been trying to give real value to otherwise useless extracts (liquid fire, golden salve, etc...)
one of my attempts with golden salve didn't go well (you can see it
here)
I've also been doing some !SCIENCE! on how secrets spread during world generation outside of necromancer towers. I've been especially interested in how the Knowledge and scholar system would effect this spread.
Set the :secrets: setting to '0' and included a few custom ones to avoid the towers
ran 30~40 medium worlds 200~300 years each.
Every 3~5 iterations I would adjust some minor personality facets to see what would change from a baseline averaged from 10 standard worlds.
found some interesting things combing threw the legends...
in 5 worlds, maxing the
VALUE:KNOWLEDGE in the
entity_defult.txt file for the 4 races consistently results in a high number of Libraries generating in the world (3 per world up from an average of 1.8 ) the number of Goblins in the world where consistently high in all 5 worlds (at least 50% of major entities where goblins)
in 3 worlds, setting
[PERSONALITY:PERSEVERANCE:80:90:100] for all 4 races in the
creatures_standard.txt file resulted in an increased number of tablets issued by gods (around 7 per world, up from an average of 5.1)
in 3 worlds setting
[PERSONALITY:CURIOUS:70:80:90] to all core races in
creatures_standard.txt resulted in dwarf civs and populations doing conspicuously well overall (+1000 more dwarf pops on average) 'other' pops tend to be higher and more prosperous. ALSO - while the number of libraries remained average the amount of 'Written Content Composed' and 'Knowledge Discovered' saw a 20% to 40% increase. One such world had a Secret slab issued by a Dwarf god to an especially devout 'Mountain Goat Man'.
a few worlds had a number of interesting events worthy of note.
As secrets where set to '0' no necromancers spawned, my custom secrets did not have any references to "experiments." on 2 separate occasions Demons where responsible for performing "Horrible Experiments" one demon after taking over a Goblin Civ, did horrible experiments 5 times as part of various wars, in another, Goblins had taken over the entire world, the last Dwarf civ had pierced the underworld at the same time as being attacked by a Goblin army, any dwarf not mutilated by the Goblins was experimented on by the Demons.
3 occasions a secret was spread as the result the intrigue system. The Secret holding entity would offer 'Immortality' as part of a plot (it didnt always work but seeing it happen at all makes the notion of 'cult' like secret groups an
intriguing possibility)
an average of 5~6 entities would learn secrets per world, of those an average of 1.8 would ever go on to author books on their own. of the +50 or Authors and +300 books, only 3 contained secrets that where learned by others. This was not reliable and no changes i made could account for it, in one case a single slab ended up in a library where it was read by 9 others. Over 100 books where written by these 10 secret keepers and not ONE of these works (as far as i could tell) had a secret written in it.
lastly as a modding note, If a god has access to multiple secrets that come from multiple Spheres, then issues a Secret Slab to a worshoper, then that slab will occasionaly teach the wrong secret than that indicated on the slab.
Example:in one case a God with the Spheres
WATER and
EARTH, issued a slab containing
"The Secret of Living Water" but when read, taught
"The Secrets of Living Earth" when instead.