HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)No no NO! Not again! Am I to watch, powerless, as my comrades fall to a tyrant once again?
...No. I will not idly by again. Heaven can wait. It already did for MDC years, why not L more?
He grabbed the hand and felt a fire start inside him. He felt the flames of his will and passion envelop him, and a literal one as well. He felt no pain in it though, but was fueled by it. He was filled with a righteous fury, the will to save his comrades and put his inner demons to rest.
The flames covered him up fully, then burst away, turning any nearby ivy to cinders. His clothes were replaced with his old praetorian armor, and hair back to his blazing red, on his new, younger body. Cape flapping behind him, he pulled out his gladius, pristine as the day it was forged and now burning a hot as his spirit, and pointed it at the fiend.
"I don't know who you are, and don't pretend to care, either. All I know is that I won't let you harm my new-found comrades! I won't let them down like last time."
"You face the Ember of Rome, the last keeper of Roman culture and tradition! Now fall... by the hand of the LAST SON OF ROME!"
Send flames to burn away the ivy tangling my comrades, without harming them.
Your blade glows white-hot, but in your hands it feels cold to the touch.
You swing it outward, and it sends forth a wave of searing fire. [6 => 3] The web of ivy burns into a crisp but your friends are unharmed, somehow, saved by the purifying flames of redemption. Makoto and Chen are freed, and Tagashi lets go of the railing. He lands gracefully upon a bed of dead vines.
"My my..." the old man retorts. He takes one step back.
"It appears my trump card has its limits," he declares, reaching for his pocket. He pulls out a shining cylinder with a handle... and points it at his head. It's like a small crowssbow, but without a bow.
"Sayonara!"Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)"I think this one is mine, Nagisa. Youka said they don't like to make scenes in front of people!"
Makiko, torn between desire toprotect her friend, to stay within the supposed safety of the crowd, and to flee, fiunally breaks and runs toward the alley, looking for obstacles, and maybe a ladder to climb. All defense die shld go toward plantbased physical attacks from the spirit world. (i.e. she expects the monster to attack in a physical way, using some kind of plant extension of it's 'body.' But she expects it to be a spiritual creature.)
You somehow expect it to propel spikes from its body somehow, like in some kind of animated picture you'd watch on your phone. Like you've seen it before.
The ground suddenly erupts beside you. You... dodged it? It didn't feel like you did anything special there. Or did the creature simply miss? (5 => 2 - [4 +> 2]) (+1 for correct guess)
You slip into the alleyway and discover a zigzag maze within, made up of countless smaller buildings built into each other. Haphazardly-placed balconies, built long ago over scenic views, now rot as places used to store furniture and large objects. Trash cans, boxes and disassembled crates are stacked up against the walls, and lonely unmarked doors offer little in the way of direction.
You spot a ladder to your left and a stairway into a nearby house to your right. You might be able to jump from the top of the stairs to a nearby roof.
Nagisa follows a fair distance behind you as the creature enters the alleyway. You slow down as you see that the creature caught up to her--and it's slowing down, threatening her with the same attack it used on you. The ladder would take you to the opposite side that Nagisa is on, while the stairway + jump would put you right above her.
Advantage (Monster): 0
Fatigue: 0
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)"Mama del Cristo, wait!" Nagisa yelled as Makiko ran down the alley to escape the plant 'demon'. Why can't she understand that they were safer in the crowds and with each other than apart? Running after Makiko, Nagisa was keenly aware that the monster was onto them now. Suddenly, a question surfaced in her head: if the gear 'demon' was the only one who showed up earlier and Youka was surprised at to why that was so, what of this plant 'demon'? Could it be that it actually stalked them all the way to the bus stop and waited until Youka have left before striking? If that was true then it was smarter than she'd expected such a 'demon' to be. As a result, she must be smarter as well.
Continue to chase Makiko while pushing obstacles into the 'demon's' path. Use 5 Wits to predict when it will leap and where to so that she can use all of her Power to knock it out of the air with the Wooden Rod. Dedicate 2 Defense to protect against plant based magical attacks and the rest against physical attacks. Dedicate all of Presence to evading whatever attacks she failed to block.
The crowd at the bus stop didn't seem to notice. Looks like that part of Youka's explanation was right.
Makiko is quite fast. You can hardly keep up with her--by now she's almost disappeared around a corner by the time you reach the entrance to the alley. A pair of branches fly overhead in an extended motion... they stab into the asphalt nest to Makiko, missing her and throwing up chunks of the ground. One of those chunks hits your face, and you feel something cool running down your cheek.
You realize that those spikes could have gone right through you... so it must be targeting Makiko! The spikes retract--
--and then you realize just how close the pounding footsteps have gotten. Its presence is like the rustling of wind--a titanic presence, yet light as air. You have a feeling there isn't much of a power mismatch...
You take your rod and swing it full force at the beast behind you. Its own speed works against itself and you smack it in whatever you can discern as a face with a quick glance. [3+1 => 1 - (5 => 4) = -3] (added 1 because it's Pc is 5--it ran 1 faster than you)
The beast swats you to the side with its wooden claws and slams you against the building to its left. (3 => 1 - [1 => 0]. 1 counter damage taken). Your head crashes through a window, leaving you showered in glass shards. The attack redirected your momentum into the wall: (4 => 2 damage taken) You notice red pits in your shirt where the claws hit, but you leap back up to your feet to confront the threat. The monster itself is skidding to a halt next to you. The roots on its back, having retracted into its hide, re-emerge and point menacingly toward your arms and legs. You'd guess it's not trying to kill you... but if those roots can pierce stone, then they might end up pinning you, regardless of how well you took a bullet earlier.
Though battered, you're rather lucidly aware of your surroundings. The window behind you is one possible escape route... above you there's a white torch encased in a long glass tube, hanging on a bracket from the wall, and beside you are buckets and trash cans to either side.
There's a broom (+1 reach--you can attack from 1 distance away), and further above you is a machine hanging from the wall, humming gently and expelling cool air.
(A note on the attributes in your Status section below--Fatigue won't affect your rolls, it's just a number so far. It represents your total damage taken.
Advantage is the one you'll want to pay attention to.)
Damage Dealt to target - Damage Taken from target = Advantage
Total Damage Taken = Fatigue
Advantage (Monster): -3
Fatigue: 7
Items:
Wooden Sealing Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)"Oh! Look what you've done!" Mitsuru steams as she deftly assemblers her stuff. "It's ruined..." She murmurers holding a collection of her stuff.
Look at a fire map, perhaps she can use it to determine if she would be able to walk into the security room undetected, is it big? Small? How many people is big enough for? Though if this takes any longer she might miss out on the chance to investigate what she saw.
"...Uh huh. Sorry young lady," the janitor apologizes. He seems to be under the impression this is his fault somehow.
You abandon the umbrella--a fair trade, perhaps.
Approaching the far side of the building, you locate a fire exit map. They are meant to be easily spotted, after all. Neither the dog owner nor the janitor accost you further, and overall the whole experience left you with an overwhelming sense of isolation. It's as if nobody wants to be involved with each other.
...
The fire map doesn't show the layout for restricted areas. There goes that plan.
The door swings wide open--it's the same man who walked in earlier. Except that this time, he's carrying a lunchbox and heading out without paying attention to you.
Is he going out on lunch break? Whatever, it's a chance. You slyly put your foot in front of the door to halt its return.
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)Grapel with the thing and try to force it to the ground while it is unbalanced leaning over start beating it while it is on the ground.
(sorry about not posting I lost internet for a bit)
Your attacker rushes to the side. You take advantage of the fact and tackle him as he starts moving. [2 => 2 - (2 +> 1) = 1]
The two of you crash into the ground. Your opponent's back makes a sickening noise as an approaching chair wedges itself in from behind. (1 damage dealt) You then try and swing at his face, but he casually twitches his body back and forth. He is clearly a monster--a normal man would have been paralyzed.
Your attacker tries to buck you off of him, (3 => 0 - [5 => 5]) but you maintain your grip.
In fact, his struggling actually helped you get a better grip, allowing you to counterattack with successive hits that he can't dodge. [5 => 3 counter damage dealt]
You're close to the glass coffee table with metal legs. Both sword and metal club lie within arm's reach.
(You can attempt a finisher. You'd roll dice equal to the difference in damage taken--if you get more successes than your opponent's 3 Defense, you end the battle. If not, you lose your advantage and the Fatigue counter goes up to [4])
Damage Taken (1) - Damage Dealt (4) = Advantage
Advantage (Monster): 3
Fatigue: 1
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.