HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)The world sure changes in XVII centuries, doesn't it? But how? What did in the empire in the end?... also, that qui note looks importent. I should keep it in mind.
Look up more information about the fall and following events.
Apparently it was barbarians. Combined pressure on multiple fronts was too much... or so say the textbooks. But Rome was a military juggernaut--the only way for it to collapse in such an ignominious manner is if the military itself lost its edge.
How could this happen? Did the hordes discover some kind of weapon unmatched for its time? You start to wonder if the sorcerers and beasts haunting you in the afterlife were mere illusion, or if they in some manner reflected the state of the world itself...
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)Makiko pauses in stunned silence at this Father's words. Love you. A tear rolls down her cheek as she stares at the screen in silence for some time.
Eventually she forces herself to move on, and scrolls through the conversation with the other person. Heavy Damage 3? What is that? Who is this person? What were they talking about?
"M-miss? I ... what is your name? These devices, they seem so ... intimate."
You scroll up to see the whole conversation, up to its very beginning.
Shin: Glad to have you on the team. (7 days ago)
Shin: Nagisa was busy with work today. Let me give you her number: 386-124-7402 (6 days ago)
Makiko: For the motors I noticed most of them are in the 10k-20k range. Should I go for the cheapest ones? (5 days ago)
Shin: Nope. Most of our budget should go to the motors. The controllers are dirt, same with the printing. (5 days ago)
...
Makiko: I had an idea for the control system. What if we used a neural net to teach our robot how to fight, instead of relying on the pilot. Here's (4 days ago)
Shin: I'll talk to Shirou-sama about the rules. I don't think we can rely on such a thing though... since you're going to program the moveset, you should check out Heavy Damage 3. It's a mecha game with a lot of melee combat, similar to what we're going for. (4 days ago)
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)They might come back. Are you tired? Perhaps we could find ... find other shelter? I'll stay if you think it best ...
This body was known as Hamada Makiko. I don't think I ever had a real name before.
Makiko will help barricade the house, but make sure one of the windows is relatively easily opened from inside so we can escape if need be.
Turning to the girl, Nagisa gave her a small smile. "I am Nagisa... or at least that's the name of the person I now control. I know, this all seemed weird to me. These devices are indeed wonderful. In fact, I'm willing to bet that everyone have one..."
Suddenly, Nagisa remembered the pot on the stove that one of the hit men filled. It looked as it was going to explode. As quickly as she can, Nagisa went over to the stove and turned it off. Grabbing a pair of oven mitts, she carefully picked up the pot and set it in the sink. Taking off the mitts, Nagisa yawned as she returned to the girl.
"Those criminals must be trying to cover their tracks if they're going to great lengths to make my death look like an accident. However, through I'd like to think that they won't come back, I'm quite sure that I have only a few hours to rest before I get out of here. You may stay here with me or leave. The choice is yours, hmm... what is your name?"
If Makiko decides to stay, lock and barricade the door and lock and block the windows, clean up the spill and chemicals in the other room and sleep on the floor. If Makiko decides to leave, do all of the above once she does so. Don't forget to set the alarm to 6 am in either case.
The two of you begin the search for enough furniture to bar the big window and the two doors to the home (one front, towards the driveway, one back, toward the garden next to the shrine). In the restroom there is a small window that a smallish person could squeeze through if necessary.
Firstly, the front door opens inward, so moving the couch in front should be enough to block it.
The couch, if propped up correctly, could also block the windows however.
There are two tables made of wood. With some kind of nails you could bolt them against the big window and cover it completely, though without the couch it will be difficult.
The oven seems movable. It seems unlikely that two teenagers could drag it across the floor without some kind of serious leverage, however.
There's two wooden chairs. They're not heavy, but they could be perhaps used as support for something...
The back door opens outward. Blocking it won't be enough, you'd have to secure it with something that can't be broken by merely pushing it. It won't be easy to kick in, however, so you might be able to get away with just locking it.
You also find lots of rope, decorated with zigzag strips of paper, in the closet.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)(Wrote this post making the assumption that you'll be gone awhile.)
You are much more at home with the table. There are writing materials and a lamp, albeit one powered by unseen forces, with a flame that doesn't flicker.
Instead of quills, the people of this era write with sticks filled with ink, as well as sharpened sticks with a core made of charcoal. A pink tip allows you to erase mistakes, leaving a slight mess of shavings after use.
You engross yourself in the oddities and conveniences of this world... so much that you begin to feel drowsy. Tomorrow is another day.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)Mitsuru turns placing hand on hip and giving who ever is approaching the most uninterested look possible. This seems like some kind of apartment, or maybe a shared rent.
Talk to who ever is approaching/enter the house thing and explore my living space.
You turn, but there is no-one facing you. Not human, at least.
It's difficult to make out, but there is definitely a shadow there. The fact that you notice it not helped by the pouring rain.
You'd check the appropriate door to see if it's unlocked (you don't have any keys) but the pressing issue is that invisible presence casting a shadow over in the distance.
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)Find my way 'home' a place to rest my head will be nice
Using the map you plan out a route through the city, a fact helped by the neatly-organized grid layout of the city.
On your way you are passed by more of the guards from before, cruising in their horseless carts with many flashing lights. You strategically obscure your face with the umbrella, and they make no effort to stop you. If they're searching for you, surely they'd know how you are dressed, right? Odd how they didn't notice.
Once you arrive at the giant building, you notice one of the guards stationed at the entranceway, his cruiser's lights flashing. You look for a back entrance, but all of them are marked with signs promising various acts of legal retribution should a violator trespass... though none of them promise beheading, surprisingly. Either way, they ought to be locked.
You deduce that the only legal ways into the building are through the main lobby, which is under guard, and through the entrances to restaurants and stores on the far side of the building, though there is no guarantee that there will be a path to the upper stories found inside. The stores are a barber shop (someone who cuts hair), a bar, a "takeout" restaurant, and a clothes store.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.