Wait to see how things turn out. Wouldn't want to get into trouble by destroying half the city with lightnings...
Ypgnath continues to sip at the last few drops of their whiskey. It doesn't do anything to their Mana or Drunkenness, but it passes the time. This is quite the battle!
Cast dispel on the buddha, then run inside the store.
Order the Buddha to crush Stuart. At the same time, cast Giant Crushing Bone on him.
Haphazard orders the Buddha to crush Stuart!
Stuart decides that the Buddha has to go away, and tries to cast dispel on it!
Cast 6+2-1 vs Attack 6+1: As the Buddha charges forward, Stuart casts his spell! With a flash of light, the magic that keeps the Buddha functioning fades away! The statue slowly topples over, unable to support its own weight! However, it doesn't lose any of the momentum it started the charge with!
Avoid massive falling golden statue 5: Stuart easily slips past the side of the golden man and runs towards the store!
Cast 5+2-2 vs Escape 5: Seeing his foe try to escape, Haphazard casts Giant Crushing Bone on his foe. A large bone from some sort of mammal drops at high speed onto Stuarts location, but he makes a perfectly executed dodge roll!
Stuart rushes into the store to escape this madness, and maybe grab some whiskey to help him survive the coming horde of vengeful wizards.
"Welcome to Willie's Whiskey, home of the finest whiskey in the city. What can I do ya for?"
Wake up and ask the bartender if he knows which one's Pink.
In case if he doesn't know which one's Pink, order myself a meal of fried chicken and beluga caviar.
If he does know which one's Pink, ask what's his favorite Pink Floyd album.
"Eh?" Unfortunately, even if this game takes place on earth, Pink Floyd probably won't exist for quite a while.
Also magic exists, so it probably never will due to the butterfly effect. But lets focus on less depressing news shall we?
"Certainly an odd meal. I'd say you have expensive tastes, but fried chicken too... Well, I'm sure you have your reasons. Let's see what I can do."
Cast 2+2: He lays out a few plates and does a bit of magic. Some fried chicken appears on one of the plates.
Cast 3+2-1(Difficult meal): Before your eyes, the plate fills with caviar of some variety. You're not sure its Beluga, but that seems unlikely.
"Hm, not my finest work, but I'm no luxury chef. Eat up. That food will only last so long."
"Hmmph."
Order a shot of Spirytus Rektyfikowany. Then collect all my booze and leave the bar.
Attempt to find another wizard.
The bartender breathes in sharply at your request. He urges you to come closer.
"Not so loud. Hold on a moment."
The two of you sit down at a corner table, and the conversation continues in hushed tones.
"Right, here's how it is. Officially speaking, current distillation technology is incapable of producing such a drink. People have died trying to prove otherwise. As such, attempting such a brew is forbidden. Any bottles that might exist are practically the drinks of kings, as the rumors say."
Once the bartender finishes this grave lecture, he changes tone once more.
"That's the official view mind. I don't know where you heard those words, but be very careful who you speak them to. Unofficially speaking, I may or may not know of someone who can make the stuff. But you've got to do something for me first, so I know I can trust you. Do we have a deal?"
Un-daze myself, then enter the alley.
Heal 6: Calacachura shakes himself out of his lightning induced daze. There's probably still some residual damage, but he has clarity for now.
Search 6: As Calacachura enters the alleyway, he is immediately assaulted by the distinctive smell of a dead body. As he examine's the body, he sees that it is wearing some kind of robe and hat. Could this be a wizard's corpse? Only one way to see.
Sure. Enter... I'm not actually late for class, after all. What a relief. Professor Henderson would have used Defenestrate From Airplane already on me back in my student days... Reminisce about my school days.
Enter/Remember 4: Dominick heads past the gates, entering the wards of SpellWhipped once more. He feels oddly nostalgic about the whole affair as he walks the grounds of the college.
Ah, Old Man Henderson. Not that anyone called him that to his face, lest they face his wrath. The man was absolutely mad, but almost all of the best wizards are for some reason. Even by comparison, he was something else. Even now, Dominick still didn't have the slightest idea if any of the stories about him were true. Only one thing is certain. That one student that sold Feather Fall castings made a killing off Professor Henderson's class.
Dominick makes his way toward the main building, watching the uniformed wizards in training running about the grounds. Odds are only one in a hundred can even cast a single spell. Was he really that small once?
The pentagonal tower known as Dominus Hall stands before him. Just about all administrative processes at the college happen here. Why had Dominick's feet taken him to this building of all places? Perhaps he'd headed here to ask for directions one too many times, and was subconciously guided here by his instincts. If he wants to find something or someone at the college, this is probably the best place to ask.
Go and look for another wizard
Search 2-1: You search the streets in a drunken haze, looking for a fellow wizard. Despite the ongoing Wizard Duel happening nearby, you can't find the slightest hint of magical practitioners.
Health: Minor electric burns on arms.
Mana: 8/5
Drunkenness: 1
Spellcasting: +2
Favorite Drink: Whiskey
Items:
None
Spells:
-Chain lightnings: Fire bolt(s) of lighting that spreads to nearby targets. Indiscriminate targeting. 1 Mana.
-Animate undead: (Re)animates a corpse or skeleton. 1 Mana. May have multiple targets.
-Detect whiskey: Informs caster of nearby whiskey. High rolls detect other alcohol as well.
Health: Upper body moderately charred. Limbs somewhat charred. Leg impaled by iron sword, nailed to ground.
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Favored Drink: Apple Cider
Canteen of Alcoholic Apple Cider
Spells:
-Liquidize Organic Material: Turns living or formerly living things into liquid. Tends to be resisted. 1 Mana.
-Become Canine: Target temporarily becomes an animal of the genus Canis. High rolls mean stronger animals or choice of animal. 1 Mana.
-Aid Sleep: Target becomes more drowsy. 1 Mana.
Health: Legs burned by lightning.
Mana: 9/5
Drunkenness: 1
Spellcasting: +2
Favored Drink: Whiskey
Items:
Exceptional Mug
Spells:
-Conjure Whiskey inside Target: Quantity, quality, and danger vary. May be resisted. 1 Mana.
-Conjure Mug: High rolls make better mugs. Better mugs may reduce Drunkenness received. 1 Mana.
-Boil Alcohol: Boiling alcohol inside a living thing may be difficult. 1 Mana.
Health: Head struck by lightning. Mostly fine, but some minor residual damage.
Mana: 5/5
Drunkenness: 1
Spellcasting: +2
Items:
Bottle of Beer
Spells:
Animate Booze Construct: Animates a dead wizard's corpse under caster's control. It only has its cheapest spell that it had in life available to it (randomly picked from its cheapest spells, if there was a tie). It begins unlife with half health, 5 Mana, no Drunkenness, and no innate bonus to spellcasting. It loses one mana per turn and dies if it ever reaches zero mana. Former booze constructs cannot be reanimated. If a booze construct kills a mage, the random spell goes to the booze construct's creator, not the booze construct (unless the booze construct is its own creator or the booze construct's creator is dead, in which case the spell goes to the booze construct). 3 Mana. Don't expect most of these things to be true if you roll low.
-Inebriation Ray: Forces a target to suffer the same effects that they would undergo if they drank an average bottle of booze (+5 mana, +1 Drunkenness). Works on things that can't normally drink booze. 1 Mana. Difficult to target self.
-Contingency: When a certain condition is met (set by pm when this spell is cast), a spell that the caster of this spell knows (which must be paid for and chosen by pm when Contingency is cast) comes into effect. Only one Contingency per caster may be in play at once, although Contingencies persist after a caster's death. Mana cost varies from 1-3 Mana before spell choice based on complexity.
Health: Moderate burns all around.
Mana: 6/5
Drunkenness: 1
Spellcasting: +2
Favored Drink: Red Wine
Items:
Empty Wine Glass
Spells:
-Dispel magic: Removes magical effects on target. Roll must usually at least equal the roll that created the magic to succeed. 1 Mana.
-Fireball: Higher rolls increase power and area of effect. 1 Mana.
-Cure light wounds: Higher rolls cure more effectively. 1 Mana.
Health: Fine. Drunkenness has a chance to impede physical actions.
Mana: 5/5
Drunkenness: 3
Spellcasting: +2
Items:
None
Spells:
Magic Shield: Conjures a physical shield with magical properties for the caster. 1 Mana.
Throw Magic Fire Shield: Lights a Magic Shield on Fire and launches it at high speed. 1 Mana.
Magic Shield Wall: Creates a defensive magical wall to protect the user. May protect nearby allies as well. 1 Mana.
Health: Upper body and legs moderately burned.
Mana: 11/5
Drunkenness: 2
Spellcasting: +2
Items:
None
Spells:
- Giant Crushing Bone: Summons a giant bone above the target to crush them. 1 Mana.
- Summon Giant Golden Buddha: Conjures an animated Giant Golden Statue of the Buddha. Level of caster control depends on roll. 2 Mana.
- Ancient Egyptian Laser: Can be amplified if fired using an appropriate item. 1 Mana.
Health:
Mana: 1/5
Drunkenness: 0
Spellcasting: +2
Spells:
-Protect Using Reflective Shield: Target is covered in a shield that may reflect attacks. 1 Mana.
-End the End: Open ended effect. 3 Mana.
-Become Undetectable: Caster temporarily becomes undetectable. 1 Mana.
Health:
Mana: 3/5
Drunkenness: 0
Spellcasting: +2
Items:
Tequila Shot
Vodka Shot
Spells:
-Call Beast: Summon a Beast. 2 Mana.
-Induce Sobriety: Target becomes less drunk. 3 Mana. Self casts may only remove partial drunkenness or give a hangover.
-Drain Mana: Caster drains Mana from target. Contested roll. 2 Mana.
Health: Fine.
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Items:
High Quality Mug
Two Bottles of Beer
Spells:
Summon Skeleton Warrior/Archer/Rogue: 1 Mana. Unless high roll, type is chosen at random.
Banshee's Scream (Type of damage is Sonic/Morale, can blow off limbs/explode eardrums/brain and/or make the target panic for one turn) 2 Mana. Low rolls may damage user.
Charm Person: Makes target more amenable to caster. Works best on NPCs. 1 Mana.
NPCs:
Name: Ein Parsons
Health:
Mana: 1/5
Drunkenness: 0
Spellcasting: +2
Items:
Twisted Staff
Spells:
-Physical Return to Before: Makes the target become as it was in a specified time in the past. Resisted by living things. 1 Mana.
-Conjure Chosen Refreshments: Creates food and drink based on what the caster wants. Creating alcohol this way is difficult. 1 Mana.
-Get out of my bar!: Target(s) are teleported out of the casters location, provided that said location is a bar or pub the caster owns. 1 Mana.
Name: Willie?
Health:
Mana:
Inventory:
Spells:
I have to focus on my other games for a bit. Will try to keep this going at about the same speed, but no promises.