Trying to work in better archer-ranger goodness with more sensible Adv Mode missile crafting.
In order to give
fletchings accurate detail (a shift from the current use of any plant growth), I made feathers BUTCHER_SPECIAL:GLOB:NONE and added a doppelganger template for smaller feathers. Any procedural out of the .exe will likely pull from the glob-version MATERIAL_TEMPLATE:FEATHER_TEMPLATE. Both were given REACTION_CLASS:FLETCHINGS, so the fletching reaction can use either as reagent.
All birds have had NOT_BUTCHERABLE and SMALL_REMAINS tags removed, but they also need to be increased in body size for this to work—for example ducks have neither tag, but have low body size and don't show up as being butcherable.
Outside of rocs, titans, FBs which all pull from the GLOB version (meaning each single item stack can be used 150 times), other feathered creatures will pull from FEATHER_SMALL_TEMPLATE.
This means birds are worth 10 fletchings = 10 arrows/bolts per. There will finally be a reason to hunt fliers. This manages missile creation so it's not quite as seemingly infinite as before.
The hope is to make missile foraging a bit more interesting than before.
EDIT: Will have to revisit the bird listing again. I vaguely remember some previous adventurer capturing a bird and keeping it as a pet. I suppose any bird that was originally vermin-like will retain the NOT_BUTCHERABLE and SMALL_REMAINS tags.