- Changing MAXAGE of gobs and elves (by adding one with about 150 years of life (for gobs) and more for elves) -> doesn't seem to change explosion of sites, at least not in a visible way.
That's pretty long though. Humans have 80-100, and manage to explode as well.
- Adding ORIENTATION to made gobs and elves 50% assexual has none special visible effect ...
Oh, given how fast they hit maximum pop in a site, I doubt it would.
I was going to say "try 99+%" asexual, but you beat me.
An other question : what make civs declare whar to each other ? It seems that sometime gobs and humans just ignore themselves, or gobs and dwarf ... strange no ?
Civ leaders also play a part (can never have war in thousands of years or can have war in 12). I think it is more likely if they compete over same territory and are closer together.
Longer answer here:
Worldgen Wars: What causes them?Unless you're speaking about dwarves:
Dwarves are Losers (Worldgen Science) did necromant make war to their own civs ?
Necromancer towers are kind of weird:
They're never attacked or never attack during worldgen,
but post-worldgen they do attack sites around. This hurts the towers more than what they attack, really, though they do occassionally manage to take over a site. So you can have goblin forest retreats when no dark pits and retreats should be close enough to each other for elves and goblins to meet.
what decide a population to destroy or conquer site ? Is it hardcoded ?
TheFlame52 has researched this:
The Ultimate Conquerers - A Science Thread (SUCCESS!)Short answer: Personality of their leaders.
Unrelated, but also worth noting: Giving everyone natural skill in discipline results in huge armies.
Other other question : Are "active season" a parameter that play role during worldgen ? Does it mean that making active for all season all races will generalize WAR ?
Dunno. I've paid attention to mostly goblin on dwarven wars this year, so can't tell you. Easy one to test, though.
But is this logics ? In previous answers it's clear that war happen in a kind of duelist line of battle, one by one. And necros are HUGELY GOOD in one by one against any civs. It should depopulate any outpost near them very quickly ...
Zombies are kinda bad at fighting, and necros don't have any natural skill .