Roll d2+d3+1, for evacuating your wounded, where:
2 = Your people come under fire, and the evacuation fails. (Reroll Soldiers still alive)
3 to 4 = You take losses, but manage to get the wounded evacuated. (Reroll Soldiers)
5 to 9 = You manage to get the wounded to safety.
10 to 12 = Some of them are not as badly injured as they look, and insist on continuing to fight. (50% chance for each 3 to go to 4)
Result:
1 + 2 + 1 = 4 → Take fire as you evacuate
Roll a d6 on even convincing David to leave:
1 to 2 = He goes
3 to 4 = He insists on staying to help
5 to 6 = He demands that the rebels be evacuated before him
Result:
3 → I have not yet begun to fight!
Roll d2+d3+1, for evacuating the Visionaries, where:
2 = They get captured by Goonswarm
3 = You take losses and can’t evacuate them (Reroll Soldiers still alive)
4 to 5 = You take losses, but manage to get them out.
6+ = Evacuation successful
Result:
2 + 2 + 1 → Take fire as you evacuate(that one was easier than the wounded one because the Protinam can still move and fight while the wounded are more numerous and must be dragged)
I rerolled all the soldiers, and if the current state was higher than the new roll, I lowered it to the new roll. I guess I should have done this twice, because you got two “taking fire” results, but whatever.
You now have 6 dead soldiers anyway. And your next turn’s roll will be 2d2.
And now the
fun one.
Roll d2+d3, for the fight itself, where:
2 = Everyone dies. Reroll everybody, no plot armor this time.
3 = Like 4, would have been like 2 without Rebels involved
4 to 5 = They outnumber and encircle you. You are unable to run.
6 = Like 7, would be like 5 without David
7 to 8 = There’s a bloody stalemate and shootout. You can continue with a decent chance of winning, or disengage and run.
9 = Like 10, would be like 8 without Dogs and Cherubs. (That one dog and one Cherub still counts)
10+ = You win. Good for you.
Result:
1 + 2 = 3 → Outnumbered and encircled