So updating this might be a good idea.
AA has been selected. The guard chasing down the rebels can be rolled.
Roll 2d6+1 (military bonus) and yes, I've realized that the d7 thing is OP so I'm quietly changing it to Celling having to actually be there for the bonus to work where,
2 to 5 = The guard dies! (Single mook chasing the protagonists, what could possibly go wrong?)
6 = The guard is captured.
7 to 9 = The guard is shot, but manages to send some information beforehand and he may live.
10 = The guard loses the rebels.
11 = The guard corners the rebels.
12+ = The guard manages to hurt one of the rebels.
Results: 3 + 3 + 1 = 7 → Boom!
“Go on!” shouts Celling. He tells the rest of the soldiers to follow the plan and regroup at the entrance to the short wing of the dock.
“I’m catching up!” Unit 5 shouts over the radio. “They’re heading for the boat! They’re - AUUUUUUGGGHHHH!!!!”
A bone-chilling scream pierces through the radio for a few seconds before the line goes dead. Flashes of light can be seen in the alleyway and moans of pain can be dimly heard.
Before Celling can even process this, however, there is a new voice on the radio. It’s Fansworth, the guy that Padelheb sent.
“
Hey Celling? You need the backup yet?”
“Backup?” Celling asks.
“
Yeah. The Cherubs that I brought from Antarctica. I have some of the uplift dogs here too. They’ve been freshly neural remapped, of course.”
“Neural remapping?” says Celling. “Please don’t tell me that means-”
“
Because before the dogs followed their inborn instincts of pack loyalty and such, see,” Fansworth explains. “
And we couldn’t risk them harboring some obedience to the traitor Erin Quill. So with a slight modification of the serum that gave them sentience that flaw has been fixed. They now will obey only one man.”
“Oh my-”
“
Sir Tyro Padelheb.”
What do you do?A: Refuse any aid whatsoever
B: Ask to have the dogs sent
C: Ask to have the Cherubs sent
Ω: Have David Eborrenial avert the last roll. This decision still comes up, however.