Stats list check:
- +1 military
- +2 scientific
- +1 informational
- -1 political
- BONUS: Scientific designs get one die automatically 4
- BONUS: D7s are rolled on anything relating to Wenton Celling
- Fingerprint scanners on military base doors
- Uplifted dogs
- Lobotomized child soldiers called “Cherubs”
- Plans for a shield against Andantesite wormhole disruption, although power-intensive and requiring a lot of Andantesite
- Large, cracked Andantesite shard, ready to link
- Radio-frequency Andantesite disruptor - 14.03 hour working time
- Loading of wormhole onto SFN Pylos planned, to follow Magellan back home
- Hammerspace parrot
- Venomous implants for dogs
- Hammerspace disruption masers, although in control of Padelheb Fansworth
Plot points to be resolved:
- T. Levin inspecting Tommy DeMarco’s memory removal, then leaving for America
- Interrogating captured rebels
- Order of the Stick
- Padelheb’s remaining supporters
"Look, you really don't have to believe us," Celling says. "You can stay to see what's up, if you really like, but you're going to be under our supervision. We'll monitor where you go, don't want you to get in trouble."
"No thanks," says Marcellus. "If you guys need to tell people that it's a hurricane to get them out then I'm sure that whatever it is, it's way too dangerous for me to stick around and watch. I'll evacuate once I'm done getting the messages out."
"Fair enough. How goes the evacuation, then?"
Roll 1d12+1 (Informational) on “how much people know about how the truth behind the warnings”. We roll a 1d12 rather than 2d6 because there is a large random component of people just realizing the warnings can't be true.
2 to 3 = There are many people pointing out the inconsistencies in the warning and most people have come to the conclusion that something’s up. The progress roll is worst of two.
4 to 5 = There's one person pointing it out, but you found this before it became a big problem. Now you can deal with it.
6 to 7 = Certain people know, but they are keeping it to themselves
8 to 10 = There's some suspicion - not enough to overtly protest, but enough to make the progress roll one roll rather than best of two.
11+ = Everyone eats it up.
Results: 5 + 1 = 6 → Dun dun dun!
Roll 2d100, take best, for the percentage of people that heed your evacuation request. There's always gonna be people that don't hear the order, or think they can weather the storm, or maybe think that you're making it up, but those should be few and far between.
Results: 83 9 = 83 → Well, fairly good.
Tracking Marcellus and seeing if he does something suspicious is a two way thing - we could miss actual suspicious behavior, or mistakingly accuse him over something innocuous.
Probability that he looks suspicious if he’s actually selling us out: 3/6 (roll 4 or higher to succeed)
Probability that he looks suspicious if he didn’t do anything wrong: 2/6 (roll 2 or lower to fail)
If the roll comes out as the highest value on the wrong side, or the highest or second highest value to the right side, it will be considered “conclusive” and look much stronger in fluff.
The +1 informational → Take best of two.
Results: Hell no I’m not telling you.
You see how I didn’t use 2d6 at all so I don’t have to give you the Celling bonus?
“Most people are listening to the warnings,” Marcellus confirms. “Reports are coming in that the town is pretty much deserted.”
“That’s good,” says Celling. With Farnsworth following behind him, he walks through the halls to the room where the rebels are sitting. He pushes open the light wooden door. “How’s the Key reassembly going?”
The rebels are seated in chairs on the left side of the room. The woman who brought J.V. Boonering sits on the left side, a few feet from the door. To her right is J.V. Boonering himself. The briefcase is lying on the table, folded open, and the fragments of the Key of Taloc are scattered across it. Celling can feel the tension as the people in the room look at him. The rebels exchange a glance. J. V. plays with one of the Key shards, holding it to the light, giggling in stark contrast to the nervous silence of everyone else.
“We… I… can make it work,” the woman says finally. “My son’s destiny is known. He’ll be able to get the Key.”
Celling glances around the room. “Alright then,” he says. “We probably still have three hours or so.” He closes the door and walks away.
Free action time. Name any action that might help us that we can conduct during the three-hour period. (results of tailing Marcellus will be revealed at that time)