HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)"My old life was serving Rome, nothing more or less. Well anyway, I have some 'obligations' I need to deal with. Also, whats a midterm?"
Ask for where we could meet again... and school advice.
"Ooooof," Chen said with a smile. "Looks like you're in for a bad day tomorrow. Don't worry, just try to get yourself situated first. Survive now, cram school later."
There's a few things you'll want to keep in mind at school:
>Try to figure out who the other lost ones are since they might be able to help you.
>You might find Chen's group during lunch. Feel free to join them.
>After school Chen will meet you at the Lenin statue.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)"We ... we did it!"
Makiko nudges one half of the mask.
Should we take these? I think we should take these. Maybe they'll tell us more about our powers ... or help us grow."
Makiko takes one of the mask halfs and pushes the other at Nagisa. Regardless of whether Nagisa takes the other half, she goes with her to the bus stop.
"And if it tries to return through the mask, we can be ready for it!"
Surprisingly, Nagisa seems to have recovered quite well from the attack. She manages to hide the wounds on the back of her head, although her walk is a bit unsteady.
You note the half of the mask you picked up: It's almost featureless compared to the other half, having a circular eye and a mostly rounded circle.
You head to the bus stop with Nagisa to find a bus pulling into the transit center. According to your phone, this is the correct bus. Youka said the two of you live near each other.
The massive vehicle grinds of a slow halt, emitting a monstrous high-pitched squeal. Boarding it makes you uneasy, but it feels better than walking through oni-infested streets.
You look forward to the safety of your home. Your house is on the same street as Nagisa's, so if anything happens...
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Bloody Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt) After willing the weapon and outfit into nonexistence, Nagisa will cover up her wounds and run with Makiko to catch the bus.
Unsurprisingly, you don't feel great, even after the battle. It feels like it was hours ago when you got slammed against the wall, but it couldn't have been more than a few minutes.
All of the cuts and bruises you expected, though, seem to have healed although there's still some dried blood. As long as you let your hair down it should cover the spots that are stained.
Makiko hands you the other half of the monster's mask. Unlike her half, yours looks ragged and stained with years of abuse. It wears a somber expression intricately carved into the wooden material, and
The crowd waiting at the transit center is gone, while the bus you were waiting for is just arrived. It pulls in and the doors open to reveal a smiling old man at the helm, operating the whole vehicle from just his station.
Inside, you have time to check your destination using the phone you have in your pocket. Your address is almost identical to Makiko's, with the same street and all. It seems like the two of you are neighbors!
You have some keys in your pocket. You could probably enter yourself. But if that woman from the Shrine was truly your mother, then she likely has something to say to you. Maybe you need to prepare a story of some kind... or simply hide for now.
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)"A rope? I'm not sure how much luck I'd have finding that here." Mitsuru folds her arms. There doesn't seem to be too much more to gain by keeping up the innocence act and besides, this assassin seems pretty big at the mouth. Scan around for a rope like something.
There's somethings we must know. How did he recognize me if he wasn't even after me and how many more of us can he recognize? Does his master need us alive?
"You know, you're pretty stupid, attempting a solo kidnapping on the 30 or so floor of a building. Oh and you brought a fucking sword. Great choice.
I hope this wasn't your masters design, if so he's going to have a very hard time getting even one of us."
"I will assure you, my methods usually work."
He tracks your eyes as you scan around, but the boy tightens his grip.
"But knowing is half the battle. My information seems to have been mistaken."
You find an instrument case lying on the floor, tucked against a corner of the room. The strap--it's a little short, but you could tie someone's hands with it. There's also lots of loose cable lying around plugged into the wall, powering lamps and toasters and other appliances. But the instrument strap should be sufficient for now.
There's also a gun on the floor as you pass by. You snatch it, but there's no additional ammo.
Inventory:
Keys!
Backpack with a bunch of books
9mm 'Glock' handgun (Skill Level: 2) (Damage: 3 physical) (Accuracy: 6)
-Semi-Auto: You can empty your magazine to throw twice the skill dice at once and attack twice if successful, but you must stand still or hold fire for one turn to reload.
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)"What could a common rouge like you ever know of honor. You call yourself an assassin, where I come from assassins had standards."
I dont have the time or a place to integrate him. May as well just dump him on someone else.
"Hey rude girl stop gawking and help me restrain this guy find some rope or something"
Turn the assassin on his stomach and plant my boot on his back. Once he is restrained go through his pockets for clues and check his wrists/shoes for knifes
The blue-haired girl finds an instrument case in your house, and using the shoulder strap the two of you restrain the assassin and riff through his pockets.
You find no form of identification whatsoever, but you do find a total of 12 knives hidden at various points on his body, as well as round paper-wrapped capsules with fuses attached, and a shining plaque about the size of your palm. It reads:
Taken by the Himada Sun-Moon Clan and there is a phone number attached.
While you examine the assassin's possessions, you hear him say: "We will meet again--" and as you look over, the last of him is sinking through the floor, leaving the ropes you tied him with on the ground.
"A-ah--" you hear coming from behind you. The voice is familiar...
"Ryo? Did you invite a friend...?" your mother's at the door, leaning halfway out.
You look down at where you piled the knives, and they seem to be no longer there. Neither is the sword. But the plaque is still in your hands.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Inventory:
Sword (Skill Level: 2) (Damage: 2 physical) (Reach: +1)
-Slash: Against unarmored targets, you can throw 2 additional skill dice