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Author Topic: What's going on in your modding?  (Read 273095 times)

overseer05-15

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Re: What's going on in your modding?
« Reply #135 on: September 12, 2017, 01:21:15 pm »

You could make'em require oil.
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Enemy post

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Re: What's going on in your modding?
« Reply #136 on: September 12, 2017, 01:26:56 pm »

I'll just fix the immunities next time.
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peasant cretin

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Re: What's going on in your modding?
« Reply #137 on: September 14, 2017, 06:57:49 pm »

Sort of at a loss for which token controls filling tavern barrels. If it indeed is outdoor/indoor farming/gardens in the entity.txt, then I guess there's no way to get animal milk alcohol into taverns.

Edit: Bah! Found AceSV's thread. Not interested as of now in making a plant for this.
« Last Edit: September 14, 2017, 07:33:34 pm by peasant cretin »
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ZM5

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Re: What's going on in your modding?
« Reply #138 on: September 15, 2017, 09:41:33 am »

Hm. Figured out a good way to have magic immunity syndromes, finally. I'm also slowly getting closer to finishing off one part of the horror pack.

MoonstoneFace

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Re: What's going on in your modding?
« Reply #139 on: September 15, 2017, 12:48:35 pm »

I am making a Harry Potter based mod. So far I have house elves, half of all the different dragons, wands and some plants. I am trying to add as many creatures as I can.
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overseer05-15

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Re: What's going on in your modding?
« Reply #140 on: September 15, 2017, 05:32:45 pm »

how do wands work?
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #141 on: September 18, 2017, 06:17:32 pm »

The mischievous hobbits have brought unicorn cheese in the latest caravan. It's better than normal cheese...

Urist feels euphoric due to cheese fever!
He's more friendly, lustful, confident. How lovely, just a little nausea to overcome if one over-indulges and no suffocation drawback.

A few ticks later...

Urist feels despair due to cheese fever! Urist feels panic due to cheese fever! He's now more prone to depression and anxiety. Perhaps more cheese will help...?

Slightly more dangerous due to the bug that never resets your altered personality facets after booze (or magic cheese). Unfortunately only the last set stick. Oh well.
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bloop_bleep

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Re: What's going on in your modding?
« Reply #142 on: September 19, 2017, 01:58:26 am »

Is "unicorn cheese" a street name for heroin-infused muffins?
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #143 on: September 19, 2017, 03:01:10 am »

Is "unicorn cheese" a street name for heroin-infused muffins?
Never trust a caravan of midget amphibians with hairy feet and wild moustaches. They're harmless now, but just wait until the economy and general-purpose addiction is introduced...

On another note, does anyone know a way of ensuring hobbits don't get bad thoughts from having no shoes?
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IndigoFenix

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Re: What's going on in your modding?
« Reply #144 on: September 19, 2017, 03:24:53 am »

You can remove the STANCE token, athough this means that breaking their legs or feet will not inhibit their ability to stand.

Shonai_Dweller

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Re: What's going on in your modding?
« Reply #145 on: September 19, 2017, 03:50:12 am »

You can remove the STANCE token, athough this means that breaking their legs or feet will not inhibit their ability to stand.
Nasty little things can probably manage just as well running around on stumps. They just ain't natural.
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Enemy post

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Re: What's going on in your modding?
« Reply #146 on: September 19, 2017, 09:25:37 am »

I've got a few shoeless ewok migrants in my current fort, they don't seem to mind.
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ZM5

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Re: What's going on in your modding?
« Reply #147 on: September 19, 2017, 03:49:01 pm »

Whooo, finally finished up the Splatterhouse part of my halloween pack. Gonna get started on the Doom monsters now I suppose - started on the Universal movie monsters too and got most of them - still gotta do ol' Dracula. Dunno what exactly I'll give him (though I know I want him to be a night creature type) - maybe triple fireballs would work. That hasn't been seen before right?

Although its not a Universal monster I'm thinking of adding Nosferatu too as a different version.
« Last Edit: September 19, 2017, 03:54:33 pm by ZM5 »
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #148 on: September 19, 2017, 04:06:30 pm »

I've got a few shoeless ewok migrants in my current fort, they don't seem to mind.
Hmm. Interesting. I only saw the bad thought once as they're not normally a fortress playable civ. Maybe it was just one Hobbit's weird preference for shoes that triggered it? Or something accidentally copied over from the human raws I started with.
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Aranador

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Re: What's going on in your modding?
« Reply #149 on: September 19, 2017, 10:24:10 pm »

I am reworking one of the MLP mod packs, as I did not like the way it handled certain things.  Slow work as I need to define a thousand or so cutie-mark castes and lack the script writing skills to automate that process to a significant degree, but on the up side I have tracked down and eliminated a few logic and syntax errors that were in the original, as well as gotten around some of the uglier cludge fixes (still no 'simple' fix for the genetic system though).  Finally, I have introduced proper rainbow lasers that fire in colour sequence and am slightly rebalancing certain castes.  Probably a 1/3 of the way though.  I dunno why I am even doing this at all, but it has been interesting figuring things out.
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