the Key lying on the floor crumbles to gray powder and begins reforming in Jacob’s hands, he loosens a rather crude psychic attack. A wave of unbridled rage and fury thunders through Celling, Fansworth, and Iridium’s minds, making it harder for them to think straight.
Disadvantage (roll 2 take worst) to Glass, Madman, and Iridium for 1 turn.Post what you do.KJP is DEAD and cannot play for the duration of this RTD (except as the parrot)Sorry, was working on web design final project.
Have it get some paper and a pencil out of hammerspace or something (I mean, preferably from realspace, but hammerspace if there is none in realspace or its too dangerous to access) and start writing down the Azure City situation.
6 → Gone horribly rightThe parrot flits back to Andes High Command through hammerspace to retrieve a paper and pencil so it can write its report.
It’s so engrossed in the task that it doesn’t notice that it’s begun drifting into hammerspace again until it’s too late.
Parrot in hammerspace.Glass retains control.Everyone gets one extra willpower.Willpower countKJP: 12
Glass: 1
Madman: 2
What would Glass like the parrot to do? (remember, you can bonus actions with willpower, but
state this in the post!)