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Author Topic: Wizards and Whiskey Redux: CANCELLED  (Read 18157 times)

Dark One

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Re: Wizards and Whiskey Redux: Turn 4
« Reply #45 on: September 02, 2017, 12:27:57 pm »

Try detecting whiskey again.

PaPaj

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Re: Wizards and Whiskey Redux: Turn 4
« Reply #46 on: September 02, 2017, 12:36:24 pm »

Make a couple Magic Shields to burn down my mana
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OceanSoul

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Re: Wizards and Whiskey Redux: Turn 4
« Reply #47 on: September 02, 2017, 01:07:23 pm »

Locate Stuart.
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Finally have a game completely ready. Wait a week before posting it out of laziness.

BlitzDungeoneer

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Re: Wizards and Whiskey Redux: Turn 4
« Reply #48 on: September 04, 2017, 01:56:04 am »

Crush Stuart with my GIANT CRUSHING BONE.
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Person

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #49 on: September 05, 2017, 06:10:50 pm »

"Now, what can I get for you fellows."

Whiskey Six Casts 'Conjure Whiskey Inside Target' on his mug and walks out of the bar with the mug in hand.

Cast 1+2-1: Whiskey Six tries to conjure some of his favorite drink, but fails! Leaving the bar, he steps out into the streets of the city. The whole world is his oyster. But where to go first?

Cast Call Beast. Any type of beast will do. Pat summoned beast on the head and order a shot of tequila.

Cast 3+2: Dr. Horrible conjures up a beast! Magic fills the air, and a larger than average wolf appears, fangs at the ready.

After patting the vicious creature on the head, he sits down at the bar and orders some tequila.

The bartender reaches under the counter and pours out a shot of the beverage. He then reseals the container once more.

You note that he watches the wolf at all times. This guy is good.

Thank the bartender for his services, then leave and go look for corpses in dark alleyways or something.

"You're welcome. Come back any time."

Search 2: You go through a couple alleyways, but can't so much as find the corpse of a rat. This must be a pretty clean city! Of course, your head trauma doesn't help matters much.

Firstly, cast Protect Using Reflective Shield on myself, because paranoia never hurts.

Cast 2+2: With a thought, Dominick prepares a reflective shield around himself just in case. It turns out that his paranoia was unjustified for now, and the shield begins to fade.

Make a couple Magic Shields to burn down my mana

Cast 4+2-3, 4+2-3: Bob creates two magical shields of equal quality. That is to say that they certainly qualify as shields. The "magical" part is up for debate.

Overcharged: 3

The mana in Bob's body writhes, and he feels it burn for a little while as it exits his body. Temporary -1 to spellcasting. -3 Mana

"onwards to adventure"

help Ypgnath to locate more whiskey.
Try detecting whiskey again.

Stuart leaves the alleyway with Ypgnath and decides to help him find whiskey.

Cast 4+2: Ypgnath's spell detects some whiskey nearby that isn't in their pocket.

The two follow the source, and end up at a small shop that sells the stuff. Looks like they're open. However, you're lacking in cash at the moment.

Suddenly, a wizard rushes towards the duo!

Crush Stuart with my GIANT CRUSHING BONE.

Haphazard rushes around the corner, and into the alleyway,  noting that their target is in sight! They cast the spell Giant Crushing Bone!

Cast 3+2-2: A femur comes into being above Stuart's head!

Avoid 6: He is barely able to avoid it as it smashes into the ground with a hefty amount of force! That didn't seem giant. Now what?

Locate Stuart.
(I'll assume plan "turn into doggo" is still active.)

Search 2-1: Cider Redd makes it another couple blocks before his legs give out again. Damned lightning!

(Why is everyone so bad at finding things? Maybe I'll stop treating wounded legs as a penalty for that sort of roll... Nah. Anyway, I now see that the player of Skelly McBone is missing. I'll have them sleep until they return.)

Skelly McBone decides that they've had quite enough wizarding for one day, and heads upstairs to rent a room from the bar's owner. They begin to rest their injuries.

Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)

Inactive Players:


NPCs:

Spoiler: Bartender (click to show/hide)

Given the relative lack of total chaos, mayhem, and death as of yet, would anyone mind if I made some NPC wizards throughout the city/world for you all to fight/ally with?

I was already planning on having a wizard in charge at every bar because that makes sense in this sort of world, but I could start building an overarching plot and make this a little less minimalist if you'd like. The mechanics would stay the same of course.

Regardless, if you want info about the setting, feel free to ask. I'll probably just be making it up as I go, but at least I'm admitting that right?
« Last Edit: September 08, 2017, 12:01:33 am by Person »
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ziizo

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #50 on: September 05, 2017, 06:52:28 pm »

fireball haphazard
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Puppyguard

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #51 on: September 05, 2017, 07:02:27 pm »

Hunt for stuart.
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FallacyofUrist

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #52 on: September 05, 2017, 08:46:46 pm »

"Oh. Shoot. Late for class! Later!" Head to the class I'm late for. Quickly.
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DolosusDoleus

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #53 on: September 05, 2017, 09:58:36 pm »

Cast drain mana on Dominick. Subtly, so that he doesn't notice.

Then order a shot of vodka.
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ATHATH

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #54 on: September 05, 2017, 11:13:43 pm »

+1 to more NPC wizards, plot, working together, etc.

Keep searching.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

BlitzDungeoneer

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #55 on: September 06, 2017, 12:29:48 am »

Summon a Giant Golden Buddha directly in front of me, for protection.
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PaPaj

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #56 on: September 06, 2017, 12:39:49 am »

More shields,you can never have too many shields
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Dark One

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #57 on: September 07, 2017, 03:30:36 pm »

Step away and chug a bottle of whiskey.

OceanSoul

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Re: Wizards and Whiskey Redux: Turn 5
« Reply #58 on: September 07, 2017, 06:45:25 pm »

Keep on looking.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Person

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Re: Wizards and Whiskey Redux: Turn 6
« Reply #59 on: September 07, 2017, 10:20:12 pm »

New rule, if you spend at least 3 turns trying to find something/someone, you're now guaranteed to make SOME progress, as your past searching turns will give bonuses to new searching rolls for the same thing. My dice CLEARLY have some sort of hatred for legs, as you'll see later. This bonus comes into full effect next turn, and will be slightly retroactive.

+1 to more NPC wizards, plot, working together, etc.
Keep searching.

3: Aha! Calacachura finds a dank looking alley. There may well be someone or something rotting here.

Step away and chug a bottle of whiskey.

As your ally and Haphazard square off for a wizard's duel outside a fine looking whiskey shop, you uncork your bottle of whiskey and start downing it with gusto. This ought to be fun to watch.

Ah, that's the stuff. Mana +6.

fireball haphazard
Summon a Giant Golden Buddha directly in front of me, for protection.

The two prepare themselves for a battle to the death, and ziizo makes the first attack!

Cast 4+2-1: With a flick of the wrist, a perfectly formed and deadly looking fireball launches off towards Haphazard!

6+2-2: Unimpressed, Haphazard calls upon a formidable ally!

A shimmering portal appears between the two wizards, and a giant golden man with a serene visage exits it! The giant takes a defensive measure and blocks the fireball!

6+1: The golden man crosses his arms in front of his head as a shield and gets on his knees in seeming meditation. As he begins to glow, the fireball smashes into his statuesque form!

After the smoke and flame clear, the wizards note that Haphazards ally is almost completely unharmed by the attack. There are a few melted bits here and there, but they don't seem to trouble him at all. The giant golden Buddha stands again to his full height of almost two and a half meters, and awaits further orders from his summoner.

Hunt for stuart.

Search 1-1 Consequence 5: Whiskey Six sets off in search of- gah! He trips over the curb and plants his face into the floor!

Fortunately, he rebounded fairly easily and avoided getting hurt. Unfortunately, that Stuart fellow is going to have to wait a while!

Keep on looking.

Search 1-1(Oh for... come on!) Consequence 1: While Cider Redd haggardly runs about, he rams into a nearby guard by accident! The man's sword flies out of his hands and into the air!

It descends directly into Cider's left leg, impaling it into the ground! He begins to feel somewhat faint from blood loss, and the pain is really starting to get to him as well.

Cast drain mana on Dominick. Subtly, so that he doesn't notice.
Then order a shot of vodka.

Cast 6+2v5: As Dominick begins to run outside with his mind set on schooling, Dr. Horrible takes this opportunity to grab some Mana. That guy isn't using it anyway right?

The drain spell immediately latches onto Dominick with ease. Athough he's able to run away and escape the spell, Dr. Horrible is able to take a whopping 3 Mana from his fellow wizard. Well, at least the spell paid for itself and then some.

The bartender eyes you leerily after seeing you take that man's Mana, but pours you a shot of vodka nonetheless.

"Are you going to drink that tequila still? You've certainly picked a stronger beverage. Anything on your mind?"

"Oh. Shoot. Late for class! Later!" Head to the class I'm late for. Quickly.

Head to Class 6: Dominick startles with a thought. Oh no! You're totally late for class! You rush out of the bar and head pell mell towards the wizarding college SpellWhipped!

With a flurry of speed, he stands once more outside the hefty brass gates that stand open before the prestigious college. Past it lie the five pentagonal towers of SpellWhipped, stretching higher into the sky than Dominick could ever see.

But hold on. Dominick takes a few moments after arriving to try and remember why he headed to a bar in the first place.

...Oh. Right. Now he remembers. It was as part of a celebration for graduating.

Well. Er. Graduates are free to visit their alma mater, right? The school does have skilled teachers and ample information.

Perhaps I was a little hasty to graduate school so quickly, he thinks to himself. What will he find behind the gates, should he choose to enter them?

Also, he can't help but feel like his Mana has depleted somehow. He only cast the one spell though, didn't he? Perhaps a problem for later.

More shields,you can never have too many shields

Cast 3+2-1-3=1: Bob Shield utterly fails at his third attempt to create a shield. The writhing mana and the pounding in his skull make it almost futile to attempt cast this spell. However, he makes one more attempt anyway.

Cast 6+2-3-1: Somehow he manages it. In a fit of either brilliance or insanity, Bob Shield manages to create a strong magical shield. He feels the pulse of his power flowing through the object, so there is no question of his success.

Overcharged 1: Thrilled with his success, he lets out a cry of joy! Then, he begins to feel a rumbling all around and inside him. That was weird. Did he do that?

Suddenly, all the excess unstable Mana in his body comes to a head and detonates violently!

Endurance 5: The excess Mana surges forth from Bob as a uniform shockwave, tearing into all the instances of his magic that exist and destabilizing them. All his shields are torn and ripped out of existence with a series of explosions!

As the smoke clears in the aftermath, he notices the relative lack of collateral damage and takes a deep breath. He was lucky this time. Many a good wizard has died from a surge like that.

Though the result was catastrophic, Bob was able to retain his life and all of his Mana. In time he can start anew. With much relief he notes that his Mana doesn't feel unstable anymore, so that won't impede his casting like it did before.

Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)

Inactive Players:

NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: September 08, 2017, 10:05:12 am by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.
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