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Author Topic: What's going on in your modding?  (Read 274800 times)

Enemy post

  • Bay Watcher
  • Modder/GM
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Re: What's going on in your modding?
« Reply #345 on: January 05, 2018, 11:09:12 pm »

Here are the raws if you wanted to see them. I'm not bothered much by this, though. These two are supposed to kill each other.

Code: [Select]
[ENTITY:STORMTROOPER]
[INDIV_CONTROLLABLE]
[CREATURE:STORMTROOPER]
[TRANSLATION:HUMAN]
[DIGGER:ITEM_WEAPON_PICK]

      [WEAPON:ITEM_WEAPON_FORCEPIKE]

      [WEAPON:ITEM_WEAPON_E11]
                        [AMMO:ITEM_AMMO_BLASTERBOLTS]

[ARMOR:ITEM_ARMOR_STORMBREASTPLATE:COMMON]
[GLOVES:ITEM_GLOVES_STORMGAUNTLETS:COMMON]
[HELM:ITEM_STORM_HELM:COMMON]
      [ARMOR:ITEM_ARMOR_STORMTROOPERPAULDRON:UNCOMMON]

[SHOES:ITEM_SHOES_STORMBOOTS:COMMON]
[PANTS:ITEM_PANTS_STORMGREAVES:COMMON] [PANTS:ITEM_PANTS_UNDERWEAR:COMMON]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
      [TOY:ITEM_TOY_POWERCONVERTER]
[TOOL:ITEM_TOOL_CAULDRON]
[TOOL:ITEM_TOOL_LADLE]
[TOOL:ITEM_TOOL_BOWL]
[TOOL:ITEM_TOOL_MORTAR]
[TOOL:ITEM_TOOL_PESTLE]
[TOOL:ITEM_TOOL_KNIFE_CARVING]
[TOOL:ITEM_TOOL_KNIFE_BONING]
[TOOL:ITEM_TOOL_KNIFE_SLICING]
[TOOL:ITEM_TOOL_KNIFE_MEAT_CLEAVER]
[TOOL:ITEM_TOOL_FORK_CARVING]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_POUCH]
[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_STEPLADDER]
[TOOL:ITEM_TOOL_SCROLL_ROLLERS]
[TOOL:ITEM_TOOL_BOOK_BINDING]
[TOOL:ITEM_TOOL_SCROLL]
[TOOL:ITEM_TOOL_QUIRE]
[TOOL:ITEM_TOOL_BOOKCASE]
[TOOL:ITEM_TOOL_PEDESTAL]
[TOOL:ITEM_TOOL_DISPLAY_CASE]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL] [SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
      [SELECT_SYMBOL:REMAINING:ORDER]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF] [OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_GARDENS]
[INDOOR_GARDENS]
[OUTDOOR_FARMING]
      [INDOOR_ORCHARDS]
      [OUTDOOR_ORCHARDS]
[USE_ANIMAL_PRODUCTS]
    [ITEM_THIEF]

      [ANIMAL]
            [ANIMAL_ALWAYS_PRESENT]
      [ANIMAL_CLASS:IMPERIAL]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:ORDER:512]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
      [ALL_MAIN_POPS_CONTROLLABLE]
[UNDEAD_CANDIDATE]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_TEMPERATE]
[BIOME_SUPPORT:ANY_TEMPERATE:1]
[MERCHANT_NOBILITY]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:AUTUMN]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:MAKE WOODEN DISPLAY CASE]
[WORLD_CONSTRUCTION:WALL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_REPRIMAND]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_CAPITAL]
[ETHIC:TRESPASSING:PUNISH_CAPITAL]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:ASSAULT:PUNISH_CAPITAL]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_KILL:PUNISH_CAPITAL]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
      [VALUE:LAW:50]
[VALUE:LOYALTY:50]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:26]
[VALUE:POWER:11]
[VALUE:TRUTH:0]
[VALUE:CUNNING:-11]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:0]
[VALUE:DECORUM:15]
[VALUE:TRADITION:11]
[VALUE:ARTWORK:-11]
[VALUE:COOPERATION:40]
[VALUE:INDEPENDENCE:-50]
[VALUE:STOICISM:30]
[VALUE:KNOWLEDGE:-25]
[VALUE:INTROSPECTION:-25]
[VALUE:SELF_CONTROL:41]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:50]
[VALUE:MERRIMENT:-41]
[VALUE:CRAFTSMANSHIP:15]
[VALUE:MARTIAL_PROWESS:11]Except for marksmanship.
[VALUE:SKILL:15]
[VALUE:HARD_WORK:41]
[VALUE:SACRIFICE:11]
[VALUE:COMPETITION:-11]
[VALUE:PERSEVERANCE:11]
[VALUE:LEISURE_TIME:-11]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:-11]
[VALUE:NATURE:0]
[VALUE:PEACE:-15]
      [LOCAL_BANDITRY]
      [BANDITRY:1]
  [WILL_ACCEPT_TRIBUTE]
      [POSITION:MONARCH]
[NAME:commander:commanders]
[NUMBER:1]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_HEIR]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[DETERMINES_COIN_DESIGN]

[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:LORD]
[NAME:officer:officers]
[SITE]
[LAND_HOLDER:3]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:20]
[SPECIAL_BURIAL]
[SLEEP_PRETENSION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[DUTY_BOUND]

[POSITION:CONQUERLORD]
[NAME:occupation officer:occupation officers]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[DUTY_BOUND]
[COLOR:5:0:0]

[PRECEDENCE:20]
[NUMBER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:lieutenant:lieutenants]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
            [RESPONSIBILITY:ATTACK_ENEMIES]                                                                             
            [RESPONSIBILITY:PATROL_TERRITORY]
[SQUAD:10:officer:officers]
[APPOINTED_BY:MONARCH]
[REQUIRES_POPULATION:50]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[VARIABLE_POSITIONS:ALL][SITE_VARIABLE_POSITIONS:ALL]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
      [TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:NONE:100]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:NONE:100]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]
[STONE_SHAPE:OVAL_CABOCHON]
[STONE_SHAPE:ROUND_CABOCHON]
[STONE_SHAPE:CUSHION_CABOCHON]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:CUSHION_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[GEM_SHAPE:TABLE_CUT_GEM]
[GEM_SHAPE:SINGLE_CUT_GEM]
[GEM_SHAPE:ROSE_CUT_GEM]
[GEM_SHAPE:BRIOLETTE_CUT_GEM]

Code: [Select]
[ENTITY:VONG]
[INDIV_CONTROLLABLE]
[CREATURE:VONG]
[TRANSLATION:GOBLIN]
      [WEAPON:ITEM_WEAPON_AMPHISTAFF]
      [WEAPON:ITEM_WEAPON_AMPHISTAFFSPITTING]
                        [AMMO:ITEM_AMMO_VENOM]
[ARMOR:ITEM_ARMOR_VONGBREASTPLATE:COMMON]
[GLOVES:ITEM_GLOVES_VONGGAUNTLETS:COMMON]
[HELM:ITEM_VONG_HELM:RARE]
[SHOES:ITEM_SHOES_VONGBOOTS:COMMON]
[PANTS:ITEM_PANTS_VONGGREAVES:COMMON]
[TOOL:ITEM_TOOL_COUFEE]
[CLOTHING]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL] [SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
      [SELECT_SYMBOL:REMAINING:EVIL]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF] [OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_GARDENS]
[INDOOR_GARDENS]
[OUTDOOR_FARMING]
      [INDOOR_ORCHARDS]
      [OUTDOOR_ORCHARDS]
[USE_ANIMAL_PRODUCTS]

      [ANIMAL]
            [ANIMAL_ALWAYS_PRESENT]
      [ANIMAL_CLASS:VONG]
[ANIMAL_FORBIDDEN_CLASS:DROID]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
      [SPHERE_ALIGNMENT:WAR:512]
[SPHERE_ALIGNMENT:NATURE:512]
[SPHERE_ALIGNMENT:TORTURE:512]
      [ITEM_THIEF]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
      [ALL_MAIN_POPS_CONTROLLABLE]
[UNDEAD_CANDIDATE]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_FOREST:1]
[MERCHANT_NOBILITY]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SUMMER]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:MAKE WOODEN DISPLAY CASE]
[WORLD_CONSTRUCTION:WALL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_CAPITAL]
[ETHIC:TRESPASSING:PUNISH_CAPITAL]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:MISGUIDED]
[ETHIC:EAT_SAPIENT_KILL:MISGUIDED]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
      [VALUE:LAW:50]
[VALUE:LOYALTY:50]
[VALUE:FAMILY:25]
[VALUE:FRIENDSHIP:25]
[VALUE:POWER:50]
[VALUE:TRUTH:25]
[VALUE:CUNNING:0]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:0]
[VALUE:DECORUM:25]
[VALUE:TRADITION:50]
[VALUE:ARTWORK:15]
[VALUE:COOPERATION:30]
[VALUE:INDEPENDENCE:-50]
[VALUE:STOICISM:30]
[VALUE:KNOWLEDGE:-41]
[VALUE:INTROSPECTION:-25]
[VALUE:SELF_CONTROL:41]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:50]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:-50]
[VALUE:MARTIAL_PROWESS:50].
[VALUE:SKILL:50]
[VALUE:HARD_WORK:50]
[VALUE:SACRIFICE:40]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:35]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:0]
[VALUE:PEACE:-41]
      [LOCAL_BANDITRY]
      [BANDITRY:1]
  [WILL_ACCEPT_TRIBUTE]
      [POSITION:MONARCH]
[NAME:supreme overlord:supreme overlords]
[NUMBER:1]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_HEIR]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[DETERMINES_COIN_DESIGN]

[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:LORD]
[NAME:commander:commanders]
[SITE]
[LAND_HOLDER:3]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:20]
[SPECIAL_BURIAL]
[SLEEP_PRETENSION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[DUTY_BOUND]

[POSITION:CONQUERLORD]
[NAME:commander:commanders]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[DUTY_BOUND]
[COLOR:5:0:0]

[PRECEDENCE:20]
[NUMBER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[POSITION:HIGHPRIEST]Was originally shapers, but then I figured out the interaction.
[NAME:high priest:hight priests]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
[SUCCESSION:BY_POSITION:PRIEST]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[ELECTED]
[DETERMINES_COIN_DESIGN]
[PRECEDENCE:15]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:2:0:1]
[DUTY_BOUND]
[POSITION:PRIEST]
[NAME:priest:priests]
[NUMBER:1]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:HIGHPRIEST]
[PRECEDENCE:100]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:2:0:0]
[DUTY_BOUND]

[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:praetorite vong prefect:praetorite vong prefects]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]                                              [RESPONSIBILITY:ATTACK_ENEMIES]                                                                             
            [RESPONSIBILITY:PATROL_TERRITORY]
[SQUAD:10:praetorite vong:praetorite vong]
[APPOINTED_BY:MONARCH]
[REQUIRES_POPULATION:50]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]

[VARIABLE_POSITIONS:ALL][SITE_VARIABLE_POSITIONS:ALL]

[VARIABLE_POSITIONS:ALL][SITE_VARIABLE_POSITIONS:ALL]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
      [TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TS_MAINTAIN_LENGTH:NONE:100]

[STONE_SHAPE:OVAL_CABOCHON]
[STONE_SHAPE:ROUND_CABOCHON]
[STONE_SHAPE:CUSHION_CABOCHON]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:CUSHION_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[GEM_SHAPE:TABLE_CUT_GEM]
[GEM_SHAPE:SINGLE_CUT_GEM]
[GEM_SHAPE:ROSE_CUT_GEM]
[GEM_SHAPE:BRIOLETTE_CUT_GEM]
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Cyroth

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Re: What's going on in your modding?
« Reply #346 on: January 06, 2018, 01:28:04 am »

Back when all members of civs were explicitly modeled, it was possible to do this, but the changeover to abstract populations broke it.  The game now appears to assume that all civilizations are capable of reproduction, resulting in the behavior you observed if they actually aren't.

I was not able to come up with a new scheme for assuring that a civ goes extinct.

If the pop limit tokens work again (those were also broken by the pop changeover) it's possible you can create a civ that has only one or a few sites, and is therefore PRONE to dying out during world gen (Lowering the Biome support values might also help this), but there would always be some chance of them surviving.

I believe you can make a civ that is essentially guaranteed to starve (make them agriculture-dependent and start in a biome where agriculture doesn't work), but I think that happens instantly, with no chance to create artifacts.

Carp, I was fearing that might be the case.
So simple and peaceful depopulation is off the table.

Lets see if I can make their civ so weak and repugnant that the other civs feel the need to murderize them the conventional way. Though that will bring with it the risk of survival.  ::)
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Has that ever happened before?

Enemy post

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Re: What's going on in your modding?
« Reply #347 on: January 06, 2018, 01:35:23 am »

In my experience, civs that don't have access to pets or armor tend to die off much more easily than their actual strength would indicate. That might help.
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Eric Blank

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Re: What's going on in your modding?
« Reply #348 on: January 06, 2018, 01:32:57 pm »

Ive found a civilization living in mountain halls in the mountains, but unable to make settlements, will simply have only the one site, until they inevitably get eaten by a megabeast or something.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

peasant cretin

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Re: What's going on in your modding?
« Reply #349 on: January 07, 2018, 12:49:59 am »

Figured out how to get yak wool, reindeer/wolf fur items to populate NPC inventories.
Code: [Select]
[TLCM_NOUN:wool:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:wool:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]
Any creature w/ an insulation token will drop fur, if it's large enough, though aside from the aforementioned, they didn't get the above sequence. Being able to drop fur makes trapping kind of a thing your character can do now.
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Enemy post

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Re: What's going on in your modding?
« Reply #350 on: January 07, 2018, 04:00:43 pm »

I've got most of the update for Last Jedi done. I just need to make the new sentient aliens and solve a new issue. I found that rakghouls (werewolf/zombie things from KOTOR) are working again, but their descriptions sometimes crash the game. I've tried to fix them, but I think I'm just going to toss them out and redo them based on some extracted werebeasts I downloaded somewhere.
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Eric Blank

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Re: What's going on in your modding?
« Reply #351 on: January 07, 2018, 07:19:05 pm »

Been toying with counter triggers, and have finally been able to confirm that a syndrome with the cave adaptation counter trigger functions in adventure mode, but it appears you have to add the counter trigger after each syndrome effect to see anything at all. This means I can move along with cavern druids/dwarven cave adaptation effects, which I'd put off because I was never able to get them to work before.
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ZM5

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Re: What's going on in your modding?
« Reply #352 on: January 08, 2018, 03:52:31 am »

I've got most of the update for Last Jedi done. I just need to make the new sentient aliens and solve a new issue. I found that rakghouls (werewolf/zombie things from KOTOR) are working again, but their descriptions sometimes crash the game. I've tried to fix them, but I think I'm just going to toss them out and redo them based on some extracted werebeasts I downloaded somewhere.
Do they have body colour descriptors and the like? I think thats what causes the crashes - I removed them from my Nosferatu and the lesser sin incarnations and they don't crash anymore when looking at the description.

Enemy post

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Re: What's going on in your modding?
« Reply #353 on: January 08, 2018, 02:29:21 pm »

They don't have any of those. I've rebuilt them, now I need to do some testing. They have some variance in body size, but since weredeer apparently have that I think it shouldn't hurt them much.

*The descriptions seem to work, but I still get crashes sometimes on large worlds with long histories. I've removed my "shaper" necromancers for lore reasons. The new pet rules can do their job better, and I never liked them anyway.

**This is frustrating. I got a large world to work. Large worlds had started to crash regularly, but removing the rakghoul's size variances seems to have maybe cured that. However, some rakghoul's descriptions still crash the game. Not all of them, just some of them. Does anyone see what the problem is with these?

Code: (Creature) [Select]
[CREATURE:RAKGHOUL_EP]Thanks to Meph for the procedural creatures.
[NAME:rakghoul:rakghouls:rakghoul]
[CASTE_NAME:rakghoul:rakghouls:rakghouls]
[ATTACK_TRIGGER:20:0:0]
[NIGHT_CREATURE_HUNTER]
[EXTRAVISION]
[NO_GENDER]
[BONECARN]
[CRAZED]
[DIFFICULTY:1]
[LAIR:SIMPLE_BURROW:50]
[LARGE_PREDATOR]
[EVIL]
[SUPERNATURAL]
[FANCIFUL]
[AMPHIBIOUS]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[BUILDINGDESTROYER:2]
[ALL_ACTIVE]
[SWIMS_INNATE]
[SPHERE:DARKNESS]
[SPHERE:DISEASE]
[BODY_SIZE:0:0:70000]
[CREATURE_TILE:'&']
[BODY:HUMANOID_NECK:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:3FINGERS:3TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[CANOPENDOORS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[HOMEOTHERM:10040]
[NO_UNIT_TYPE_COLOR]
[COLOR:0:0:1]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON][CREATURE_CLASS:FORCE]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PREPARE_AND_RECOVER:3:3]

            [SPECIALATTACK_INTERACTION:RAKPLAGUE]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
            [SPECIALATTACK_INTERACTION:RAKPLAGUE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA

[DESCRIPTION:Rakghouls are a type of Sith-spawned mutants, engineered by the Sith Lord Karness Muur. Hideous and possessing an appetite for flesh, Rakghouls are non-sentient, and are most commonly simple and animalistic in their behavior, with some even referring to the creatures as "mindless". They carry the "rakghoul plague", a virus-like disease which can be spread from a rakghoul's bite or scratch. Individuals infected with this disease become rakghouls.]


Code: (Interaction) [Select]
[INTERACTION:RAKPLAGUE]

[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: infected ]
[IS_HIST_STRING_2:, passing on the rakghoul plague]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAKGHOUL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:RAKGHOUL]
[CE_BODY_TRANSFORMATION:START:20800]
[CE:CREATURE:RAKGHOUL_EP:DEFAULT]

[INTERACTION:MUUR]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to become a rakghoul]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAKGHOUL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Rakghoul]

[SYN_CLASS:RAKGHOUL]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:RAKGHOUL_EP:DEFAULT]



Looking at them now, I noticed that the requirements to get infected are inconsistent. Maybe that's it, I'll dig deeper.

***Changed that. Many work, but still not all of them.

****Now I removed their small tails and all the rakghouls in a 1050 year pocket world seem to work. Hm. I also added almost all the sentients. Along the way, I realized a good way to filter Legends mode to monsters and kills is to search " the " with spaces on either side. It gets all the titled creatures.

*****Arg. I found one that crashed the game. Updated the creature here to reflect changes.

******So, a large world crashed even with rakghouls eliminated completely. Is there a tool to scan for duped raws?
« Last Edit: January 09, 2018, 02:20:59 am by Enemy post »
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TomiTapio

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Re: What's going on in your modding?
« Reply #354 on: January 09, 2018, 06:04:56 am »

******So, a large world crashed even with rakghouls eliminated completely. Is there a tool to scan for duped raws?
I would remove all single quotes and double quotes from their descriptions. Just for safety.

WinMerge code comparison tool to compare X weeks ago version raws to current version, spots large changes easily.
At http://winmerge.org/downloads/?lang=en

I worked on skill learning rates yesterday. Dwarves worse at poetry and dancing than humans and elves.
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Enemy post

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Re: What's going on in your modding?
« Reply #355 on: January 09, 2018, 12:47:01 pm »

******So, a large world crashed even with rakghouls eliminated completely. Is there a tool to scan for duped raws?
I would remove all single quotes and double quotes from their descriptions. Just for safety.

WinMerge code comparison tool to compare X weeks ago version raws to current version, spots large changes easily.
At http://winmerge.org/downloads/?lang=en

Can WinMerge read the insides of the files? I was looking for a tool that scans raws the same way as Dwarf Fortress, but then reports on duplicate entries and castes within creatures.

Got an Impoverished Word Selector error on one of the crashes. I wonder if that's the answer.
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Dunmeris

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Re: What's going on in your modding?
« Reply #356 on: January 09, 2018, 12:54:34 pm »

I... Fuck, I'm doing it. I'm taking the plunge. I'm adding heraldic surcoats and shields. I'm manually adding god knows how many variations of charges and attitudes (not tinctures or divisions though; clothes are already dyed which covers tinctures, and fuck differentiating them by division and charge and pose that would take literally forever). This might take a while.

May God have mercy on my soul.
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Hugo_The_Dwarf

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Re: What's going on in your modding?
« Reply #357 on: January 09, 2018, 01:30:56 pm »

best way would be to make some lists of the combos, and then create a quick app to read those lists and build all your surcoats/shields from some templates you design.

However I'm not sure how many a civ will accept? I know sometimes you have to use the FORCED option but even at that they seem to only accept oh so many types per civ (unless i'm wrong I remember someone trying to give all vanilla items/clothes to an entity even  using FORCED but some still "dropped" off the list aka became foreign
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TomiTapio

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Re: What's going on in your modding?
« Reply #358 on: January 09, 2018, 02:00:37 pm »

Yeah WinMerge looks inside files, any kind of plaintext files. I use it especially to copy changes between OldGenesis-ironhand and the two other tileset versions. Or from vanilla DF to my mod.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Enemy post

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Re: What's going on in your modding?
« Reply #359 on: January 09, 2018, 04:18:28 pm »

Thanks. Looks like the problem will be still more difficult though. I tried generating large worlds with long histories on older versions. The version from 43.03 worked, but 43.05 and up crashed. At least that might be a clue as to when the problematic content was added.
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