Summon Giant Golden Buddha again.
Grab two whiskeys then go out of the store and throw one at Haphazard followed by a fireball.
Enter the Whiskey store.
Obtain Whiskey 3: Stuart grabs two bottles of Whiskey and heads outside to a yell of "You'd better come back and pay for that!"
Ypngath enters the Whiskey store.
"You with that guy? As long as one of you pays I'm fine with it I suppose."
Cast 3+2-2: Haphazard tries to summon another Buddha, but only creates a moderately sized golden sculpture of Buddha.
Throw 1+2-1v3: Stuart throws one of the bottles at Haphazard, but he evades the attack. The bottle smashes onto the ground, creating a mild hazard.
Cast 2+2-1v2: Stuart then launches a fireball at haphazard! The resulting flame is not especially powerful, but it strikes Haphazard in the left arm, engulfing it in flame! Haphazard begins to feel faint from all the burning he's had to overcome lately. Rolls may be penalized accordingly.
"Deal. What is it you need done?"
Have the wolf guard the table as the bartender talks. If anyone gets close, drain their mana and sic the wolf on them.
Skellie gluttonously puts the bits of the fried chicken and caviar into his mouth cavities. But since he's a skeleton without a digestive system, the floor around him, and also the table which he choose, is now covered in slightly thrashed chicken bits and caviar. Suddenly, Skellie McBone climbs on the table and...
Twerk like crazy, then seduce the bartender.
If the bartender will not like my flirting, cast Charm Person on him.
"I'm actually starting to run a bit low on a few types of alcohol. However, I can't leave the bar unmanned at this time of day. Head down to Willie's Whiskey and buy the items on this list. I'll provide payment. Be sure to tell him I sent you."
Gained shopping list. Gained bag of cash.As the two wizards finish their conversation, they are interrupted by a twerking skeleton!
Dr. Horrible is on high alert for people approaching the table, and immediately sics his summoned wolf on the skeleton!
Cast 4+2v3: Before the wolf reaches his foe, Dr. Horrible cast Drain Mana! His Mana refills by 3!
Melee 6+1v3: The wolf lunges at Skelly McBone, and takes ahold of the skeleton's right arm. The beast's fangs rip into it, mangling it severely!
Courage 5: The bartender stays in the action, and swings at Skey McBone with his staff! He made a terrible mess eating like that after all.
Melee 3v3: The attack misses ever so slightly!
Charm 1v5: Skelly's attempt to seduce the bartender fails catastrophically! His opinion of Skelly McBone lowers significantly.
Cast 4+2v3: The charm person spell is far more effective at doing so, and subdues Ein's mind somewhat. He isn't as annoyed about the twerking and messy eating anymore.
Get directions to the library from Administration, then.
1: Dominick walks to the main Administration section, and finds it with relative ease. Unfortunately, according to this sign on the door they seem to be closed due to an accident.
Apparently the place exploded. The sign says "Please visit the secondary administration section for any questions or concerns. We apologize for any inconvenience."
Dominick notes the distinct lack of instructions as to the location of the secondary administration section. How irritating.
Npc Aid 3: A couple other students end up at the same door with a similar issue. Maybe one of them has an idea?
Cast Animate Booze Construct on the corpse, then leave the alley and head to the nearest bar with it.
Cast 3+2-1: Calacachura tries to animate the corpse! The dead body begins to shudder and move. Functioning internal parts are constructed out of booze, and it slowly gets to its feet. The smell of rot is no longer as overpowering, as the alcohol acts as a sanitizing agent.
Calacachura notes that none of this wizard's spells were very good, and that it doesn't have maximum Mana. The spell certainly worked though. Will he give this booze construct a name?
Health: Minor electric burns on arms.
Mana: 8/5
Drunkenness: 1
Spellcasting: +2
Favorite Drink: Whiskey
Items:
None
Spells:
-Chain lightnings: Fire bolt(s) of lighting that spreads to nearby targets. Indiscriminate targeting. 1 Mana.
-Animate undead: (Re)animates a corpse or skeleton. 1 Mana. May have multiple targets.
-Detect whiskey: Informs caster of nearby whiskey. High rolls detect other alcohol as well.
Health: Upper body moderately charred. Limbs somewhat charred. Leg impaled by iron sword, nailed to ground.
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Favored Drink: Apple Cider
Canteen of Alcoholic Apple Cider
Spells:
-Liquidize Organic Material: Turns living or formerly living things into liquid. Tends to be resisted. 1 Mana.
-Become Canine: Target temporarily becomes an animal of the genus Canis. High rolls mean stronger animals or choice of animal. 1 Mana.
-Aid Sleep: Target becomes more drowsy. 1 Mana.
Health: Legs burned by lightning.
Mana: 9/5
Drunkenness: 1
Spellcasting: +2
Favored Drink: Whiskey
Items:
Exceptional Mug
Spells:
-Conjure Whiskey inside Target: Quantity, quality, and danger vary. May be resisted. 1 Mana.
-Conjure Mug: High rolls make better mugs. Better mugs may reduce Drunkenness received. 1 Mana.
-Boil Alcohol: Boiling alcohol inside a living thing may be difficult. 1 Mana.
Health: Head struck by lightning. Mostly fine, but some minor residual damage.
Mana: 2/5
Drunkenness: 1
Spellcasting: +2
Items:
Bottle of Beer
Spells:
Animate Booze Construct: Animates a dead wizard's corpse under caster's control. It only has its cheapest spell that it had in life available to it (randomly picked from its cheapest spells, if there was a tie). It begins unlife with half health, 5 Mana, no Drunkenness, and no innate bonus to spellcasting. It loses one mana per turn and dies if it ever reaches zero mana. Former booze constructs cannot be reanimated. If a booze construct kills a mage, the random spell goes to the booze construct's creator, not the booze construct (unless the booze construct is its own creator or the booze construct's creator is dead, in which case the spell goes to the booze construct). 3 Mana. Don't expect most of these things to be true if you roll low.
-Inebriation Ray: Forces a target to suffer the same effects that they would undergo if they drank an average bottle of booze (+5 mana, +1 Drunkenness). Works on things that can't normally drink booze. 1 Mana. Difficult to target self.
-Contingency: When a certain condition is met (set by pm when this spell is cast), a spell that the caster of this spell knows (which must be paid for and chosen by pm when Contingency is cast) comes into effect. Only one Contingency per caster may be in play at once, although Contingencies persist after a caster's death. Mana cost varies from 1-3 Mana before spell choice based on complexity.
Allies:
Booze Construct #1:
Health: Imperfect booze construct.
Mana: 3/5
Drunkenness: 0
Spellcasting: +0
Spells:
Clean Target: Makes target less dirty. Don't expect miracles. 1 Mana.
Health: Moderate burns all around.
Mana: 5/5
Drunkenness: 1
Spellcasting: +2
Favored Drink: Red Wine
Items:
Empty Wine Glass
Bottle of Whiskey
Spells:
-Dispel magic: Removes magical effects on target. Roll must usually at least equal the roll that created the magic to succeed. 1 Mana.
-Fireball: Higher rolls increase power and area of effect. 1 Mana.
-Cure light wounds: Higher rolls cure more effectively. 1 Mana.
Health: Fine. Drunkenness has a chance to impede physical actions.
Mana: 5/5
Drunkenness: 3
Spellcasting: +2
Items:
None
Spells:
Magic Shield: Conjures a physical shield with magical properties for the caster. 1 Mana.
Throw Magic Fire Shield: Lights a Magic Shield on Fire and launches it at high speed. 1 Mana.
Magic Shield Wall: Creates a defensive magical wall to protect the user. May protect nearby allies as well. 1 Mana.
Health: Upper body and legs moderately burned. Left arm on fire.
Mana: 9/5
Drunkenness: 2
Spellcasting: +2
Items:
None
Spells:
- Giant Crushing Bone: Summons a giant bone above the target to crush them. 1 Mana.
- Summon Giant Golden Buddha: Conjures an animated Giant Golden Statue of the Buddha. Level of caster control depends on roll. 2 Mana.
- Ancient Egyptian Laser: Can be amplified if fired using an appropriate item. 1 Mana.
Health:
Mana: 1/5
Drunkenness: 0
Spellcasting: +2
Spells:
-Protect Using Reflective Shield: Target is covered in a shield that may reflect attacks. 1 Mana.
-End the End: Open ended effect. 3 Mana.
-Become Undetectable: Caster temporarily becomes undetectable. 1 Mana.
Health:
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Items:
Tequila Shot
Vodka Shot
Shopping List: 1 Box Wizarding Whiskey, 1 Box Wizarding Wine, 1 Box Bewitched Beer.
Bag of Cash: Jangles pleasantly.
Spells:
-Call Beast: Summon a Beast. 2 Mana.
-Induce Sobriety: Target becomes less drunk. 3 Mana. Self casts may only remove partial drunkenness or give a hangover.
-Drain Mana: Caster drains Mana from target. Contested roll. 2 Mana.
Allies:
Summoned Wolf:
Health: Larger/Stronger than average.
Health: Right arm severely mangled.
Mana: 1/5
Drunkenness: 0
Spellcasting: +2
Items:
High Quality Mug
Two Bottles of Beer
Spells:
Summon Skeleton Warrior/Archer/Rogue: 1 Mana. Unless high roll, type is chosen at random.
Banshee's Scream (Type of damage is Sonic/Morale, can blow off limbs/explode eardrums/brain and/or make the target panic for one turn) 2 Mana. Low rolls may damage user.
Charm Person: Makes target more amenable to caster. Works best on NPCs. 1 Mana.
NPCs:
Name: Ein Parsons
Health: Charmed by Skelly McBone.
Mana: 1/5
Drunkenness: 0
Spellcasting: +2
Items:
Twisted Staff
Spells:
-Physical Return to Before: Makes the target become as it was in a specified time in the past. Resisted by living things. 1 Mana.
-Conjure Chosen Refreshments: Creates food and drink based on what the caster wants. Creating alcohol this way is difficult. 1 Mana.
-Get out of my bar!: Target(s) are teleported out of the casters location, provided that said location is a bar or pub the caster owns. 1 Mana.
Name: Willie?
Health:
Mana:
Inventory:
Spells:
I rolled 3 semi random spells for the booze construct. They all had Quality 1 out of 6. At least one was only 1 Mana, eh? Sorry this took so long by the way, won't happen again I hope.