Currently I'm working on Animalia that, sadly, had been on hiatus for a long time due to how boring getting everything from the old ADP project is. I've soldiered through the gazelles/small antelopes file, got through hippopotamuses (hippopotami?), and corrected some minor mistakes (klipspringer living in forests for some reason).
Finally, a while back when testing driders for Rhenaya's Drow update, I've realized what makes werebeasts so dangerous - it is not their melee or biting skill, but rather dodging. A drow turned into a drider for eating spider meat was beaten to death by his unarmed colleagues, while a werelizard can dispatch a squad of untrained yet armed soldiers. Turns out not getting hit raises one's chances of survival significantly
So, seeing as any peasant armed with a knife can easily kill a lion, I've decided to give some animals dodging skills. It's mostly relevant with predators and thieves, but some prey animals such as deer and antelopes got some too. In general, small and nimble animals will be better at dodging attacks than massive beasts, meaning that a grizzly bear will be a poor dodger while a cat should be more adept at avoiding danger.
The only really large file left to update is whales. As unlikely as a player is to encounter a dolphin, I don't think they deserve to be left out.
Edit:
I've also been making some extra stuff for Miscmod!:
Birds:
-Seraph heron - a six-winged water bird from good wetlands. Inoffensive creature that appears in small flocks.
-Bloodbird - a repulsive creature resembling a featherless chicken with bat-like wings and a maw of a lamprey in place of head. they can apear in all but the coldest evil areas, swooping down in large flocks to gorge themselves on dwarven blood. Still, they are rather small and not exceptionally agile.
Demons - as a group these creatures are dwellers of evil areas, are immune to curses, and take 3/5 damage from all sources.
-Oni - red and blue demonic brutes, just like the tsuki-oni that serve Kagusagi. In fact, they aren't at all different from their servile cousins. They are greater demons of wrath, and appear in evil mountains and temperate forests. They are prone to rage, but don't really have any other special offensive abilities. I should come up with a friendly skill with drawbacks too, since they are demons; I'm not sure whatto do here.
-Tauriz - an animalistic lesser demon of wrath; a knuckle-walking beast with hooves on its hind legs, bull-like horns on its head, and a maw full of sharp teeth. They are 100% prone to rage, but are tamable to civilizations that use evil livestock. They live in more open areas such as grasslands, shrublands, savannas, and marshes. They are named after the zoroastrian daeva of destruction, while its design is based of horned demons from Heroes of Might and Magic V (maybe I should have made more changes...)
-Belos - a major demon of envy; a hooved humanoid with hairy legs, and a bull's head made of pure gold. They lack brain and throat, limiting the number of weak spots on their bodies. They are perfectly capable of killing with their golden horns, but they will have some sort of ablility to make the player's life harder. They should also have some kind of interaction with allies, maybe inspiring envy which temporarily increases attributes, but causes, well, envy and anger?