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Author Topic: What's going on in your modding?  (Read 273151 times)

overseer05-15

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Re: What's going on in your modding?
« Reply #45 on: August 21, 2017, 02:19:22 pm »

I was thinking of something like that too - the nyctophobia resembling a completely black, slime monster-like silhouette without "depth" and tendrils of some kind that the nyctophobic would also have.
Perhaps they could have ability that makes their tile become completely black so they'd be tough to see (atleast in the ASCII tileset I guess).
I think you can set its tile color to black, if that's what you're looking for
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Enemy post

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Re: What's going on in your modding?
« Reply #46 on: August 21, 2017, 02:22:08 pm »

You can't do that, I think, but if you don't give them a real tile you get a blank black space.
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ZM5

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Re: What's going on in your modding?
« Reply #47 on: August 21, 2017, 02:27:14 pm »

I think [CREATURE_TILE:'i'][COLOR:0:0:0] would work though, wouldn't it?

Enemy post

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Re: What's going on in your modding?
« Reply #48 on: August 21, 2017, 03:42:52 pm »

I checked.

[CREATURE_TILE:'i'][COLOR:0:0:0] doesn't work, it just comes out gray.

Removing the line entirely defaults to a normal dwarf tile.

However, removing the apostrophes breaks the line just right to get the void effect. Like this:

[CREATURE_TILE:i][COLOR:0:0:0]
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ZM5

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Re: What's going on in your modding?
« Reply #49 on: August 21, 2017, 04:22:53 pm »

Does that cause errors in the errorlog as well? Cause I'd want to avoid that.

Enemy post

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Re: What's going on in your modding?
« Reply #50 on: August 21, 2017, 04:35:25 pm »

It doesn't.
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ZM5

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Re: What's going on in your modding?
« Reply #51 on: August 21, 2017, 05:00:10 pm »

Oh, fantastic!

Asin

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Re: What's going on in your modding?
« Reply #52 on: August 21, 2017, 06:51:36 pm »

I'm working on two mods.

Culture Shock, my main mod, and my other mod, The Goblinoids (and Orcs) Mod.

Shonai_Dweller

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Re: What's going on in your modding?
« Reply #53 on: August 21, 2017, 11:50:56 pm »

I'm working on two mods.

Culture Shock, my main mod, and my other mod, The Goblinoids (and Orcs) Mod.
Yes, but what's going on in your modding? No tales to share? No spontaneously exploding orc heads? No accidentally duplicated raws transforming elves into fluffy wamblers?
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Asin

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Re: What's going on in your modding?
« Reply #54 on: August 21, 2017, 11:52:12 pm »

Nothing really bad...

I'll share again if I come across something particularly interesting...

Enemy post

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Re: What's going on in your modding?
« Reply #55 on: August 22, 2017, 12:06:04 am »

I'm working on two mods.

Culture Shock, my main mod, and my other mod, The Goblinoids (and Orcs) Mod.
Yes, but what's going on in your modding? No tales to share? No spontaneously exploding orc heads? No accidentally duplicated raws transforming elves into fluffy wamblers?

If we're going for horror stories, I've got some.

I once made a mistake modding T.Rexes in and the resulting creature was a blob of multiple whole tyrannosaurs mashed together.

I tried to make Terminators and got a metal skeleton with eye and brain tissue stretched over its body.

I attempted making a world where anyone killed would come back to life. However, I neglected to heal them of the injuries that killed them, so anyone who died would perpetually crawl around dying over and over.

I once had a massive creature that took me hours and hours to make break because of a single misplaced letter.

Demon hair
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Asin

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Re: What's going on in your modding?
« Reply #56 on: August 22, 2017, 12:09:44 am »

Demon hair?

overseer05-15

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Re: What's going on in your modding?
« Reply #57 on: August 22, 2017, 02:03:48 am »

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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #58 on: August 22, 2017, 02:52:36 am »

Currently annoyed at my dark elves for refusing to make wooden bows and crossbows.

They can make leather and wooden armour and they can torture the spirits of trees and twist them into a substance kind of like metal (they call it grown-steel) which they make melee weapons, carving knives, bolts and arrows out of (because hitting people with sick tree spirits is funny, but wearing them is just asking to get your balls crushed vengefully).

It's the only metal they (usually) have access to. It's not real steel, so a platoon of steel-clad dorfs should be able to charge a dark elven crossbow team fairly intact. Maybe.

Unfortunately if I don't let them make their bows out of grown-steel they end up with regular steel, bronze, copper bows (stolen from somewhere? Bought from immoral hobbit merchants?).

Oh well, I'll figure it out eventually. In other news their bandit camps are suitably violent. Wandered into a tavern not realising the entire town was run by a bandit gang.
'Hi there! I have nothing for you.' (Doh)
Tavern keeper draws a grown-steel boning knife
Woodcarver draws a grown-steel carving knife
Bard draws a grown-steel meatcleaver
Tavern keeper 'Don't walk around at night or the bogeyman will get you!'.
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ZM5

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Re: What's going on in your modding?
« Reply #59 on: August 22, 2017, 07:12:45 am »

Demon hair?
Demon hare.
World-ending demon hair.

IIRC before I released my own mod I was working on the Burning Legion race and had worldgen crash issues that I couldn't quite figure out - so I reached out to Enemy post for help.

He found out it was some issue related to their hair tissues that was causing crashes in worldgen.

So yea. Demon hair was too awesome for most worlds to handle and caused implosions.

I once made a mistake modding T.Rexes in and the resulting creature was a blob of multiple whole tyrannosaurs mashed together.

I tried to make Terminators and got a metal skeleton with eye and brain tissue stretched over its body.

I attempted making a world where anyone killed would come back to life. However, I neglected to heal them of the injuries that killed them, so anyone who died would perpetually crawl around dying over and over.
That first one reminds me of a succession fort - I forgot which one, but IIRC by mistake they spliced the raws of a peregrine falcon and some other bird, leading to fractal bodies.

I love the terminator bit - it sounds incredibly gruesome. Wish I could draw it.

I had that issue too with my resurrection spell since I didn't add a milisecond transformation to remove the wounds - when I first tested it out, I went to a tomb and resurrected one of the dead bodies there. The guy rose up...missing all flesh, skin and, well, everything else except bones, and promptly bled to death a single tic later.
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