They don't have any of those. I've rebuilt them, now I need to do some testing. They have some variance in body size, but since weredeer apparently have that I think it shouldn't hurt them much.
*The descriptions seem to work, but I still get crashes sometimes on large worlds with long histories. I've removed my "shaper" necromancers for lore reasons. The new pet rules can do their job better, and I never liked them anyway.
**This is frustrating. I got a large world to work. Large worlds had started to crash regularly, but removing the rakghoul's size variances seems to have maybe cured that. However, some rakghoul's descriptions still crash the game. Not all of them, just some of them. Does anyone see what the problem is with these?
[CREATURE:RAKGHOUL_EP]Thanks to Meph for the procedural creatures.
[NAME:rakghoul:rakghouls:rakghoul]
[CASTE_NAME:rakghoul:rakghouls:rakghouls]
[ATTACK_TRIGGER:20:0:0]
[NIGHT_CREATURE_HUNTER]
[EXTRAVISION]
[NO_GENDER]
[BONECARN]
[CRAZED]
[DIFFICULTY:1]
[LAIR:SIMPLE_BURROW:50]
[LARGE_PREDATOR]
[EVIL]
[SUPERNATURAL]
[FANCIFUL]
[AMPHIBIOUS]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[BUILDINGDESTROYER:2]
[ALL_ACTIVE]
[SWIMS_INNATE]
[SPHERE:DARKNESS]
[SPHERE:DISEASE]
[BODY_SIZE:0:0:70000]
[CREATURE_TILE:'&']
[BODY:HUMANOID_NECK:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:3FINGERS:3TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[CANOPENDOORS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[HOMEOTHERM:10040]
[NO_UNIT_TYPE_COLOR]
[COLOR:0:0:1]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON][CREATURE_CLASS:FORCE]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[SPECIALATTACK_INTERACTION:RAKPLAGUE]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INTERACTION:RAKPLAGUE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[DESCRIPTION:Rakghouls are a type of Sith-spawned mutants, engineered by the Sith Lord Karness Muur. Hideous and possessing an appetite for flesh, Rakghouls are non-sentient, and are most commonly simple and animalistic in their behavior, with some even referring to the creatures as "mindless". They carry the "rakghoul plague", a virus-like disease which can be spread from a rakghoul's bite or scratch. Individuals infected with this disease become rakghouls.]
[INTERACTION:RAKPLAGUE]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: infected ]
[IS_HIST_STRING_2:, passing on the rakghoul plague]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAKGHOUL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:RAKGHOUL]
[CE_BODY_TRANSFORMATION:START:20800]
[CE:CREATURE:RAKGHOUL_EP:DEFAULT]
[INTERACTION:MUUR]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to become a rakghoul]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAKGHOUL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Rakghoul]
[SYN_CLASS:RAKGHOUL]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:RAKGHOUL_EP:DEFAULT]
Looking at them now, I noticed that the requirements to get infected are inconsistent. Maybe that's it, I'll dig deeper.
***Changed that. Many work, but still not all of them.
****Now I removed their small tails and all the rakghouls in a 1050 year pocket world seem to work. Hm. I also added almost all the sentients. Along the way, I realized a good way to filter Legends mode to monsters and kills is to search " the " with spaces on either side. It gets all the titled creatures.
*****Arg. I found one that crashed the game. Updated the creature here to reflect changes.
******So, a large world crashed even with rakghouls eliminated completely. Is there a tool to scan for duped raws?