His name is Erin Quill, and he is dissatisfied, preferring to work in his personal fields of interest, teleportation and transdimensional physics.
Hey look,
opinions. If I was a competent dictator I'd have your head.
BCCD
Military: 0
Informational: 0
Scientific: +2+3-3 = 2
Political: -1+1 = 0Yay no debuffs! I only just realized that the debuff thing actually rewards concentrating on one power. Oh well.Ability: All technological rolls have one die guaranteed 6.
Alright, so we're talking a 19th century empire based off technological prowess. I'm starting you in Antarctica, because Antarctica is cool.
And penguins. Who doesn't love penguins? Welcome,
unnamed random engineer personErin Quill, theoretical physicist, to the bottom of the world, in more ways than one! Your empire is the Democratic (nope) People's (nope) Republic (nope) of the Southern (finally) Hemisphere. Our
King rules from his palace on the exact South Pole of the world, enjoying penguin sausage and dealing with the feuding barons that are required to rule our vast empire. The ability to harness electricity and purify oil had allowed us to easily defeat any other civilization within reach of our ships, which leaves us in control of, well, half a planet. Life is reasonably good under our rule - oil and power keep our children warm and our lights bright. Crime is at a low, child mortality and disease are all but stamped out, and everyone has more or less enough to eat. The only danger to most of our citizens would be becoming a hapless pawn to whatever Baron is up to no good this week. Glory to the Republic!
As part of your initiative to tighten security, you go ahead and identify a few gaping holes in our defensive plan. You are confident you can fix one, so that nobody can exploit it, but only one.
Select a problem to fix.A: Some of our more outdated electrical defenses can be disabled by simply waving a magnet at them. There are points in the capital defense perimeter only covered by these.
B: Guard shifts cause a momentary and repetitive lack of surveillance on a particular part of the castle wall, facing the ice. For five minutes every day, nobody is watching this bit and someone could get through.
C: Most of our ships are only designed for open water; we have quite few icebreakers. During the few months when the ice is thick enough to stop the ships but thin enough to not support wagons, a resourceful enemy on foot or dogsled could attack with ease.
D: Iron ore for the smelteries is brought in huge trucks. Someone could conceivably sneak on, as there are no inspection points from the outer gate to the smelteries. The only hassle would be leaving without getting fried - but then they have access to the heart of our industry.
Some notes:
This choice does not involve a roll - whichever weakness you patch up will be patched up certainly and perfectly. I also didn't bother lining the weaknesses up by military-informational-scientific-political at all. Out of the 3 weaknesses you do not pick, one will be chosen to take a part in the coming story. You won't know which one it is - that's part of the challenge.
Pick your poison!
Votes locked 24 hours from my mark.
Mark.
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